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using System;
using System.Diagnostics;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Input;
using MaterialDesignColors.WpfExample.Domain;
namespace MaterialDesignColors.WpfExample
{
/// <summary>
/// Interaction logic for Buttons.xaml
/// </summary>
public partial class Buttons : UserControl
{
public Buttons()
{
InitializeComponent();
FloatingActionDemoCommand = new AnotherCommandImplementation(Execute);
}
public ICommand FloatingActionDemoCommand { get; }
private void Execute(object o)
{
Console.WriteLine("Floating action button command. - " + (o ?? "NULL").ToString());
}
private void ButtonBase_OnClick(object sender, RoutedEventArgs e)
{
Console.WriteLine("Just checking we haven't suppressed the button.");
}
private void PopupBox_OnOpened(object sender, RoutedEventArgs e)
{
Console.WriteLine("Just making sure the popup has opened.");
}
private void PopupBox_OnClosed(object sender, RoutedEventArgs e)
{
Console.WriteLine("Just making sure the popup has closed.");
}
private void CountingButton_OnClick(object sender, RoutedEventArgs e)
{
if (CountingBadge.Badge == null || Equals(CountingBadge.Badge, ""))
CountingBadge.Badge = 0;
var next = int.Parse(CountingBadge.Badge.ToString()) + 1;
CountingBadge.Badge = next < 21 ? (object)next : null;
}
private void BasicRatingBar_ValueChanged(object sender, RoutedPropertyChangedEventArgs<int> e)
{
Debug.WriteLine($"BasicRatingBar value changed from {e.OldValue} to {e.NewValue}.");
}
}
}
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