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color_rgb.go 6.99 KB
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inhere 提交于 2018-08-25 00:42 . complete unit tests. some modify...
package color
import (
"fmt"
"strconv"
"strings"
)
// 24 bit RGB color
// RGB:
// R 0-255 G 0-255 B 0-255
// R 00-FF G 00-FF B 00-FF (16进制)
//
// Format:
// ESC[ … 38;2;<r>;<g>;<b> … m // 选择RGB前景色
// ESC[ … 48;2;<r>;<g>;<b> … m // 选择RGB背景色
//
// links:
// https://zh.wikipedia.org/wiki/ANSI%E8%BD%AC%E4%B9%89%E5%BA%8F%E5%88%97#24位
//
// example:
// fg: \x1b[38;2;30;144;255mMESSAGE\x1b[0m
// bg: \x1b[48;2;30;144;255mMESSAGE\x1b[0m
// both: \x1b[38;2;233;90;203;48;2;30;144;255mMESSAGE\x1b[0m
const (
TplFgRGB = "38;2;%d;%d;%d"
TplBgRGB = "48;2;%d;%d;%d"
)
// mark color is fg or bg.
const (
AsFg uint8 = iota
AsBg
)
/*************************************************************
* RGB Color(Bit24Color, TrueColor)
*************************************************************/
// RGBColor definition.
//
// The first to third digits represent the color value.
// The last digit represents the foreground(0), background(1), >1 is unset value
//
// Usage:
// // 0, 1, 2 is R,G,B.
// // 3th: Fg=0, Bg=1, >1: unset value
// RGBColor{30,144,255, 0}
// RGBColor{30,144,255, 1}
type RGBColor [4]uint8
// create a empty RGBColor
var emptyRGBColor = RGBColor{3: 99}
// RGB color create.
// Usage:
// c := RGB(30,144,255)
// c := RGB(30,144,255, true)
// c.Print("message")
func RGB(r, g, b uint8, isBg ...bool) RGBColor {
rgb := RGBColor{r, g, b}
if len(isBg) > 0 && isBg[0] {
rgb[3] = AsBg
}
return rgb
}
// HEX create RGB color from a HEX color string.
// Usage:
// c := HEX("ccc") // rgb: [204 204 204]
// c := HEX("aabbcc") // rgb: [170 187 204]
// c := HEX("#aabbcc")
// c := HEX("0xaabbcc")
// c.Print("message")
func HEX(hex string, isBg ...bool) RGBColor {
if rgb := HexToRGB(hex); len(rgb) > 0 {
return RGB(uint8(rgb[0]), uint8(rgb[1]), uint8(rgb[2]), isBg...)
}
// mark is empty
return emptyRGBColor
}
// RGBFromString create RGB color from a string.
// Usage:
// c := RGBFromString("170,187,204")
// c.Print("message")
func RGBFromString(rgb string, isBg ...bool) RGBColor {
ss := stringToArr(rgb, ",")
if len(ss) != 3 {
return emptyRGBColor
}
var ar [3]int
for i, val := range ss {
iv, err := strconv.Atoi(val)
if err != nil {
return emptyRGBColor
}
ar[i] = iv
}
return RGB(uint8(ar[0]), uint8(ar[1]), uint8(ar[2]), isBg...)
}
// Print print message
func (c RGBColor) Print(a ...interface{}) {
fmt.Print(RenderCode(c.String(), a...))
}
// Printf format and print message
func (c RGBColor) Printf(format string, a ...interface{}) {
fmt.Print(RenderString(c.String(), fmt.Sprintf(format, a...)))
}
// Println print message with newline
func (c RGBColor) Println(a ...interface{}) {
fmt.Println(RenderCode(c.String(), a...))
}
// Sprint returns rendered message
func (c RGBColor) Sprint(a ...interface{}) string {
return RenderCode(c.String(), a...)
}
// Sprintf returns format and rendered message
func (c RGBColor) Sprintf(format string, a ...interface{}) string {
return RenderString(c.String(), fmt.Sprintf(format, a...))
