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# - Try to find EGL
# Once done this will define
# EGL_FOUND - System has EGL
# EGL_INCLUDE_DIRS - The EGL include directories
# EGL_LIBRARIES - The libraries needed to use EGL
find_package(PkgConfig)
pkg_check_modules(PC_EGL QUIET egl)
# already set in FindBoost.cmake
# set(PREBUILT_LIBRARIES ${CMAKE_CURRENT_SOURCE_DIR}/../../libs)
find_path(EGL_INCLUDE_DIR EGL/egl.h
HINTS ${PC_EGL_INCLUDEDIR} ${PC_EGL_INCLUDE_DIRS} ${PREBUILT_LIBRARIES}/swiftshader-master/include
)
find_library(EGL_LIBRARY EGL
HINTS ${PC_EGL_LIBDIR} ${PC_EGL_LIBRARY_DIRS} ${PREBUILT_LIBRARIES}/swiftshader-master/linux/${CMAKE_SYSTEM_PROCESSOR}/lib)
set(EGL_LIBRARIES ${EGL_LIBRARY})
set(EGL_INCLUDE_DIRS ${EGL_INCLUDE_DIR})
include(FindPackageHandleStandardArgs)
# handle the QUIETLY and REQUIRED arguments and set EGL_FOUND to TRUE
# if all listed variables are TRUE
find_package_handle_standard_args(EGL DEFAULT_MSG
EGL_LIBRARY EGL_INCLUDE_DIR)
mark_as_advanced(EGL_INCLUDE_DIR EGL_LIBRARY)
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