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<div id="projectname">Giveda® Embedded Midware
 <span id="projectnumber">1.2.0</span>
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<div id="projectbrief">本文档受《版权法》、《版权公约》保护。深圳技达®版权所有</div>
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<div class="textblock">这里列出了所有文件,并附带简要说明:</div><div class="directory">
<div class="levels">[详情级别 <span onclick="javascript:toggleLevel(1);">1</span><span onclick="javascript:toggleLevel(2);">2</span><span onclick="javascript:toggleLevel(3);">3</span>]</div><table class="directory">
<tr id="row_0_" class="even"><td class="entry"><img id="arr_0_" src="ftv2mlastnode.png" alt="\" width="16" height="22" onclick="toggleFolder('0_')"/><img id="img_0_" src="ftv2folderopen.png" alt="-" width="24" height="22" onclick="toggleFolder('0_')"/><a class="el" href="dir_19ea4dbfe8f0e4681f60b9b97f7b5d11.html" target="_self">API</a></td><td class="desc"></td></tr>
<tr id="row_0_0_"><td class="entry"><img src="ftv2blank.png" alt=" " width="16" height="22" /><img id="arr_0_0_" src="ftv2mnode.png" alt="o" width="16" height="22" onclick="toggleFolder('0_0_')"/><img id="img_0_0_" src="ftv2folderopen.png" alt="-" width="24" height="22" onclick="toggleFolder('0_0_')"/><a class="el" href="dir_54a45bff04d594a507c22b3bfeedac00.html" target="_self">example</a></td><td class="desc"></td></tr>
<tr id="row_0_0_0_" class="even"><td class="entry"><img src="ftv2blank.png" alt=" " width="16" height="22" /><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2lastnode.png" alt="\" width="16" height="22" /><img src="ftv2doc.png" alt="*" width="24" height="22" /><a class="el" href="hello__world_8cpp.html" target="_self">hello_world.cpp</a></td><td class="desc">作为入门,我们来看一个简单的“对话框”示例。<br/>
对话框在英文中往往被叫做Dialog、MessageBox、又或者MsgBox。 示例代码如下:<br/>
</td></tr>
<tr id="row_0_1_"><td class="entry"><img src="ftv2blank.png" alt=" " width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2doc.png" alt="*" width="24" height="22" /><a class="el" href="config__giveda_8h.html" target="_self">config_giveda.h</a></td><td class="desc"></td></tr>
<tr id="row_0_2_" class="even"><td class="entry"><img src="ftv2blank.png" alt=" " width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2doc.png" alt="*" width="24" height="22" /><a class="el" href="g_brush_8h.html" target="_self">gBrush.h</a></td><td class="desc"><a class="el" href="class_g_brush.html" title="画刷,用于在绘制时指定填充风格。默认、和最常见的就是实心填充风格 SolidPattern (能够实现实心填充) ">GBrush</a> 画刷,用于在绘制时指定填充风格。 </td></tr>
<tr id="row_0_3_"><td class="entry"><img src="ftv2blank.png" alt=" " width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2doc.png" alt="*" width="24" height="22" /><a class="el" href="g_color_8h.html" target="_self">gColor.h</a></td><td class="desc"><a class="el" href="class_g_color.html" title="颜色、像素, GColor 提供了对ARGB8888格式像素的封装 ">GColor</a> 颜色、像素。 </td></tr>
<tr id="row_0_4_" class="even"><td class="entry"><img src="ftv2blank.png" alt=" " width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2doc.png" alt="*" width="24" height="22" /><a class="el" href="g_const_define_8h.html" target="_self">gConstDefine.h</a></td><td class="desc">Debug/info/warning/error等 log 信息输出<br/>
<a class="el" href="g_const_define_8h.html#aa4ce72354bbcb5d381dd93def6e320b6">ZL_DEBUG()</a> debug信息输出<br/>
<a class="el" href="g_const_define_8h.html#aafc148cee6d6c9e76b4ef417c7056f8f">INFO()</a> info信息输出<br/>
