@JUN-ZHOU
Ten thousand hours theory
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提供一些UnityEditor工具链开发的常用小技巧与示例(Provides some common tips and examples for developing the UnityEditor toolchain)
基于Unity开源框架GameFramewrk实现的一款塔防游戏Demo
A Shader Editor for Unity
Simple mesh cutting algorithm that works on simple 3d manifold objects with genus 0
Mesh smoothing algorithm for Unity.
Mesh voxelization in Unity