Welcome to the Netcode for GameObjects repository.
Netcode for GameObjects is a Unity package that provides networking capabilities to GameObject & MonoBehaviour workflows. The framework is interoperable with many low-level transports, including the official Unity Transport Package.
Visit the Multiplayer Docs Site for package & API documentation, as well as information about several samples which leverage the Netcode for GameObjects package.
You can also jump right into our Hello World guide for a taste of how to use the framework for basic networked tasks.
For general questions, networking advice or discussions about Netcode for GameObjects, please join our Discord Community or create a post in the Unity Multiplayer Forum.
Netcode for GameObjects targets the following Unity versions:
On the following runtime platforms:
We follow the Gitflow Workflow. The master branch contains our latest stable release version while the develop branch tracks our current work.
This repository is broken into multiple components, each one implemented as a Unity Package.
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├── com.unity.netcode.gameobjects # The core netcode SDK unity package (source + tests)
├── com.unity.netcode.adapter.utp # Transport wrapper for com.unity.transport
└── testproject # A Unity project with various test implementations & scenes which exercise the features in the above packages.
We are an open-source project and we encourage and welcome contributions. If you wish to contribute, be sure to review our contribution guidelines.
If you have an issue, bug or feature request, please follow the information in our contribution guidelines to submit an issue. You can also check out our public roadmap to get an idea for what we might be working on next!
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