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cNull/player-cpp-ffmpeg-sdl

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stdafx.h 764 Bytes
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Raul Lima Alves 提交于 2020-05-04 01:21 +08:00 . finishing refactoring using audio callback
#pragma once
#include <iostream>
#include <assert.h>
extern "C"
{
#include <libavcodec/avcodec.h>
#include <libavdevice/avdevice.h>
#include <libavfilter/avfilter.h>
#include <libavformat/avformat.h>
#include <libavformat/avio.h>
#include <libavutil/avutil.h>
#include <libpostproc/postprocess.h>
#include <libswresample/swresample.h>
#include <libswscale/swscale.h>
#include <libavutil/frame.h>
#include <libavutil/imgutils.h>
}
#include "SDL2/SDL.h"
#include "SDL2/SDL_thread.h"
#include "SDL2/SDL_syswm.h"
#include "SDL2/SDL_render.h"
#include "SDL2/SDL_audio.h"
#include <exception>
#include <functional>
#include "defs.h"
#include "Utils.h"
#include "SDLWrapper.h"
#include "AudioPacket.h"
#include "Audio.h"
#include "AudioCallback.h"
#include "Player.h"
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