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ooo 提交于 2023-02-09 14:31 . 一些微调
\section{台象生根点胜托\quad{}矩形护断虎输飞}
\setcounter{tuxxx}{0}%图编号从1开始
{\heiti 题解}:这是两句话,说明两个形的常用下法。\par
\begin{psgopartialboard*}{(1,1)(19,7)}
%1
\markpos{A}{n}{2}
\markpos{B}{m}{2}
\stone{black}{k}{3}
\stone{black}{k}{5}
\stone{black}{m}{5}
\stone{white}{c}{4}
\stone{white}{e}{4}
\stone{white}{h}{3}
\stone{white}{h}{5}
\stone{white}{m}{3}
\stone{white}{p}{3}
\stone{white}{r}{4}
\end{psgopartialboard*}\par
\tx (台象):黑曲尺似的三个子,象一级台阶,故叫做``台象''。它在谋活的时候,于A位点比在B位托来得好,这就是``台象生根点胜托''的内容。\par
\begin{psgopartialboard*}{(1,1)(10,7)}
%2
\markpos{A}{j}{4}
\markpos{B}{k}{5}
\markpos{C}{j}{5}
\markpos{D}{k}{4}
\stone{black}{c}{4}
\stone{black}{d}{5}
\stone{white}{b}{3}
\stone{white}{c}{2}
\stone{white}{c}{7}
\stone{white}{e}{3}
\stone{white}{f}{3}
\stone{white}{h}{2}
\stone{white}{h}{3}
\stone[\marktr]{black}{f}{4}
\stone[\marktr]{black}{g}{4}
\stone[\marktr]{black}{h}{4}
\stone[\marktr]{black}{j}{2}
\stone[\marktr]{black}{j}{3}
\end{psgopartialboard*}\par
\tx (矩形):黑右方\stone[\marktr]{black}五子,形似长方形的两条边,故叫``矩形''。\par
A位断点必须补,黑在B位飞要比C或D虎好,这就叫``矩形护断虎输飞''。这一联原载《弈理指归续编》中的《凡遇要处总诀》一篇。\par
{\heiti 理由}:台象生根中的``生根'',就是在敌强的情况下求活路,这时点要比托好。请看比较:\par
\begin{psgopartialboard*}{(1,1)(19,7)}
%3
\markpos{A}{n}{3}
\stone{black}{k}{3}
\stone{black}{k}{5}
\stone{black}{m}{5}
\stone{white}{c}{4}
\stone{white}{e}{4}
\stone{white}{h}{3}
\stone{white}{h}{5}
\stone{white}{m}{3}
\stone{white}{p}{3}
\stone{white}{r}{4}
\setcounter{gomove}{0}%步数编号从1开始
\move{m}{2}%1
\move{n}{2}%2
\move{l}{3}%3
\move{m}{4}%4
\move{l}{4}%5
\move{l}{2}%6
\end{psgopartialboard*}\par
\tx (托):黑1托,图生根,是普通棋形下常用的手法,但它没有抓住``台象''的特点。白2扳后,黑3顶,白4长,到白6打吃一子,黑一团子眼位不全,没有达到生根的目的。其中黑3如改在6位退,白A粘,瞄着5位弱点,黑更不好。\par
\begin{psgopartialboard*}{(1,1)(19,7)}
%4
\stone{black}{k}{3}
\stone{black}{k}{5}
\stone{black}{m}{5}
\stone{white}{c}{4}
\stone{white}{e}{4}
\stone{white}{h}{3}
\stone{white}{h}{5}
\stone{white}{m}{3}
\stone{white}{p}{3}
\stone{white}{r}{4}
\setcounter{gomove}{0}%步数编号从1开始
\move{n}{2}%1
\move{n}{3}%2
\move{m}{2}%3
\move{o}{2}%4
\move{l}{3}%5
\end{psgopartialboard*}\par
\tx (点):黑1点,符合台象生根的方法。白2压稳健,到黑5,黑已基本成活形,达到了生根的目的,这比图三好得多。\par
\begin{psgopartialboard*}{(1,1)(19,7)}
%5
\markpos{A}{o}{3}
\stone{black}{k}{3}
\stone{black}{k}{5}
\stone{black}{m}{5}
\stone{white}{c}{4}
\stone{white}{e}{4}
\stone{white}{h}{3}
\stone{white}{h}{5}
