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package aws
import (
"fmt"
"io"
"time"
)
// String converts a Go string into a string pointer.
func String(v string) *string {
return &v
}
// Boolean converts a Go bool into a boolean pointer.
func Boolean(v bool) *bool {
return &v
}
// Long converts a Go int64 into a long pointer.
func Long(v int64) *int64 {
return &v
}
// Double converts a Go float64 into a double pointer.
func Double(v float64) *float64 {
return &v
}
// Time converts a Go Time into a Time pointer
func Time(t time.Time) *time.Time {
return &t
}
// ReadSeekCloser wraps a io.Reader returning a ReaderSeakerCloser
func ReadSeekCloser(r io.Reader) ReaderSeekerCloser {
return ReaderSeekerCloser{r}
}
// ReaderSeekerCloser represents a reader that can also delegate io.Seeker and
// io.Closer interfaces to the underlying object if they are available.
type ReaderSeekerCloser struct {
r io.Reader
}
// Read reads from the reader up to size of p. The number of bytes read, and
// error if it occurred will be returned.
//
// If the reader is not an io.Reader zero bytes read, and nil error will be returned.
//
// Performs the same functionality as io.Reader Read
func (r ReaderSeekerCloser) Read(p []byte) (int, error) {
switch t := r.r.(type) {
case io.Reader:
return t.Read(p)
}
return 0, nil
}
// Seek sets the offset for the next Read to offset, interpreted according to
// whence: 0 means relative to the origin of the file, 1 means relative to the
// current offset, and 2 means relative to the end. Seek returns the new offset
// and an error, if any.
//
// If the ReaderSeekerCloser is not an io.Seeker nothing will be done.
func (r ReaderSeekerCloser) Seek(offset int64, whence int) (int64, error) {
switch t := r.r.(type) {
case io.Seeker:
return t.Seek(offset, whence)
}
return int64(0), nil
}
// Close closes the ReaderSeekerCloser.
//
// If the ReaderSeekerCloser is not an io.Closer nothing will be done.
func (r ReaderSeekerCloser) Close() error {
switch t := r.r.(type) {
case io.Closer:
return t.Close()
}
return nil
}
// A SettableBool provides a boolean value which includes the state if
// the value was set or unset. The set state is in addition to the value's
// value(true|false)
type SettableBool struct {
value bool
set bool
}
// SetBool returns a SettableBool with a value set
func SetBool(value bool) SettableBool {
return SettableBool{value: value, set: true}
}
// Get returns the value. Will always be false if the SettableBool was not set.
func (b *SettableBool) Get() bool {
if !b.set {
return false
}
return b.value
}
// Set sets the value and updates the state that the value has been set.
func (b *SettableBool) Set(value bool) {
b.value = value
b.set = true
}
// IsSet returns if the value has been set
func (b *SettableBool) IsSet() bool {
return b.set
}
// Reset resets the state and value of the SettableBool to its initial default
// state of not set and zero value.
func (b *SettableBool) Reset() {
b.value = false
b.set = false
}
// String returns the string representation of the value if set. Zero if not set.
func (b *SettableBool) String() string {
return fmt.Sprintf("%t", b.Get())
}
// GoString returns the string representation of the SettableBool value and state
func (b *SettableBool) GoString() string {
return fmt.Sprintf("Bool{value:%t, set:%t}", b.value, b.set)
}
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