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ooo 提交于 2023-02-09 14:31 . 一些微调
\section{可立则立\quad{}能曲必曲}
\setcounter{tuxxx}{2}%图编号从3开始
{\heiti 题解}:``可立则立'',是指被对方打吃的三路子,在可立的情况下,就要立一个,虽然不能逃走,但是多送一子反而能取得便宜。如图一中黑1的立。\par
\begin{psgopartialboard*}{(1,1)(10,6)}
%1
\markpos{A}{f}{2}
\stone{black}{d}{3}
\stone{black}{d}{4}
\stone{black}{f}{4}
\stone{black}{f}{5}
\stone{black}{g}{3}
\stone{white}{e}{3}
\stone{white}{f}{3}
\stone{white}{g}{4}
\stone{white}{h}{3}
\stone{white}{k}{4}
\setcounter{gomove}{0}%步数编号从1开始
\move{g}{2}%1
\move{h}{2}%2
\end{psgopartialboard*}\par
``能曲必曲'',是``可立则立''的第二步,它的范围自然要窄些,如图二中黑3的下法。但图一中黑就不宜在A位曲了。\par
\begin{psgopartialboard*}{(1,1)(10,6)}
%2
\stone{black}{d}{5}
\stone{black}{e}{5}
\stone{black}{f}{4}
\stone{black}{f}{5}
\stone{black}{g}{3}
\stone{white}{d}{3}
\stone{white}{e}{4}
\stone{white}{f}{3}
\stone{white}{g}{4}
\stone{white}{h}{3}
\setcounter{gomove}{0}%步数编号从1开始
\move{g}{2}%1
\move{f}{2}%2
\move{h}{2}%3
\move{j}{3}%4
\end{psgopartialboard*}\par
立和曲是一种战术手段,这里都是弃子法的一种。它们的意义在于:在可以多送一子的情况下,多送一子使棋留有余味,并可以通过收气得利。\par
\begin{psgopartialboard*}{(1,1)(10,6)}
%3
\markpos{A}{e}{4}
\stone{black}{d}{3}
\stone{black}{d}{4}
\stone{black}{f}{4}
\stone{black}{f}{5}
\stone{black}{g}{3}
\stone{white}{e}{3}
\stone{white}{f}{3}
\stone{white}{g}{4}
\stone{white}{h}{3}
\stone{white}{k}{4}
\setcounter{gomove}{0}%步数编号从1开始
\move{g}{5}%1
\move{g}{2}%2
\end{psgopartialboard*}\par
\tx :黑1不立就打,白2一手提净,白棋一点毛病也没有了。黑反生出A位缺陷。这是初学者易犯的错误。\par
\begin{psgopartialboard*}{(1,1)(10,6)}
%4
\stone{black}{d}{3}
\stone{black}{d}{4}
\stone{black}{f}{4}
\stone{black}{f}{5}
\stone{black}{g}{3}
\stone{white}{e}{3}
\stone{white}{f}{3}
\stone{white}{g}{4}
\stone{white}{h}{3}
\stone{white}{k}{4}
\stone[\marktr]{black}{g}{3}
\stone[\marktr]{white}{k}{4}
\setcounter{gomove}{0}%步数编号从1开始
\move{g}{2}%1
\move{h}{2}%2
\move{g}{5}%3
\move{h}{4}%4
\move{e}{4}%5
\move{f}{2}%6
\move{e}{2}%7
\move{g}{1}%8
\end{psgopartialboard*}\par
\tx :黑1立,得弃子要领,白2后,生出各种余味。如图黑借弃子先手走厚实,和前图比较,得失是不难明了的。当然白棋也厚实了,但由于白本已有\stone[\marktr]{white}一子,子力偏于重复,其实正因为这点,黑\stone[\marktr]{black}断,再1位立弃子才有实战意义。不过黑1立作为战术手段来讲,无论如何,总是积极的。\par
\begin{psgopartialboard*}{(1,1)(10,6)}
%5
\markpos{A}{d}{2}
\stone{black}{d}{5}
\stone{black}{e}{5}
\stone{black}{f}{4}
\stone{black}{f}{5}
\stone{black}{g}{2}
\stone{black}{g}{3}
\stone{white}{d}{3}
\stone{white}{e}{4}
\stone{white}{f}{2}
\stone{white}{f}{3}
