代码拉取完成,页面将自动刷新
<!DOCTYPE html>
<html>
<head>
<title>My first three.js app</title>
<style>
body {
margin: 0;
}
canvas {
width: 100%;
height: 100%
}
</style>
</head>
<body>
<script src="js/three.js"></script>
<script src="./js/stats.min.js"></script>
<script src="./js/OrbitControls.js"></script>
<script>
// 创建创建
var scene = new THREE.Scene();
// 创建透视相机
var camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
// 创建渲染器
var renderer = new THREE.WebGLRenderer({
antialias: true
});
// 设置渲染器的尺寸
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
scene.background = new THREE.Color(0xccccccc);
// 雾化效果
scene.fog = new THREE.Fog(0xffff00, 0.15, 100)
new THREE.OrbitControls(camera, renderer.domElement);
// 创建几何体
var geometry = new THREE.SphereGeometry(2, 30, 30);
// 创建材质
// var material = new THREE.MeshBasicMaterial({
// color: 0x00ff00,
// wireframe: true // 渲染成功线框图
// });
// var texture = THREE.ImageUtils.loadTexture('./img/earth.jpg');
var loader = new THREE.TextureLoader();
var mesh = null;
var mesh1 = null;
// loader.load('img/jx.jpg', function (texture) {
// var material = new THREE.MeshBasicMaterial({
// map: texture,
// overdraw: 0.5
// });
// mesh = new THREE.Mesh(geometry, material);
// scene.add(mesh);
// mesh.position.set(-2.5, 0, 0);
// });
loader.load('./img/earth.jpg', function (texture) {
var material = new THREE.MeshPhongMaterial({
map: texture,
overdraw: 0.5
});
mesh1 = new THREE.Mesh(geometry, material);
scene.add(mesh1);
mesh1.position.set(0, 0, 0);
});
// var texture = THREE.TextureLoader('./img/earth.jpg');
// var mat = new THREE.MeshPhongMaterial({
// map: texture
// });
// var mesh = new THREE.Mesh(geometry, mat);
// 集合 mesh 网络
// var cube = new THREE.Mesh(geometry, material);
// scene.add(mesh);
// 点光源
var light = new THREE.PointLight(0xffffff, 1, 1000);
light.position.set(0, 3, 3);
light.power = 10 * Math.PI;
scene.add(light);
var sphereSize = 1;
var pointLightHelper = new THREE.PointLightHelper(light, sphereSize);
scene.add(pointLightHelper);
// 从正上方照射过来的白色平行光,0.5的光强。
var directionalLight = new THREE.DirectionalLight(0xffffff, 0.5);
directionalLight.position.set(5, 5, 5);
directionalLight.power = 10 * Math.PI;
scene.add(directionalLight);
var pointLightHelper = new THREE.DirectionalLightHelper(directionalLight);
scene.add(pointLightHelper);
var light = new THREE.AmbientLight(0xffffff); // soft white light
scene.add(light);
camera.position.z = 5;
// 动画
var animate = function () {
requestAnimationFrame(animate);
renderer.render(scene, camera);
// mesh.rotation.y += 0.01;
mesh1.rotation.y += 0.01;
};
animate();
</script>
</body>
</html>
此处可能存在不合适展示的内容,页面不予展示。您可通过相关编辑功能自查并修改。
如您确认内容无涉及 不当用语 / 纯广告导流 / 暴力 / 低俗色情 / 侵权 / 盗版 / 虚假 / 无价值内容或违法国家有关法律法规的内容,可点击提交进行申诉,我们将尽快为您处理。