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褚旭 / DiligentSamples

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ReleaseHistory.md 1009 Bytes
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Current progress

  • Added multiple command line options; implemented frame capture.

v2.4.a

  • Added rendering backend selection dialog on Win32 and Mac
  • Added Tutorial 12 - Render Target

v2.3.a

  • Added Tutorial 10 - Streaming
  • Added Tutorial 11 - Resource Updates

v2.3

  • Implemented Vulkan backend
  • Added fullscreen mode selection dialog box
  • Implemented fullscreen mode toggle on UWP with shift + enter
  • Implemented fullscreen window toggle on Win32 with alt + enter
  • Added tutorial 09 - Quads

v2.2

  • Enabled MacOS and iOS platforms
  • Fixed multiple issues with OpenGL/GLES

v2.1.b

  • Removed legacy VS projects and solutions
  • Added tutorials:
    • 01 - Hello Triangle
    • 02 - Cube
    • 03 - Texturing
    • 04 - Instancing
    • 05 - Texture Array
    • 06 - Multithreading
    • 07 - Geometry Shader
    • 08 - Tessellation

v2.1.a

  • Refactored build system to use CMake and Gradle for Android
  • Added support for Linux platform

v2.1

v2.0.alpha

v1.0.0

Initial release

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