DJ

@dang050

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    DJ / SplineMesh

    A Unity plugin to create curved content in real-time with bézier curves

    DJ / AssetGraph

    Visual Workflow Automation Tool for Unity.

    DJ / cake

    :cake: Cake (C# Make) is a cross platform build automation system.

    DJ / unity-test-runner

    Run tests for any Unity project

    DJ / flutter-unity-view-widget

    Embeddable unity game engine view for Flutter. Advance demo here https://github.com/juicycleff/flutter-unity-arkit-demo

    DJ / MapsModelsImporter

    A Blender add-on to import models from google maps

    DJ / BeatSaberCustomAvatars

    Allows the use of custom player models for body presence in Beat Saber.

    DJ / Bolt.Addons.Community

    A community-driven project for extending Unity Bolt

    DJ / Zenject

    Dependency Injection Framework for Unity3D

    DJ / UniRx

    Reactive Extensions for Unity

    DJ / MessagePack-CSharp

    Extremely Fast MessagePack Serializer for C#(.NET, .NET Core, Unity, Xamarin). / msgpack.org[C#]

    DJ / IdentityServer4

    OpenID Connect and OAuth 2.0 Framework for ASP.NET Core

    DJ / ShaderGraph-Custom-Lighting

    A sample project showcasing a simple method to calculate custom lighting inside of Shader Graph for the Lightweight Render Pipeline. Includes a sample toon shaded scene and example assets. Built for Unity 2019.2 .

    DJ / mono

    Mono open source ECMA CLI, C# and .NET implementation.

    DJ / arfoundation-samples

    Example content for Unity projects based on AR Foundation

    DJ / PyMO

    A library for machine learning research on motion capture data

    DJ / puerts

    Write your game with TypeScript in UE4 or Unity. Puerts can be read as pu-erh TS(普洱TS)

    DJ / LightTable

    The Light Table IDE ⛺

    DJ / unity-mulligan-renamer

    Mulligan Renamer tool for the Unity Editor allows for quick and safe renaming of many assets and gameobjects at once

    DJ / Robotics-Object-Pose-Estimation

    A complete end-to-end demonstration in which we collect training data in Unity and use that data to train a deep neural network to predict the pose of a cube. This model is then deployed in a simulated robotic pick-and-place task.

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