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minesweeper.cpp 3.72 KB
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kamyu 提交于 2017-04-03 16:19 +08:00 . Update minesweeper.cpp
// Time: O(m * n)
// Space: O(m + n)
class Solution {
public:
vector<vector<char>> updateBoard(vector<vector<char>>& board, vector<int>& click) {
queue<vector<int>> q;
q.emplace(click);
while (!q.empty()) {
int row = q.front()[0], col = q.front()[1];
q.pop();
if (board[row][col] == 'M') {
board[row][col] = 'X';
} else {
int count = 0;
for (int i = -1; i < 2; ++i) {
for (int j = -1; j < 2; ++j) {
if (i == 0 && j == 0) {
continue;
}
int r = row + i, c = col + j;
if (r < 0 || r >= board.size() || c < 0 || c < 0 || c >= board[r].size()) {
continue;
}
if (board[r][c] == 'M' || board[r][c] == 'X') {
++count;
}
}
}
if (count > 0) {
board[row][col] = count + '0';
} else {
board[row][col] = 'B';
for (int i = -1; i < 2; ++i) {
for (int j = -1; j < 2; ++j) {
if (i == 0 && j == 0) {
continue;
}
int r = row + i, c = col + j;
if (r < 0 || r >= board.size() || c < 0 || c < 0 || c >= board[r].size()) {
continue;
}
if (board[r][c] == 'E') {
vector<int> next_click = {r, c};
q.emplace(next_click);
board[r][c] = 'B';
}
}
}
}
}
}
return board;
}
};
// Time: O(m * n)
// Space: O(m * n)
class Solution2 {
public:
vector<vector<char>> updateBoard(vector<vector<char>>& board, vector<int>& click) {
int row = click[0], col = click[1];
if (board[row][col] == 'M') {
board[row][col] = 'X';
} else {
int count = 0;
for (int i = -1; i < 2; ++i) {
for (int j = -1; j < 2; ++j) {
if (i == 0 && j == 0) {
continue;
}
int r = row + i, c = col + j;
if (r < 0 || r >= board.size() || c < 0 || c < 0 || c >= board[r].size()) {
continue;
}
if (board[r][c] == 'M' || board[r][c] == 'X') {
++count;
}
}
}
if (count > 0) {
board[row][col] = count + '0';
} else {
board[row][col] = 'B';
for (int i = -1; i < 2; ++i) {
for (int j = -1; j < 2; ++j) {
if (i == 0 && j == 0) {
continue;
}
int r = row + i, c = col + j;
if (r < 0 || r >= board.size() || c < 0 || c < 0 || c >= board[r].size()) {
continue;
}
if (board[r][c] == 'E') {
vector<int> next_click = {r, c};
updateBoard(board, next_click);
}
}
}
}
}
return board;
}
};
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