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loop_action.cpp 2.89 KB
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海卫哥 提交于 2025-02-06 19:37 +08:00 . tidy: 消除编译警告
/*
* .============.
* // M A K E / \
* // C++ DEV / \
* // E A S Y / \/ \
* ++ ----------. \/\ .
* \\ \ \ /\ /
* \\ \ \ /
* \\ \ \ /
* -============'
*
* Copyright (c) 2018 Hevake and contributors, all rights reserved.
*
* This file is part of cpp-tbox (https://github.com/cpp-main/cpp-tbox)
* Use of this source code is governed by MIT license that can be found
* in the LICENSE file in the root of the source tree. All contributing
* project authors may be found in the CONTRIBUTORS.md file in the root
* of the source tree.
*/
#include "loop_action.h"
#include <tbox/base/json.hpp>
#include <tbox/base/assert.h>
namespace tbox {
namespace flow {
using namespace std::placeholders;
LoopAction::LoopAction(event::Loop &loop, Mode mode)
: SerialAssembleAction(loop, "Loop")
, mode_(mode)
{ }
LoopAction::LoopAction(event::Loop &loop, Action *child, Mode mode)
: SerialAssembleAction(loop, "Loop")
, child_(child)
, mode_(mode)
{
TBOX_ASSERT(child_ != nullptr);
bool is_set_parent_ok = child_->setParent(this);
TBOX_ASSERT(is_set_parent_ok);
UNUSED_VAR(is_set_parent_ok);
child_->setFinishCallback(std::bind(&LoopAction::onChildFinished, this, _1, _2, _3));
child_->setBlockCallback(std::bind(&LoopAction::block, this, _1, _2));
}
LoopAction::~LoopAction() {
CHECK_DELETE_RESET_OBJ(child_);
}
void LoopAction::toJson(Json &js) const {
SerialAssembleAction::toJson(js);
child_->toJson(js["child"]);
}
bool LoopAction::setChild(Action *child) {
if (child == nullptr) {
LogWarn("%d:%s[%s], add child %d:%s[%s] fail, child == nullptr",
id(), type().c_str(), label().c_str());
return false;
}
if (!child->setParent(this))
return false;
child->setFinishCallback(std::bind(&LoopAction::onChildFinished, this, _1, _2, _3));
child->setBlockCallback(std::bind(&LoopAction::block, this, _1, _2));
CHECK_DELETE_RESET_OBJ(child_);
child_ = child;
return true;
}
bool LoopAction::isReady() const {
if (child_ == nullptr) {
LogWarn("%d:%s[%s], child not set", id(), type().c_str(), label().c_str());
return false;
}
return child_->isReady();
}
void LoopAction::onStart() {
SerialAssembleAction::onStart();
TBOX_ASSERT(child_ != nullptr);
startThisAction(child_);
}
void LoopAction::onReset() {
TBOX_ASSERT(child_ != nullptr);
child_->reset();
SerialAssembleAction::onReset();
}
void LoopAction::onChildFinished(bool is_succ, const Reason &why, const Trace &trace) {
if (handleChildFinishEvent([this, is_succ, why, trace] { onChildFinished(is_succ, why, trace); }))
return;
if ((mode_ == Mode::kUntilSucc && is_succ) ||
(mode_ == Mode::kUntilFail && !is_succ)) {
finish(is_succ, why, trace);
} else {
child_->reset();
startThisAction(child_);
}
}
}
}
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