\stone{white}{g}{4}
\stone{white}{h}{3}
\setcounter{gomove}{0}%步数编号从1开始
\move{c}{3}%1
\move{h}{2}%2
\end{psgopartialboard*}\par
\tx :黑1直接托,白2打后,缺少变化,黑A位扳的价值也打了对折。\par
\begin{psgopartialboard*}{(1,1)(10,6)}
%6
\markpos{A}{e}{2}
\stone{black}{d}{5}
\stone{black}{e}{5}
\stone{black}{f}{4}
\stone{black}{f}{5}
\stone{black}{g}{2}
\stone{black}{g}{3}
\stone{white}{d}{3}
\stone{white}{e}{4}
\stone{white}{f}{2}
\stone{white}{f}{3}
\stone{white}{g}{4}
\stone{white}{h}{3}
\setcounter{gomove}{0}%步数编号从1开始
\move{h}{2}%1
\move{j}{3}%2
\move{c}{3}%3
\move{j}{2}%4
\move{g}{5}%5
\move{h}{4}%6
\move{d}{2}%7
\end{psgopartialboard*}\par
\tx :黑1曲后,再3位托是正确的下法,走到黑7时,白虽仍可脱先,但黑留有A位先手吃两子的便宜。黑右边弃子虽然损失些,总的说来是便宜的。\par
\begin{psgopartialboard*}{(1,1)(10,6)}
%7
\stone{black}{d}{5}
\stone{black}{e}{5}
\stone{black}{f}{4}
\stone{black}{f}{5}
\stone{black}{g}{2}
\stone{black}{g}{3}
\stone{white}{d}{3}
\stone{white}{e}{4}
\stone{white}{f}{2}
\stone{white}{f}{3}
\stone{white}{g}{4}
\stone{white}{h}{3}
\setcounter{gomove}{0}%步数编号从1开始
\move{h}{2}%1
\move{j}{3}%2
\move{h}{4}%3
\move{g}{5}%4
\move{j}{4}%5
\move{j}{2}%6
\move{g}{6}%7
\end{psgopartialboard*}\par
在黑征子有利或其它特殊场合,图中黑3有如图七征吃白子或从6位外逃的手段,当然黑1曲已不是弃子。为了加深对本图例的理解,了解这些变化也是必要的。\par
\begin{psgopartialboard*}{(1,1)(10,6)}
%8
\markpos{A}{h}{4}
\markpos{B}{j}{2}
\markpos{C}{g}{5}
\stone{black}{d}{5}
\stone{black}{f}{4}
\stone{black}{f}{5}
\stone{black}{g}{2}
\stone{black}{g}{3}
\stone{white}{d}{3}
\stone{white}{f}{2}
\stone{white}{f}{3}
\stone{white}{g}{4}
\stone{white}{h}{3}
\setcounter{gomove}{0}%步数编号从1开始
\move{h}{2}%1
\move{j}{3}%2
\end{psgopartialboard*}\par
\setcounter{tuxxx}{7}%图编号从8开始
\tx :``能曲必曲'',作为弃子,在实战中经常可以适用。如图,在角上没有托之类的直接便宜时,黑1曲,往往就是必要的,因为走出这个形来,总是要配合全局战斗的。白2后,如果黑在附近下子,这里白怎样补呢?如果A位粘,黑1和白2交换已明显便宜;如白在B位补,这样与被白直接在1位打相比,黑虽多死一子,却有了A位和C位打的种种利用。\par
\begin{psgopartialboard*}{(1,1)(8,8)}
%9
\stone{black}{c}{4}
\stone{black}{d}{4}
\stone{black}{d}{6}
\stone{black}{e}{5}
\stone{black}{e}{6}
\stone{black}{g}{3}
\stone{white}{d}{5}
\stone{white}{d}{8}
\stone{white}{e}{3}
\stone{white}{e}{4}
\stone{white}{f}{5}
\stone{white}{f}{6}
\stone{white}{g}{4}
\stone{white}{h}{3}
\end{psgopartialboard*}\par
\tx (习题):这是一间低夹定式后,黑棋连连脱先走出的棋形,如现在还该白走,当怎样下呢?\par
\begin{psgopartialboard*}{(1,1)(8,8)}
%10
\stone{black}{c}{4}
\stone{black}{d}{4}
\stone{black}{d}{6}
\stone{black}{e}{5}
\stone{black}{e}{6}
\stone{black}{g}{3}
