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\section{虎口切断常虚跳\quad{}双单形见定靠单}
\setcounter{tuxxx}{2}%图编号从3开始
{\heiti 题解}:这是两个有联系但内容不同的要诀。``虎口切断''并不是指从对方虎口内切断,而是象图一那样,在断处下方有一虎口,这时就需要象白1那样虚跳。\par
``双单形见定靠单'',象图二那样,白子一方为两个子,一方为一个子,这样的形,称为``双单''。《弈理指归续编》中《凡遇要处总诀》的``双单形见定靠单,乃令粘重''就是指黑1这样的形。\par
\begin{psgopartialboard*}{(1,1)(10,7)}
%1
\stone{black}{b}{3}
\stone{black}{b}{4}
\stone{black}{c}{3}
\stone{black}{c}{6}
\stone{black}{d}{3}
\stone{black}{e}{2}
\stone{black}{f}{3}
\stone{black}{f}{4}
\stone{black}{g}{2}
\stone{black}{g}{5}
\stone{white}{b}{5}
\stone{white}{c}{4}
\stone{white}{c}{5}
\stone{white}{d}{4}
\stone{white}{e}{3}
\stone{white}{e}{4}
\stone{white}{e}{5}
\stone{white}{f}{5}
\stone{white}{g}{4}
\setcounter{gomove}{0}%步数编号从1开始
\pass*
\move{j}{4}%1
\end{psgopartialboard*}\par
\begin{psgopartialboard*}{(1,1)(10,7)}
%2
\stone{black}{b}{3}
\stone{black}{b}{4}
\stone{black}{c}{3}
\stone{black}{c}{6}
\stone{black}{d}{3}
\stone{black}{e}{2}
\stone{black}{f}{2}
\stone{black}{f}{3}
\stone{black}{f}{4}
\stone{black}{g}{2}
\stone{black}{g}{5}
\stone{black}{g}{6}
\stone{white}{b}{5}
\stone{white}{c}{4}
\stone{white}{c}{5}
\stone{white}{d}{4}
\stone{white}{e}{3}
\stone{white}{e}{4}
\stone{white}{e}{5}
\stone{white}{f}{5}
\stone{white}{g}{3}
\stone{white}{g}{4}
\stone{white}{j}{4}
\stone{white}{j}{6}
\setcounter{gomove}{0}%步数编号从1开始
\move{j}{3}%1
\end{psgopartialboard*}\par
这两条都是讲棋形和子力的,前者为了避免愚形,后者是使对方成为凝形。\par
\begin{psgopartialboard*}{(1,1)(10,7)}
%3
\markpos{A}{g}{3}
\stone{black}{b}{3}
\stone{black}{b}{4}
\stone{black}{c}{3}
\stone{black}{c}{6}
\stone{black}{d}{3}
\stone{black}{e}{2}
\stone{black}{f}{3}
\stone{black}{f}{4}
\stone{black}{g}{2}
\stone{black}{g}{5}
\stone{white}{b}{5}
\stone{white}{c}{4}
\stone{white}{c}{5}
\stone{white}{d}{4}
\stone{white}{e}{3}
\stone{white}{e}{4}
\stone{white}{e}{5}
\stone{white}{f}{5}
\stone{white}{g}{4}
\setcounter{gomove}{0}%步数编号从1开始
\pass*
\move{h}{4}%1
\move{g}{6}%2
\end{psgopartialboard*}\par
\tx (长):白1长,忽视了下方是虎口这一特点,黑2长后,由于将来A位打成愚形,因此白只能放弃这步打的权利,徒受损。\par
\begin{psgopartialboard*}{(1,1)(10,7)}
%4
\stone{black}{b}{3}
\stone{black}{b}{4}
\stone{black}{c}{3}
\stone{black}{c}{6}
\stone{black}{d}{3}
\stone{black}{e}{2}
\stone{black}{f}{3}
\stone{black}{f}{4}
\stone{black}{g}{2}
\stone{black}{g}{5}
\stone{white}{b}{5}
\stone{white}{c}{4}
\stone{white}{c}{5}
\stone{white}{d}{4}
\stone{white}{e}{3}
\stone{white}{e}{4}
\stone{white}{e}{5}
\stone{white}{f}{5}
