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基于开源大厅游戏框架pitaya,重写消息的Dispatch逻辑,使其成为可控go线程 利用timandy.routine提供的goid进行routine绑定,go线程之间通过事务管道,发送函数到对应携程执行 实现多线程下无锁协作的游戏服务器 代码提供一个memdbctrl的安全操作demo
pitaya tcp协议的gdscript实现 需要根据代码,修改pitaya的hrd(handshake response data),不使用json改用tcp byte压数据
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