\stone{white}{d}{5}
\stone{white}{d}{8}
\stone{white}{e}{3}
\stone{white}{e}{4}
\stone{white}{f}{5}
\stone{white}{f}{6}
\stone{white}{g}{4}
\stone{white}{h}{3}
\stone[\marktr]{white}{d}{5}
\setcounter{gomove}{0}%步数编号从1开始
\pass*
\move{c}{6}%1
\move{c}{7}%2
\move{d}{7}%3
\move{c}{5}%4
\move{b}{6}%5
\move{b}{7}%6
\move{e}{7}%7
%\move{d}{14}%8=\stone[\marktr]{white}
\pass
\move{b}{8}%9
\move{b}{5}%10
\move{c}{8}%11
\move{a}{6}%12
\end{psgopartialboard*}\par
\stone[\marklb{8}]{black}=\stone[\marktr]{white}\par
\tx :白1扳好,黑2贪吃一子,不得要领。白3断后,再于5位``可立则立'',多送一子。至白11,两面均得包收之利,白十分生动。\par
\begin{psgopartialboard*}{(1,1)(8,8)}
%11
\stone{black}{c}{4}
\stone{black}{d}{4}
\stone{black}{d}{6}
\stone{black}{e}{5}
\stone{black}{e}{6}
\stone{black}{g}{3}
\stone{white}{d}{5}
\stone{white}{d}{8}
\stone{white}{e}{3}
\stone{white}{e}{4}
\stone{white}{f}{5}
\stone{white}{f}{6}
\stone{white}{g}{4}
\stone{white}{h}{3}
\setcounter{gomove}{0}%步数编号从1开始
\pass*
\move{c}{6}%1
\move{c}{5}%2
\move{c}{7}%3
\move{d}{3}%4
\end{psgopartialboard*}\par
\tx :为了防止上图白3断、5立的手段,黑2提不得已,以下至黑4,是必然的结果。白1如果怕被吃一子,而在3位尖,被黑1位挡后,白大损,这样的下法,是不懂棋理的结果。\par
\begin{psgopartialboard*}{(1,1)(8,8)}
%12
\markpos{A}{f}{4}
\stone{black}{c}{5}
\stone{black}{c}{7}
\stone{black}{d}{4}
\stone{black}{d}{5}
\stone{black}{d}{6}
\stone{white}{c}{6}
\stone{white}{d}{2}
\stone{white}{d}{7}
\stone{white}{d}{8}
\stone{white}{e}{6}
\stone{white}{f}{3}
\setcounter{gomove}{0}%步数编号从1开始
\move{h}{3}%1
\end{psgopartialboard*}\par
\tx (习题):这是古定式``双飞燕''产生的棋形,黑1夹后,就有A位压的手段,白应怎样走?\par
\begin{psgopartialboard*}{(1,1)(10,8)}
%13
\markpos{A}{f}{4}
\stone{black}{c}{5}
\stone{black}{c}{7}
\stone{black}{d}{4}
\stone{black}{d}{5}
\stone{black}{d}{6}
\stone{white}{c}{6}
\stone{white}{d}{2}
\stone{white}{d}{7}
\stone{white}{d}{8}
\stone{white}{e}{6}
\stone{white}{f}{3}
\setcounter{gomove}{0}%步数编号从1开始
\move{h}{3}%1
\move{b}{6}%2
\move{b}{7}%3
\move{b}{8}%4
\move{b}{5}%5
\move{c}{8}%6
\move{a}{6}%7
\move{h}{4}%8
\move{j}{4}%9
\move{g}{4}%10
\move{k}{3}%11
\move{c}{3}%12
\move{b}{3}%13
\move{b}{2}%14
\move{a}{3}%15
\end{psgopartialboard*}\par
\begin{psgopartialboard*}{(1,1)(8,8)}
%14
\stone{black}{c}{5}
\stone{black}{c}{7}
\stone{black}{d}{4}
\stone{black}{d}{5}
\stone{black}{d}{6}
\stone{black}{h}{3}
\stone{white}{b}{6}
\stone{white}{c}{6}
\stone{white}{d}{2}
\stone{white}{d}{7}
\stone{white}{d}{8}
\stone{white}{e}{6}