}
// Values to RGB values
func (c RGBColor) Values() []int {
return []int{int(c[0]), int(c[1]), int(c[2])}
}
// String to color code string
func (c RGBColor) String() string {
if c[3] == AsFg { // 0 is Fg
return fmt.Sprintf(TplFgRGB, c[0], c[1], c[2])
}
if c[3] == AsBg { // 1 is Bg
return fmt.Sprintf(TplBgRGB, c[0], c[1], c[2])
}
// >1 is empty
return ""
}
// IsEmpty value
func (c RGBColor) IsEmpty() bool {
return c[3] > 1
}
// HexToRGB hex color string to RGB numbers
// Usage:
// rgb := HexToRGB("ccc") // rgb: [204 204 204]
// rgb := HexToRGB("aabbcc") // rgb: [170 187 204]
// rgb := HexToRGB("#aabbcc") // rgb: [170 187 204]
// rgb := HexToRGB("0xad99c0") // rgb: [170 187 204]
func HexToRGB(hex string) (rgb []int) {
hex = strings.TrimSpace(hex)
if hex == "" {
return
}
// like from css. eg "#ccc" "#ad99c0"
if hex[0] == '#' {
hex = hex[1:]
}
hex = strings.ToLower(hex)
switch len(hex) {
case 3: // "ccc"
hex = string([]byte{hex[0], hex[0], hex[1], hex[1], hex[2], hex[2]})
case 8: // "0xad99c0"
hex = strings.TrimPrefix(hex, "0x")
}
// recheck
if len(hex) != 6 {
return
}
// convert string to int64
if i64, err := strconv.ParseInt(hex, 16, 32); err == nil {
color := int(i64)
// parse int
rgb = make([]int, 3)
rgb[0] = color >> 16
rgb[1] = (color & 0x00FF00) >> 8
rgb[2] = color & 0x0000FF
}
return
}
/*************************************************************
* RGB Style
*************************************************************/
// RGBStyle definition.
//
// 前/背景色
// 都是由4位uint8组成, 前三位是色彩值;
// 最后一位与RGBColor不一样的是,在这里表示是否设置了值 1 表示已设置 ^1 未设置
type RGBStyle struct {
// Name of the style
Name string
// fg and bg color
fg, bg RGBColor
}
// NewRGBStyle create a RGBStyle.
func NewRGBStyle(fg RGBColor, bg ...RGBColor) *RGBStyle {
s := &RGBStyle{}
if len(bg) > 0 {
s.SetBg(bg[0])
}
return s.SetFg(fg)
}
// HEXStyle create a RGBStyle from HEX color string.
// Usage:
// s := HEXStyle("aabbcc", "eee")
// s.Print("message")
func HEXStyle(fg string, bg ...string) *RGBStyle {
s := &RGBStyle{}
if len(bg) > 0 {
s.SetBg(HEX(bg[0]))
}
return s.SetFg(HEX(fg))
}
// RGBStyleFromString create a RGBStyle from color value string.
// Usage:
// s := RGBStyleFromString("170,187,204", "70,87,4")
// s.Print("message")
func RGBStyleFromString(fg string, bg ...string) *RGBStyle {
s := &RGBStyle{}
if len(bg) > 0 {
s.SetBg(RGBFromString(bg[0]))
}
return s.SetFg(RGBFromString(fg))
}
// Set fg and bg color
func (s *RGBStyle) Set(fg, bg RGBColor) *RGBStyle {
return s.SetFg(fg).SetBg(bg)
}
// SetFg set fg color
func (s *RGBStyle) SetFg(fg RGBColor) *RGBStyle {
fg[3] = 1
s.fg = fg
return s
}
// SetBg set bg color
func (s *RGBStyle) SetBg(bg RGBColor) *RGBStyle {
bg[3] = 1
s.bg = bg
return s
}
// Print print message
func (s *RGBStyle) Print(a ...interface{}) {
fmt.Print(RenderCode(s.String(), a...))
}
// Printf format and print message
func (s *RGBStyle) Printf(format string, a ...interface{}) {
fmt.Print(RenderString(s.String(), fmt.Sprintf(format, a...)))
}
// Println print message with newline
func (s *RGBStyle) Println(a ...interface{}) {
fmt.Println(RenderCode(s.String(), a...))
}
// Sprint returns rendered message
func (s *RGBStyle) Sprint(a ...interface{}) string {
return RenderCode(s.String(), a...)
}
// Sprintf returns format and rendered message
func (s *RGBStyle) Sprintf(format string, a ...interface{}) string {
return RenderString(s.String(), fmt.Sprintf(format, a...))
}
// String convert to color code string
func (s *RGBStyle) String() string {
var ss []string
if s.fg[3] == 1 { // last value ensure is enable.
ss = append(ss, fmt.Sprintf(TplFgRGB, s.fg[0], s.fg[1], s.fg[2]))
}
if s.bg[3] == 1 {
ss = append(ss, fmt.Sprintf(TplBgRGB, s.bg[0], s.bg[1], s.bg[2]))
}
return strings.Join(ss, ";")
}
// IsEmpty style
func (s *RGBStyle) IsEmpty() bool {
return s.fg[3] != 1 && s.bg[3] != 1
}
// RGBto256 value
// func RGBto256(r, g, b uint8) {
//
// }
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