\stone{white}{g}{4}
\setcounter{gomove}{0}%步数编号从1开始
\pass*
\move{j}{4}%1
\move{h}{4}%2
\move{h}{5}%3
\move{g}{3}%4
\move{g}{6}%5
\end{psgopartialboard*}\par
\tx (滚打):白1虚跳,这步棋初学者往往不敢走,原因是怕被黑2打吃掉一子,其实白有3位滚打的手段,取得了成功。所以说``滚打''是``虚跳''的保障。\par
\begin{psgopartialboard*}{(1,1)(10,9)}
%5
\markpos{A}{j}{3}
\stone{black}{b}{3}
\stone{black}{b}{4}
\stone{black}{c}{3}
\stone{black}{c}{6}
\stone{black}{d}{3}
\stone{black}{e}{2}
\stone{black}{f}{3}
\stone{black}{f}{4}
\stone{black}{g}{2}
\stone{black}{g}{5}
\stone{white}{b}{5}
\stone{white}{c}{4}
\stone{white}{c}{5}
\stone{white}{d}{4}
\stone{white}{e}{3}
\stone{white}{e}{4}
\stone{white}{e}{5}
\stone{white}{f}{5}
\stone{white}{g}{4}
\setcounter{gomove}{0}%步数编号从1开始
\pass*
\move{j}{4}%1
\move{g}{6}%2
\move{g}{3}%3
\move{f}{2}%4
\move{j}{6}%5
\end{psgopartialboard*}\par
\tx (对比):现在白1按要诀虚跳,黑2长,白3打,白子力发挥得较好。白5视局势亦可在A补。以图五和图三对比,得失自明。\par
\begin{psgopartialboard*}{(1,1)(11,8)}
%6
\markpos{A}{g}{6}
\stone{black}{b}{3}
\stone{black}{b}{4}
\stone{black}{c}{3}
\stone{black}{c}{6}
\stone{black}{d}{3}
\stone{black}{e}{2}
\stone{black}{f}{3}
\stone{black}{f}{4}
\stone{black}{g}{2}
\stone{black}{g}{5}
\stone{white}{b}{5}
\stone{white}{c}{4}
\stone{white}{c}{5}
\stone{white}{d}{4}
\stone{white}{e}{3}
\stone{white}{e}{4}
\stone{white}{e}{5}
\stone{white}{f}{5}
\stone{white}{g}{4}
\setcounter{gomove}{0}%步数编号从1开始
\pass*
\move{g}{3}%1
\move{f}{2}%2
\move{j}{4}%3
\move{j}{3}%4
\end{psgopartialboard*}\par
\tx (俗):初学者总怕不保险,喜欢先在1位打,再在3位跳,但这样下是俗手。这时黑方下法较多,不一定在A位长了,例如直接4位靠,就相当有力,这就是``双单形见定靠单''。\par
\begin{psgopartialboard*}{(1,1)(11,8)}
%7
\stone{black}{b}{3}
\stone{black}{b}{4}
\stone{black}{c}{3}
\stone{black}{c}{6}
\stone{black}{d}{3}
\stone{black}{e}{2}
\stone{black}{f}{2}
\stone{black}{f}{3}
\stone{black}{f}{4}
\stone{black}{g}{2}
\stone{black}{g}{5}
\stone{black}{g}{6}
\stone{white}{b}{5}
\stone{white}{c}{4}
\stone{white}{c}{5}
\stone{white}{d}{4}
\stone{white}{e}{3}
\stone{white}{e}{4}
\stone{white}{e}{5}
\stone{white}{f}{5}
\stone{white}{g}{3}
\stone{white}{g}{4}
\stone{white}{j}{4}
\stone{white}{j}{6}
\setcounter{gomove}{0}%步数编号从1开始
\move{h}{2}%1
\move{j}{3}%2
\end{psgopartialboard*}\par
\tx (乏力):再回复到图二,黑不靠而长,白2双补,白得好形。\par
\begin{psgopartialboard*}{(1,1)(11,7)}
%8
\stone{black}{b}{3}
\stone{black}{b}{4}
\stone{black}{c}{3}
\stone{black}{c}{6}
\stone{black}{d}{3}
\stone{black}{e}{2}
\stone{black}{f}{2}
\stone{black}{f}{3}
\stone{black}{f}{4}
\stone{black}{g}{2}
\stone{black}{g}{5}