<a class="el" href="g_const_define_8h.html#ad51176fec84ca79bd96163c9cb5a7c32">WARNING()</a> warning信息输出<br/>
<a class="el" href="g_const_define_8h.html#a78e40dfd87f516e322340d249027aea1">ERROR()</a> error信息输出<br/>
</td></tr>
<tr id="row_0_5_"><td class="entry"><img src="ftv2blank.png" alt=" " width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2doc.png" alt="*" width="24" height="22" /><a class="el" href="g_ctrl_button_8h.html" target="_self">gCtrlButton.h</a></td><td class="desc"><a class="el" href="class_g_ctrl_button.html" title="按钮 ">GCtrlButton</a> 按钮。 </td></tr>
<tr id="row_0_6_" class="even"><td class="entry"><img src="ftv2blank.png" alt=" " width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2doc.png" alt="*" width="24" height="22" /><a class="el" href="g_ctrl_dll_sym_8h.html" target="_self">gCtrlDllSym.h</a></td><td class="desc"></td></tr>
<tr id="row_0_7_"><td class="entry"><img src="ftv2blank.png" alt=" " width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2doc.png" alt="*" width="24" height="22" /><a class="el" href="g_ctrl_form_8h.html" target="_self">gCtrlForm.h</a></td><td class="desc"><a class="el" href="class_g_ctrl_form.html" title="窗体、窗口、window;GUI软件由若干个窗口组成, GCtrlForm 类代表窗口;窗口可以包含任意数目的控件 GMItem ;如果没有窗口,控件将无法显示。 ...">GCtrlForm</a> 窗体、窗口、window。 </td></tr>
<tr id="row_0_8_" class="even"><td class="entry"><img src="ftv2blank.png" alt=" " width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2doc.png" alt="*" width="24" height="22" /><a class="el" href="g_ctrl_item_8h.html" target="_self">gCtrlItem.h</a></td><td class="desc"><a class="el" href="class_g_ctrl_image.html" title="图片元素(能够自动缩放到用户所设置的尺寸大小); GCtrlImage 与 GMImage 的区别在于: GCtrlImage 会主动将自己添加到 GCtrlForm 中,而 GMImage 则没有;因...">GCtrlImage</a> 图片元素(能够自动缩放到用户所设置的尺寸大小) <br/>
<a class="el" href="class_g_ctrl_pixmap.html" title="图片元素(原样显示,不会自动缩放到用户所设置的尺寸大小); GCtrlPixmap 与 GMPixmap 的区别在于: GCtrlPixmap 会主动将自己添加到 GCtrlForm 中,而 GMPix...">GCtrlPixmap</a> 图片元素(原样显示、不会自动缩放到用户所设置的尺寸大小)<br/>
<a class="el" href="class_g_ctrl_text.html" title="文字元素; GCtrlText 与 GMText 的区别在于: GCtrlText 会主动将自己添加到 GCtrlForm 中,而 GMText 则没有;因此开发者可以直接在 GCtrlForm 中使用...">GCtrlText</a> 文字元素<br/>
<a class="el" href="class_g_ctrl_scroll_text.html" title="滚动字幕; GCtrlScrollText 与 GMScrollText 的区别在于: GCtrlScrollText 会主动将自己添加到 GCtrlForm 中,而 GMScrollText 则没有;...">GCtrlScrollText</a> 滚动字幕 </td></tr>
<tr id="row_0_9_"><td class="entry"><img src="ftv2blank.png" alt=" " width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2doc.png" alt="*" width="24" height="22" /><a class="el" href="g_ctrl_line_edit_8h.html" target="_self">gCtrlLineEdit.h</a></td><td class="desc"><a class="el" href="class_g_ctrl_line_edit.html" title="输入框、input box ">GCtrlLineEdit</a> 输入框、input box。 </td></tr>
<tr id="row_0_10_" class="even"><td class="entry"><img src="ftv2blank.png" alt=" " width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2doc.png" alt="*" width="24" height="22" /><a class="el" href="g_ctrl_list_box_8h.html" target="_self">gCtrlListBox.h</a></td><td class="desc"><a class="el" href="class_g_ctrl_list_box.html" title="GCtrlListBox 类提供了类似windows资源管理器中的列表视图;列表视图可以包含任意数目的列表项 GCtrlListBoxItem ;如果没有列表视图,列表项将无法显示。 ...">GCtrlListBox</a> windows资源管理器中的列表视图。 </td></tr>
<tr id="row_0_11_"><td class="entry"><img src="ftv2blank.png" alt=" " width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2doc.png" alt="*" width="24" height="22" /><a class="el" href="g_ctrl_msg_box_8h.html" target="_self">gCtrlMsgBox.h</a></td><td class="desc"><a class="el" href="class_g_ctrl_msg_box.html" title="对话框 ">GCtrlMsgBox</a> 对话框。 </td></tr>