\stone{white}{m}{3}
\stone{white}{p}{3}
\stone{white}{r}{4}
\setcounter{gomove}{0}%步数编号从1开始
\move{n}{2}%1
\move{n}{3}%2
\move{m}{2}%3
\move{l}{3}%4
\move{l}{2}%5
\move{k}{2}%6
\move{j}{2}%7
\move{k}{4}%8
\move{j}{3}%9
\move{j}{4}%10
\move{h}{2}%11
\end{psgopartialboard*}\par
\tx (反击):白4顶反击,是可以考虑的。不过,走到11时,黑已活了,并破了白空。其中黑7也可考虑在A位挖。\par
\begin{psgopartialboard*}{(1,1)(19,6)}
%6
\stone{black}{k}{3}
\stone{black}{k}{5}
\stone{black}{m}{5}
\stone{white}{c}{4}
\stone{white}{e}{4}
\stone{white}{h}{3}
\stone{white}{h}{5}
\stone{white}{m}{3}
\stone{white}{p}{3}
\stone{white}{r}{4}
\setcounter{gomove}{0}%步数编号从1开始
\move{n}{2}%1
\move{m}{2}%2
\move{n}{3}%3
\move{n}{4}%4
\move{m}{4}%5
\move{o}{3}%6
\move{n}{5}%7
\move{o}{4}%8
\move{l}{2}%9
\move{o}{2}%10
\move{l}{3}%11
\move{n}{1}%12
\end{psgopartialboard*}\par
\tx (中计):黑1点时,白2如贪吃黑一子,黑3再送一子,漂亮地运用弃子战术,将白包在里面,到12止,黑得先手,黑方有利。\par
\begin{psgopartialboard*}{(1,1)(19,9)}
%7
\stone{black}{b}{2}
\stone{black}{b}{3}
\stone{black}{c}{4}
\stone{black}{d}{6}
\stone{black}{j}{3}
\stone{black}{j}{5}
\stone{black}{o}{4}
\stone{black}{q}{4}
\stone{black}{r}{3}
\stone{white}{c}{3}
\stone{white}{d}{3}
\stone{white}{e}{4}
\stone{white}{g}{3}
\stone{white}{q}{8}
\stone{white}{r}{6}
\stone{white}{s}{4}
\setcounter{gomove}{0}%步数编号从1开始
\move{f}{5}%1
\move{j}{2}%2
\move{k}{2}%3
\move{h}{2}%4
\end{psgopartialboard*}\par
\tx (托):这是``中国流''布局走出来的棋形。黑1飞罩时,白2托求活,是常用手段,这时如不走托而在3位点,就可笑了。这就说明在白棋没有形成``台象''的情况下,则点的特殊下法往往是不宜的。因此要注意认识``台象生根''的特殊棋形。\par
\begin{psgopartialboard*}{(1,1)(19,6)}
%8
\markpos{A}{l}{5}
\markpos{B}{l}{2}
\markpos{C}{m}{2}
\stone{black}{d}{4}
\stone{black}{g}{3}
\stone{black}{g}{5}
\stone{black}{l}{3}
\stone{black}{o}{3}
\stone{white}{j}{3}
\stone{white}{j}{5}
\stone{white}{q}{3}
\stone{white}{r}{5}
\end{psgopartialboard*}\par
\tx (习题):如图情况轮白走,如果在A位镇,走成台象是堂堂正正之着,但如果在一定的局势下,白需要及早定形,那么在B位托,还是C位点呢?\par
\begin{psgopartialboard*}{(1,1)(19,7)}
%9
\markpos{A}{h}{2}
\stone{black}{d}{4}
\stone{black}{g}{3}
\stone{black}{g}{5}
\stone{black}{l}{3}
\stone{black}{o}{3}
\stone{white}{j}{3}
\stone{white}{j}{5}
\stone{white}{q}{3}
\stone{white}{r}{5}
\setcounter{gomove}{0}%步数编号从1开始
\pass*
\move{l}{2}%1
\move{m}{2}%2
\move{k}{2}%3
\move{p}{5}%4
\move{r}{7}%5
\move{l}{5}%6
\end{psgopartialboard*}\par
\tx (托):白1托,并不能增加眼位,不好。走到6时,白不仅没有达到定形的目的,反而使这几子更加孤了。今后在A位尖显得局促,而黑在A尖却是好点。所以白方这个形不好。托的下法往往是自己有拆二之类的棋形时用得较多,这时一托就成活形。\par
