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eloncode/UnityAndroidIl2cppPatchDemo

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NativeShareScript.cs 2.33 KB
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Noodle 提交于 2019-07-22 22:45 +08:00 . add native share
using UnityEngine;
using System.Collections;
using System.IO;
public class NativeShareScript : MonoBehaviour
{
public GameObject CanvasShareObj;
private bool isProcessing = false;
private bool isFocus = false;
public void OnShareBtnPress()
{
if (!isProcessing)
{
CanvasShareObj.SetActive(true);
StartCoroutine(ShareScreenshot());
}
}
IEnumerator ShareScreenshot()
{
isProcessing = true;
yield return new WaitForEndOfFrame();
ScreenCapture.CaptureScreenshot("screenshot.png", 2);
string destination = Path.Combine(Application.persistentDataPath, "screenshot.png");
yield return new WaitForSeconds(0.3f); //WaitForSecondsRealtime(0.3f);
if (!Application.isEditor)
{
AndroidJavaClass intentClass = new AndroidJavaClass("android.content.Intent");
AndroidJavaObject intentObject = new AndroidJavaObject("android.content.Intent");
intentObject.Call<AndroidJavaObject>("setAction", intentClass.GetStatic<string>("ACTION_SEND"));
AndroidJavaClass uriClass = new AndroidJavaClass("android.net.Uri");
AndroidJavaObject uriObject = uriClass.CallStatic<AndroidJavaObject>("parse", "file://" + destination);
intentObject.Call<AndroidJavaObject>("putExtra", intentClass.GetStatic<string>("EXTRA_STREAM"), uriObject);
intentObject.Call<AndroidJavaObject>("putExtra", intentClass.GetStatic<string>("EXTRA_TEXT"), "Can you beat my score?");
intentObject.Call<AndroidJavaObject>("setType", "image/jpeg");
AndroidJavaClass unity = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
AndroidJavaObject currentActivity = unity.GetStatic<AndroidJavaObject>("currentActivity");
AndroidJavaObject chooser = intentClass.CallStatic<AndroidJavaObject>("createChooser", intentObject, "Share to developer.");
currentActivity.Call("startActivity", chooser);
yield return new WaitForSeconds(1f); //WaitForSecondsRealtime(1f);
}
yield return new WaitUntil(() => isFocus);
CanvasShareObj.SetActive(false);
isProcessing = false;
}
private void OnApplicationFocus(bool focus)
{
isFocus = focus;
}
}
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https://gitee.com/eloncode/UnityAndroidIl2cppPatchDemo.git
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eloncode
UnityAndroidIl2cppPatchDemo
UnityAndroidIl2cppPatchDemo
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