\stone{black}{g}{6}
\stone{white}{b}{5}
\stone{white}{c}{4}
\stone{white}{c}{5}
\stone{white}{d}{4}
\stone{white}{e}{3}
\stone{white}{e}{4}
\stone{white}{e}{5}
\stone{white}{f}{5}
\stone{white}{g}{3}
\stone{white}{g}{4}
\stone{white}{j}{4}
\stone{white}{j}{6}
\setcounter{gomove}{0}%步数编号从1开始
\move{h}{5}%1
\move{k}{3}%2
\move{j}{5}%3
\move{k}{5}%4
\move{k}{6}%5
\move{l}{6}%6
\move{k}{7}%7
\move{l}{5}%8
\end{psgopartialboard*}\par
\tx (大恶):黑1企图冲断,自己先走愚形,是不可取的。到白8后,完全是帮白方走棋,黑方大恶。\par
这两个图都不能和靠单的正着相比。靠单的目的是``乃令粘重'',即破坏对方棋形。虎口切断常虚跳,``虚跳''这步棋用途是比较广的。\par
\begin{psgopartialboard*}{(1,1)(8,12)}
%9
\markpos{A}{c}{8}
\stone{black}{c}{4}
\stone{black}{c}{7}
\stone{black}{d}{7}
\stone{black}{e}{8}
\stone{black}{h}{4}
\stone{white}{d}{8}
\stone{white}{e}{3}
\stone{white}{e}{6}
\stone{white}{e}{7}
\end{psgopartialboard*}\par
\tx (习题):这是二间高夹最常见的型,黑方切断之后轮白走,应当怎样下?\par
\begin{psgopartialboard*}{(1,1)(8,12)}
%10
\stone{black}{c}{4}
\stone{black}{c}{7}
\stone{black}{d}{7}
\stone{black}{e}{8}
\stone{black}{h}{4}
\stone{white}{d}{8}
\stone{white}{e}{3}
\stone{white}{e}{6}
\stone{white}{e}{7}
\setcounter{gomove}{0}%步数编号从1开始
\pass*
\move{c}{8}%1
\move{b}{7}%2
\move{d}{10}%3
\move{e}{9}%4
\move{d}{11}%5
\move{g}{7}%6
\end{psgopartialboard*}\par
\tx (俗手):白1先挡是俗手,黑2立后黑角较净了。白3如跳先定形,黑4就长,窥白弱点,白5还得委曲再补。右方黑可以先下手了,比如在6位封就是好点,这样白处于下风。\par
\begin{psgopartialboard*}{(1,1)(8,10)}
%11
\markpos{A}{c}{8}
\markpos{B}{b}{7}
\stone{black}{c}{4}
\stone{black}{c}{7}
\stone{black}{d}{7}
\stone{black}{e}{8}
\stone{black}{h}{4}
\stone{white}{d}{8}
\stone{white}{e}{3}
\stone{white}{e}{6}
\stone{white}{e}{7}
\setcounter{gomove}{0}%步数编号从1开始
\pass*
\move{d}{10}%1
\move{e}{9}%2
\move{d}{9}%3
\end{psgopartialboard*}\par
\tx (相反):白1单跳,在这个型中仍是要点。这时黑2长反而是俗手了,白3粘后,由于未作A、B两手交换,黑角较弱,中间黑两子气又撞紧了,这样攻守逆转,白有利。\par
其中黑2于3位打吃一子,白可在2位包打,黑中套。\par
\begin{psgopartialboard*}{(1,1)(8,10)}
%12
\stone{black}{c}{4}
\stone{black}{c}{7}
\stone{black}{d}{7}
\stone{black}{e}{8}
\stone{black}{h}{4}
\stone{white}{d}{8}
\stone{white}{e}{3}
\stone{white}{e}{6}
\stone{white}{e}{7}
\setcounter{gomove}{0}%步数编号从1开始
\pass*
\move{d}{10}%1
\move{f}{8}%2
\move{c}{8}%3
\move{d}{5}%4
\move{e}{5}%5
\move{d}{2}%6
\move{g}{7}%7
\end{psgopartialboard*}\par
\tx (定式):白1跳时,黑2向中间长是正着,这时白3再挡次序好。黑4、6补角,白7跳出,这是定式,两不吃亏。\par
这里可以看到``虚跳''的好处。用它的条件是:一、可如图四滚打;二、3位挡是先手。\par
\begin{psgopartialboard*}{(1,1)(8,11)}
%13
\stone{black}{c}{4}
\stone{black}{c}{7}
\stone{black}{d}{7}
\stone{black}{e}{8}