<tr id="row_0_12_" class="even"><td class="entry"><img src="ftv2blank.png" alt=" " width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2doc.png" alt="*" width="24" height="22" /><a class="el" href="g_ctrl_progress_bar_8h.html" target="_self">gCtrlProgressBar.h</a></td><td class="desc"><a class="el" href="class_g_ctrl_progress_bar.html" title="进度条 GCtrlProgressBar 会主动把自己加入 GCtrlForm 。 如果你需要拼装自定义的UI控件,请使用 GMProgressBar 。 通常情况下,你并不需要拼装自定义的UI控件,所...">GCtrlProgressBar</a> 进度条 </td></tr>
<tr id="row_0_13_"><td class="entry"><img src="ftv2blank.png" alt=" " width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2doc.png" alt="*" width="24" height="22" /><a class="el" href="g_ctrl_radio_button_group_8h.html" target="_self">gCtrlRadioButtonGroup.h</a></td><td class="desc"><a class="el" href="class_g_ctrl_radio_button.html" title="单选按钮。 当你需要提供多个选项给用户选择,让用户只能从中选择其一时,你可以创建一个 GCtrlRadioButtonGroup 对象作为一个选项组;选项组可以包含任意数目的选项 GCtrlRadioB...">GCtrlRadioButton</a> 单选按钮<br/>
<a class="el" href="class_g_ctrl_radio_button_group.html">GCtrlRadioButtonGroup</a> 将多个单选按钮组织到一个组。 </td></tr>
<tr id="row_0_14_" class="even"><td class="entry"><img src="ftv2blank.png" alt=" " width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2doc.png" alt="*" width="24" height="22" /><a class="el" href="g_event_8h.html" target="_self">gEvent.h</a></td><td class="desc"><a class="el" href="class_g_event.html" title="GEvent 是所有事件的基类 ">GEvent</a> 事件<br/>
</td></tr>
<tr id="row_0_15_"><td class="entry"><img src="ftv2blank.png" alt=" " width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2doc.png" alt="*" width="24" height="22" /><a class="el" href="g_font_8h.html" target="_self">gFont.h</a></td><td class="desc"><a class="el" href="class_g_font.html" title="字体、字号等信息。 ">GFont</a> 字体、字号等信息 </td></tr>
<tr id="row_0_16_" class="even"><td class="entry"><img src="ftv2blank.png" alt=" " width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2doc.png" alt="*" width="24" height="22" /><a class="el" href="g_font_metrics_8h.html" target="_self">gFontMetrics.h</a></td><td class="desc"><a class="el" href="class_g_font_metrics.html" title="GFontMetrics 使用 GFont 来获取文本的显示宽高 ">GFontMetrics</a> 使用 <a class="el" href="class_g_font.html" title="字体、字号等信息。 ">GFont</a> 来获取文本的显示宽高 </td></tr>
<tr id="row_0_17_"><td class="entry"><img src="ftv2blank.png" alt=" " width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2doc.png" alt="*" width="24" height="22" /><a class="el" href="g_global_8h.html" target="_self">gGlobal.h</a></td><td class="desc">一些常用的宏定义/枚举/和函数 </td></tr>
<tr id="row_0_18_" class="even"><td class="entry"><img src="ftv2blank.png" alt=" " width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2doc.png" alt="*" width="24" height="22" /><a class="el" href="g_image_8h.html" target="_self">gImage.h</a></td><td class="desc"><a class="el" href="class_g_image.html" title="图片 ">GImage</a> 图片 </td></tr>
<tr id="row_0_19_"><td class="entry"><img src="ftv2blank.png" alt=" " width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2doc.png" alt="*" width="24" height="22" /><a class="el" href="g_image_attr_8h.html" target="_self">gImageAttr.h</a></td><td class="desc"><a class="el" href="struct_g_image_attr.html" title="图片属性 ">GImageAttr</a> 图片属性 </td></tr>
