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// Time: O(1) per peek(), next(), hasNext()
// Space: O(1)
// Below is the interface for Iterator, which is already defined for you.
// **DO NOT** modify the interface for Iterator.
class Iterator {
struct Data;
Data* data;
public:
Iterator(const vector<int>& nums);
Iterator(const Iterator& iter);
virtual ~Iterator();
// Returns the next element in the iteration.
int next();
// Returns true if the iteration has more elements.
bool hasNext() const;
};
class PeekingIterator : public Iterator {
public:
PeekingIterator(const vector<int>& nums) : Iterator(nums), has_next_(Iterator::hasNext()) {
// Initialize any member here.
// **DO NOT** save a copy of nums and manipulate it directly.
// You should only use the Iterator interface methods.
}
// Returns the next element in the iteration without advancing the iterator.
int peek() {
if (!has_peeked_) {
has_peeked_ = true;
val_ = Iterator::next();
}
return val_;
}
// hasNext() and next() should behave the same as in the Iterator interface.
// Override them if needed.
int next() {
val_ = peek();
has_peeked_ = false;
has_next_ = Iterator::hasNext();
return val_;
}
bool hasNext() const {
return has_next_;
}
private:
int val_;
bool has_next_;
bool has_peeked_ = false;
};
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