\stone{white}{f}{3}
\setcounter{gomove}{0}%步数编号从1开始
\move{f}{4}%1
\move{g}{4}%2
\move{g}{3}%3
\move{e}{4}%4
\move{f}{5}%5
\move{e}{5}%6
\move{e}{3}%7
\move{d}{3}%8
\move{f}{2}%9
\move{b}{5}%10
\end{psgopartialboard*}\par
\tx :白2立好手,这样虽多送一子,却产生了多种利用。至黑15的结果,白两面走到,棋形生动。白2立后,黑A压也不能成立,因为走成图十四的结果,黑不行。\par
\begin{psgopartialboard*}{(1,1)(9,7)}
%15
\stone{black}{c}{4}
\stone{black}{c}{5}
\stone{black}{c}{6}
\stone{black}{e}{5}
\stone{black}{e}{6}
\stone{black}{e}{7}
\stone{black}{h}{4}
\stone{white}{b}{3}
\stone{white}{c}{3}
\stone{white}{d}{4}
\stone{white}{d}{7}
\stone{white}{e}{4}
\stone{white}{f}{5}
\stone{white}{f}{6}
\setcounter{gomove}{0}%步数编号从1开始
\move{f}{4}%1
\move{g}{4}%2
\move{f}{3}%3
\move{g}{3}%4
\move{e}{2}%5
\move{e}{3}%6
\move{f}{2}%7
\move{g}{2}%8
\move{d}{2}%9
\move{d}{3}%10
\move{g}{5}%11
\move{j}{2}%12
\move{j}{3}%13
\move{h}{2}%14
\end{psgopartialboard*}
\begin{psgopartialboard*}{(1,1)(9,7)}
%16
\stone{black}{c}{4}
\stone{black}{c}{5}
\stone{black}{c}{6}
\stone{black}{e}{5}
\stone{black}{e}{6}
\stone{black}{e}{7}
\stone{black}{h}{4}
\stone{white}{b}{3}
\stone{white}{c}{3}
\stone{white}{d}{4}
\stone{white}{d}{7}
\stone{white}{e}{4}
\stone{white}{f}{5}
\stone{white}{f}{6}
\setcounter{gomove}{0}%步数编号从1开始
\pass*
\move{f}{3}%1
\end{psgopartialboard*}\par
{\heiti 图十五}:这是小目高挂两间高夹定式的一型,黑1断、再3至9弃子,是符合``可立则立、能曲必曲''要诀的一法。本图和图十六白一手补尽的好形比较,希望能从中体会利用弃子,留有余味,在变化中得利的棋理,以及棋理和要诀的关系。\par
\begin{psgopartialboard*}{(1,1)(7,6)}
%17
\stone{black}{d}{2}
\stone{black}{d}{3}
\stone{black}{e}{4}
\stone{black}{f}{3}
\stone{black}{f}{4}
\stone{white}{d}{4}
\stone{white}{d}{5}
\stone{white}{e}{2}
\stone{white}{e}{3}
\setcounter{gomove}{0}%步数编号从1开始
\pass*
\move{f}{2}%1
\move{g}{2}%2
\end{psgopartialboard*}
\begin{psgopartialboard*}{(1,1)(7,6)}
%18
\markpos{A}{g}{2}
\stone{black}{b}{4}
\stone{black}{c}{4}
\stone{black}{c}{6}
\stone{black}{e}{4}
\stone{black}{e}{5}
\stone{black}{f}{3}
\stone{white}{b}{3}
\stone{white}{c}{3}
\stone{white}{d}{3}
\stone{white}{e}{3}
\stone{white}{f}{4}
\stone{white}{g}{3}
\setcounter{gomove}{0}%步数编号从1开始
\move{f}{2}%1
\move{g}{4}%2
\end{psgopartialboard*}\par
{\heiti 图十七}:要诀中有``可''和``能''二字,说明是有条件的,必须加以辨别。本图白1曲不行。图十八黑1立也徒受损。\par
以上两图的结果说明:不能产生余味,不能在变化中得利,则不可``立'',不可``曲'',盲目弃子。\par
\clearpage
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棋理与要诀_过惕生沈果荪
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