代码拉取完成,页面将自动刷新
package msg;
import java.awt.geom.Ellipse2D;
import java.util.ArrayList;
import java.util.List;
import net.MyServer;
import entity.RoomPojo;
/**
* 用户将落子的棋谱传递给服务器
* @author john
*
*/
public class ClientMovePieces extends BaseMsg{
private int roomid;
private boolean isleft;
private int[][] chess;
private boolean backChess=false;
public boolean isBackChess() {
return backChess;
}
public void setBackChess(boolean backChess) {
this.backChess = backChess;
}
public int getRoomid() {
return roomid;
}
public void setRoomid(int roomid) {
this.roomid = roomid;
}
public boolean isIsleft() {
return isleft;
}
public void setIsleft(boolean isleft) {
this.isleft = isleft;
}
public int[][] getChess() {
return chess;
}
public void setChess(int[][] chess) {
this.chess = chess;
}
private int x;
private int y;
public ClientMovePieces(int roomid, boolean isleft, int[][] chess,
boolean backChess, int x, int y) {
super();
this.roomid = roomid;
this.isleft = isleft;
this.chess = chess;
this.backChess = backChess;
this.x=x;
this.y=y;
}
public void doBiz() {
System.out.println(chess[0][0]);
RoomPojo roompojo =MyServer.getMyServer().getRooms().get(roomid);
if(isleft){
ServerMovePieces msg=new ServerMovePieces(chess,backChess,x,y);
MyServer.getMyServer().sendMsgToClient(msg, roompojo.getRightPlayer());
}else{
ServerMovePieces msg=new ServerMovePieces(chess,backChess,x,y);
MyServer.getMyServer().sendMsgToClient(msg, roompojo.getLeftPlayer());
}
}
}
此处可能存在不合适展示的内容,页面不予展示。您可通过相关编辑功能自查并修改。
如您确认内容无涉及 不当用语 / 纯广告导流 / 暴力 / 低俗色情 / 侵权 / 盗版 / 虚假 / 无价值内容或违法国家有关法律法规的内容,可点击提交进行申诉,我们将尽快为您处理。