\begin{psgopartialboard*}{(1,1)(19,7)}
%10
\markpos{A}{o}{2}
\stone{black}{d}{4}
\stone{black}{g}{3}
\stone{black}{g}{5}
\stone{black}{l}{3}
\stone{black}{o}{3}
\stone{white}{j}{3}
\stone{white}{j}{5}
\stone{white}{q}{3}
\stone{white}{r}{5}
\setcounter{gomove}{0}%步数编号从1开始
\pass*
\move{m}{2}%1
\move{l}{2}%2
\move{m}{3}%3
\move{m}{4}%4
\move{l}{4}%5
\move{n}{3}%6
\move{m}{5}%7
\move{n}{4}%8
\move{k}{3}%9
\move{n}{2}%10
\move{l}{6}%11
\end{psgopartialboard*}\par
\tx (点):白1点是可行的,它比托好,如果走成本图,无疑是白方有利。但其中黑4再在5位长白就8位尖的变化,和黑6在7位长反弃两子的着法,都要考虑到。本图说明了自己不是``台象'',而对方是拆二时,点的下法也可考虑,但不似``台象''那样简明,走时要顾及各种变化。\par
\begin{psgopartialboard*}{(1,1)(19,7)}
%11
\stone{black}{d}{4}
\stone{black}{g}{3}
\stone{black}{g}{5}
\stone{black}{l}{3}
\stone{black}{o}{3}
\stone{white}{j}{3}
\stone{white}{j}{5}
\stone{white}{q}{3}
\stone{white}{r}{5}
\setcounter{gomove}{0}%步数编号从1开始
\pass*
\move{m}{2}%1
\move{l}{2}%2
\move{n}{3}%3
\move{n}{4}%4
\move{o}{2}%5
\move{m}{3}%6
\move{n}{2}%7
\move{l}{5}%8
\end{psgopartialboard*}\par
\tx (续着误):白1点,黑2挡时,白3虽是常用着法,但适用于自己安定而攻击对方时,本图使白两子更孤立了,白不利。\par
``矩形护断虎输飞'',讲的是补断的问题,补断的方法有粘、虎、飞等。在矩形时,飞较生动,粘较简明,虎则稍逊了。\par
\begin{psgopartialboard*}{(1,1)(10,7)}
%12
\stone{black}{c}{4}
\stone{black}{d}{5}
\stone{black}{f}{4}
\stone{black}{g}{4}
\stone{black}{h}{4}
\stone{black}{j}{2}
\stone{black}{j}{3}
\stone{white}{b}{3}
\stone{white}{c}{2}
\stone{white}{c}{7}
\stone{white}{e}{3}
\stone{white}{f}{3}
\stone{white}{h}{2}
\stone{white}{h}{3}
\setcounter{gomove}{0}%步数编号从1开始
\move{k}{4}%1
\move{j}{5}%2
\move{j}{4}%3
\end{psgopartialboard*}\par
\tx (虎):黑1虎,就生出了白2刺的利用,黑3只能粘。其中黑1走在2位,白可在1位刺。\par
这样被刺一下,是黑方稍吃亏的棋形。\par
\begin{psgopartialboard*}{(1,1)(10,7)}
%13
\markpos{A}{j}{5}
\stone{black}{c}{4}
\stone{black}{d}{5}
\stone{black}{f}{4}
\stone{black}{g}{4}
\stone{black}{h}{4}
\stone{black}{j}{2}
\stone{black}{j}{3}
\stone{white}{b}{3}
\stone{white}{c}{2}
\stone{white}{c}{7}
\stone{white}{e}{3}
\stone{white}{f}{3}
\stone{white}{h}{2}
\stone{white}{h}{3}
\setcounter{gomove}{0}%步数编号从1开始
\move{k}{5}%1
\move{k}{4}%2
\move{j}{4}%3
\end{psgopartialboard*}\par
\tx (飞):现在黑1飞,白如走2位,黑3粘,白不利,所以白2也不会走这步棋。那么白在3位断呢?黑2位或A位打都能构成征子,白在断之先,需要两边都作好引征,那就是遥远的事情了。\par
\begin{psgopartialboard*}{(1,1)(10,7)}
%14
\stone{black}{c}{4}
\stone{black}{d}{5}
\stone{black}{f}{4}
\stone{black}{g}{4}
\stone{black}{h}{4}
\stone{black}{j}{2}
\stone{black}{j}{3}
\stone{white}{b}{3}
\stone{white}{c}{2}
