1 Star 0 Fork 2

FantasyVR/position-based-dynamic-GPU

加入 Gitee
与超过 1400万 开发者一起发现、参与优秀开源项目,私有仓库也完全免费 :)
免费加入
文件
克隆/下载
LinearAlgebra.cu 1011 Bytes
一键复制 编辑 原始数据 按行查看 历史
李开诚 提交于 2020-06-04 13:39 +08:00 . first commit
#include "LinearAlgebra.cuh"
__device__ void vector3r_Subtraction(cuVector3r * p0, cuVector3r * p1, cuVector3r * ans) {
ans->x = p0->x - p1->x;
ans->y = p0->y - p1->y;
ans->z = p0->z - p1->z;
}
__device__ cuVector3r vector3r_Subtraction_np(cuVector3r p0, cuVector3r p1) {
cuVector3r ans;
ans.x = p0.x - p1.x;
ans.y = p0.y - p1.y;
ans.z = p0.z - p1.z;
return ans;
}
__device__ Real vector3r_norm(cuVector3r * p0) {
Real d;
d = sqrt(powf(p0->x, 2.0) + powf(p0->y, 2.0) + powf(p0->z, 2.0));
return d;
}
__device__ Real vector3r_normalize(cuVector3r * p0) {
Real d;
d = sqrt(powf(p0->x, 2.0) + powf(p0->y, 2.0) + powf(p0->z, 2.0));
p0->x = p0->x / d;
p0->y = p0->y / d;
p0->z = p0->z / d;
return d;
}
__device__ void vector3r_scalar_multiply(cuVector3r *p0, Real m, cuVector3r *res) {
res->x = p0->x * m;
res->y = p0->y * m;
res->z = p0->y * m;
}
__device__ Real vector3r_dot_multiply(cuVector3r *p0, cuVector3r *p1) {
Real d;
d = p0->x*p1->x + p0->y * p1->y + p0->z* p1->z;
return d;
}
Loading...
马建仓 AI 助手
尝试更多
代码解读
代码找茬
代码优化
1
https://gitee.com/fantasyvr/position-based-dynamic-GPU.git
git@gitee.com:fantasyvr/position-based-dynamic-GPU.git
fantasyvr
position-based-dynamic-GPU
position-based-dynamic-GPU
master

搜索帮助