\stone{black}{h}{4}
\stone{white}{d}{8}
\stone{white}{e}{3}
\stone{white}{e}{6}
\stone{white}{e}{7}
\setcounter{gomove}{0}%步数编号从1开始
\pass*
\move{d}{9}%1
\move{f}{8}%2
\move{g}{6}%3
\move{e}{11}%4
\move{c}{5}%5
\end{psgopartialboard*}\par
\tx (特殊):白1长是本型的一种特殊下法,读者在谱上如见到,请不要以为这是常法。\par
白1伏有5靠的手段而成立,如果遇到黑角稍坚固的棋形时,这样长就显得笨重了。所以白1长,不如虚跳那样带有普遍性。\par
\begin{psgopartialboard*}{(1,1)(19,9)}
%14
\markpos{A}{j}{7}
\stone{black}{c}{4}
\stone{black}{e}{3}
\stone{black}{h}{6}
\stone{black}{k}{5}
\stone{black}{k}{6}
\stone{black}{l}{3}
\stone{black}{l}{4}
\stone{black}{m}{3}
\stone{black}{n}{2}
\stone{black}{n}{3}
\stone{black}{o}{2}
\stone{black}{p}{3}
\stone{black}{q}{2}
\stone{black}{q}{3}
\stone{white}{k}{7}
\stone{white}{l}{5}
\stone{white}{l}{6}
\stone{white}{l}{8}
\stone{white}{m}{4}
\stone{white}{n}{4}
\stone{white}{o}{3}
\stone{white}{o}{4}
\stone{white}{p}{2}
\stone{white}{p}{4}
\stone{white}{r}{3}
\stone{white}{r}{5}
\end{psgopartialboard*}\par
\tx (习题):这是常见定式,黑本当A补,但未补。轮白走,要点在哪里?\par
\begin{psgopartialboard*}{(1,1)(13,8)}
%15
\markpos{A}{g}{5}
\markpos{B}{h}{5}
\stone{black}{c}{4}
\stone{black}{e}{3}
\stone{black}{h}{6}
\stone{black}{k}{5}
\stone{black}{k}{6}
\stone{black}{l}{3}
\stone{black}{l}{4}
\stone{black}{m}{3}
\stone{black}{n}{2}
\stone{black}{n}{3}
\stone{black}{o}{2}
\stone{black}{p}{3}
\stone{black}{q}{2}
\stone{black}{q}{3}
\stone{white}{k}{7}
\stone{white}{l}{5}
\stone{white}{l}{6}
\stone{white}{l}{8}
\stone{white}{m}{4}
\stone{white}{n}{4}
\stone{white}{o}{3}
\stone{white}{o}{4}
\stone{white}{p}{2}
\stone{white}{p}{4}
\stone{white}{r}{3}
\stone{white}{r}{5}
\stone[\marktr]{white}{l}{8}
\setcounter{gomove}{0}%步数编号从1开始
\pass*
\move{j}{7}%1
\move{g}{6}%2
\end{psgopartialboard*}\par
\tx (不得法):白1长,不得要领。白已有\stone[\marktr]{white}之子,中腹已强,白1作用不大,被黑2(或A、B)补,下方成空。白方吃亏。\par
\begin{psgopartialboard*}{(1,1)(13,8)}
%16
\markpos{A}{f}{7}
\stone{black}{c}{4}
\stone{black}{e}{3}
\stone{black}{h}{6}
\stone{black}{k}{5}
\stone{black}{k}{6}
\stone{black}{l}{3}
\stone{black}{l}{4}
\stone{black}{m}{3}
\stone{black}{n}{2}
\stone{black}{n}{3}
\stone{black}{o}{2}
\stone{black}{p}{3}
\stone{black}{q}{2}
\stone{black}{q}{3}
\stone{white}{k}{7}
\stone{white}{l}{5}
\stone{white}{l}{6}
\stone{white}{l}{8}
\stone{white}{m}{4}
\stone{white}{n}{4}
\stone{white}{o}{3}
\stone{white}{o}{4}
\stone{white}{p}{2}
\stone{white}{p}{4}
\stone{white}{r}{3}
\stone{white}{r}{5}
\setcounter{gomove}{0}%步数编号从1开始
\pass*
\move{h}{5}%1