\stone{white}{c}{7}
\stone{white}{e}{3}
\stone{white}{f}{3}
\stone{white}{h}{2}
\stone{white}{h}{3}
\setcounter{gomove}{0}%步数编号从1开始
\move{j}{4}%1
\end{psgopartialboard*}\par
\tx (粘):黑1粘,十分扎实,这样白方没有任何利用。近代棋手都喜欢这样走,有人觉得它子力不充分,但这里黑棋很厚实,由于下一走是要向较远的地方发展,故在附近不争一路之短长,这是粘的长处。\par
粘、虎、飞三种下法,在一般情况下是各有优缺点,粘最厚实,虎易成眼,飞较轻灵。\par
粘、虎、飞是三种不同的补断法,什么情况下该用什么方法,大体有个规律。\par
\begin{psgopartialboard*}{(1,1)(19,7)}
%15
\markpos{A}{l}{5}
\markpos{B}{k}{6}
\markpos{C}{l}{6}
\markpos{D}{k}{2}
\stone{black}{c}{7}
\stone{black}{d}{3}
\stone{black}{d}{4}
\stone{black}{f}{4}
\stone{black}{g}{3}
\stone{black}{g}{4}
\stone{black}{h}{3}
\stone{black}{j}{3}
\stone{black}{j}{4}
\stone{white}{f}{3}
\stone{white}{g}{5}
\stone{white}{h}{4}
\stone{white}{h}{5}
\stone{white}{j}{5}
\stone{white}{k}{3}
\stone{white}{k}{4}
\stone{white}{o}{4}
\stone{white}{q}{4}
\setcounter{gomove}{0}%步数编号从1开始
\pass*
\move{k}{5}%1
\end{psgopartialboard*}\par
\tx (粘):白1粘,正着。如果在A位虎,黑有B位刺的利用;又如果在C位飞,白在D位扳是先手官子。又因为左下白子本已离得较近,白1多走一路也没什么大意思,所以实粘最好。概括说可叫``势厚需粘'',但需在``矩形护断''的情况下。\par
\begin{psgopartialboard*}{(1,1)(13,7)}
%16
\markpos{A}{k}{6}
\stone{black}{d}{4}
\stone{black}{k}{3}
\stone{black}{l}{3}
\stone{black}{l}{5}
\stone{black}{m}{5}
\stone{white}{k}{4}
\stone{white}{k}{5}
\stone{white}{l}{6}
\setcounter{gomove}{0}%步数编号从1开始
\pass*
\move{j}{7}%1
\end{psgopartialboard*}\par
\tx (飞):白三子虽略呈矩形,但此时不能算作白势,而是在黑的势力区侵分,应以轻灵为主,这时白1飞是常用的。如果在A位粘,稍嫌重,但有时也能下。至于虎,因有刺仍然是不好的。这种情况可叫做``侵分宜飞'',这类情况是常能遇到的。\par
\begin{psgopartialboard*}{(1,1)(13,7)}
%17
\markpos{A}{h}{3}
\markpos{B}{g}{7}
\stone{black}{c}{4}
\stone{black}{d}{3}
\stone{black}{d}{5}
\stone{black}{d}{6}
\stone{black}{e}{3}
\stone{black}{e}{6}
\stone{black}{f}{3}
\stone{black}{f}{7}
\stone{black}{g}{3}
\stone{black}{g}{4}
\stone{white}{d}{4}
\stone{white}{e}{4}
\stone{white}{e}{5}
\stone{white}{f}{4}
\stone{white}{f}{5}
\stone{white}{f}{6}
\stone{white}{g}{5}
\stone{white}{h}{4}
\setcounter{gomove}{0}%步数编号从1开始
\pass*
\move{h}{6}%1
\end{psgopartialboard*}\par
\tx (虎):本图是实战中容易出现的形,由于黑立即要断,飞自然不能考虑(即使白一团松着气的情况也不宜飞)。如粘,白形又较滞。这时白1虎是正着,留有A挡和B膨两步好棋,这不妨叫做``做眼必虎''。本形和类似情况也是常见到的。\par
{\heiti 小结}:本节将``台象生根点胜托''和``矩形护断虎输飞''两个不同内容的东西合在一起,看时也许觉得有些乱,但它用初级水平者易懂的托和虎,来烘托较难些的点和飞,词语形象,结构工整,有利于我们记住口诀。同时增加了粘的内容,使读者对这些基本手法有个较全面的了解。\par
\clearpage
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棋理与要诀_过惕生沈果荪
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