\move{j}{6}%2
\move{g}{6}%3
\move{g}{5}%4
\move{f}{5}%5
\move{g}{4}%6
\move{g}{7}%7
\end{psgopartialboard*}\par
\tx (靠单):白1靠单是要点。黑2粘,白3扳,走到7,白利用弃子,将黑封锁,白有利。其中黑4如不断而在7位扳,白可A位连扳。本图为``乃令粘重''之例,``粘重''并不意味着可大吃,只要使对方行动稍受牵制就算达到目的。``粘重'',其本身子力即不充分。\par
\begin{psgopartialboard*}{(1,1)(9,7)}
%17
\stone{black}{b}{3}
\stone{black}{b}{4}
\stone{black}{c}{3}
\stone{black}{c}{6}
\stone{black}{d}{3}
\stone{black}{e}{2}
\stone{black}{f}{2}
\stone{black}{f}{3}
\stone{black}{f}{4}
\stone{black}{g}{5}
\stone{white}{b}{5}
\stone{white}{c}{4}
\stone{white}{c}{5}
\stone{white}{d}{4}
\stone{white}{e}{3}
\stone{white}{e}{4}
\stone{white}{e}{5}
\stone{white}{f}{5}
\stone{white}{g}{4}
\setcounter{gomove}{0}%步数编号从1开始
\pass*
\move{j}{4}%1
\move{g}{6}%2
\move{g}{3}%3
\end{psgopartialboard*}\par
\tx (细察):本图切断处下方不是虎口,白1虚跳失去意义。白3空落后手,因此白3不是先手时不宜跳。\par
\begin{psgopartialboard*}{(1,1)(12,7)}
%18
\stone{black}{b}{2}
\stone{black}{c}{2}
\stone{black}{c}{4}
\stone{black}{c}{5}
\stone{black}{d}{2}
\stone{black}{d}{3}
\stone{black}{e}{2}
\stone{black}{e}{3}
\stone{black}{f}{4}
\stone{black}{g}{3}
\stone{black}{g}{4}
\stone{black}{g}{6}
\stone{white}{b}{3}
\stone{white}{c}{3}
\stone{white}{d}{4}
\stone{white}{d}{6}
\stone{white}{e}{1}
\stone{white}{e}{4}
\stone{white}{f}{2}
\stone{white}{f}{3}
\stone{white}{g}{2}
\stone{white}{h}{3}
\stone{white}{h}{4}
\setcounter{gomove}{0}%步数编号从1开始
\pass*
\move{f}{6}%1
\move{h}{5}%2
\move{k}{4}%3
\move{j}{5}%4
\move{m}{3}%5
\move{f}{7}%6
\end{psgopartialboard*}\par
\tx (特殊):白1``靠单'',如图到黑6扳,白反而穷屈。原因何在呢?因为白不走1位靠,黑也要走2、4的,那么,白就可以另选好点了。白1``靠单''不仅没有起到``乃令粘重''的作用,而且自塞了变化。\par
\begin{psgopartialboard*}{(1,1)(12,9)}
%19
\stone{black}{b}{2}
\stone{black}{c}{2}
\stone{black}{c}{4}
\stone{black}{c}{5}
\stone{black}{d}{2}
\stone{black}{d}{3}
\stone{black}{e}{2}
\stone{black}{e}{3}
\stone{black}{f}{4}
\stone{black}{g}{3}
\stone{black}{g}{4}
\stone{black}{g}{6}
\stone{white}{b}{3}
\stone{white}{c}{3}
\stone{white}{d}{4}
\stone{white}{d}{6}
\stone{white}{e}{1}
\stone{white}{e}{4}
\stone{white}{f}{2}
\stone{white}{f}{3}
\stone{white}{g}{2}
\stone{white}{h}{3}
\stone{white}{h}{4}
\setcounter{gomove}{0}%步数编号从1开始
\pass*
\move{d}{5}%1
\move{h}{5}%2
\move{k}{4}%3
\move{j}{5}%4
\move{m}{3}%5
\move{d}{9}%6
\move{c}{6}%7
\move{b}{4}%8
\move{b}{5}%9
\move{a}{3}%10
\move{e}{8}%11
\end{psgopartialboard*}\par
\tx (常法):白1粘是常法,黑走2、4,白可得7、9之利。从本图可以看出,有时局部的要点在全局却并非要点。\par
\clearpage
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