<tr id="row_0_20_" class="even"><td class="entry"><img src="ftv2blank.png" alt=" " width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2doc.png" alt="*" width="24" height="22" /><a class="el" href="g_map_8h.html" target="_self">gMap.h</a></td><td class="desc"><a class="el" href="class_g_map.html" title="GMap Map数据结构 ">GMap</a> Map数据结构 </td></tr>
<tr id="row_0_21_"><td class="entry"><img src="ftv2blank.png" alt=" " width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2doc.png" alt="*" width="24" height="22" /><a class="el" href="g_m_item_8h.html" target="_self">gMItem.h</a></td><td class="desc">用于拼装自定义控件的基本元素 </td></tr>
<tr id="row_0_22_" class="even"><td class="entry"><img src="ftv2blank.png" alt=" " width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2doc.png" alt="*" width="24" height="22" /><a class="el" href="g_object_8h.html" target="_self">gObject.h</a></td><td class="desc"></td></tr>
<tr id="row_0_23_"><td class="entry"><img src="ftv2blank.png" alt=" " width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2doc.png" alt="*" width="24" height="22" /><a class="el" href="g_object__cpp11_8h.html" target="_self">gObject_cpp11.h</a></td><td class="desc">使用c++11实现的 <a class="el" href="class_g_object.html" title="GObject 几乎是这个世界中所有元素的基类和祖先。 ">GObject</a> </td></tr>
<tr id="row_0_24_" class="even"><td class="entry"><img src="ftv2blank.png" alt=" " width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2doc.png" alt="*" width="24" height="22" /><a class="el" href="g_paint_device_8h.html" target="_self">gPaintDevice.h</a></td><td class="desc"><a class="el" href="class_g_paint_device.html" title="可绘制对象的基类 ">GPaintDevice</a> 可绘制对象的基类 </td></tr>
<tr id="row_0_25_"><td class="entry"><img src="ftv2blank.png" alt=" " width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2doc.png" alt="*" width="24" height="22" /><a class="el" href="g_painter_8h.html" target="_self">gPainter.h</a></td><td class="desc"><a class="el" href="class_g_painter.html" title="提供GDI接口、较底层的绘制接口。开发者使用 GPainter::instance() 来获取 GPainter 对象。相关接口可以参考 Qt 文档 ">GPainter</a> 提供GDI接口、较底层的绘制接口 </td></tr>
<tr id="row_0_26_" class="even"><td class="entry"><img src="ftv2blank.png" alt=" " width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2doc.png" alt="*" width="24" height="22" /><a class="el" href="g_point_8h.html" target="_self">gPoint.h</a></td><td class="desc"><a class="el" href="class_g_point.html" title="GPoint 代表二维平面中的一个点。对二维平面上的一个点进行各种数学运算。 ">GPoint</a> 代表二维平面中的一个点 </td></tr>
<tr id="row_0_27_"><td class="entry"><img src="ftv2blank.png" alt=" " width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2doc.png" alt="*" width="24" height="22" /><a class="el" href="g_point_8h.html" target="_self">gPoint.h</a></td><td class="desc"><a class="el" href="class_g_point.html" title="举例如下: . ">GPoint</a> 安 </td></tr>
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<tr id="row_0_37_"><td class="entry"><img src="ftv2blank.png" alt=" " width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2doc.png" alt="*" width="24" height="22" /><a class="el" href="g_tcp_server_8h.html" target="_self">gTcpServer.h</a></td><td class="desc"><a class="el" href="class_g_tcp_server.html" title="GTcpServer TCP server端 ">GTcpServer</a> TCP server端 </td></tr>
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<a class="el" href="class_g_paint_event.html" title="GPaintEvent 绘制事件 ">GPaintEvent</a> 绘制事件<br/>
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<a class="el" href="class_g_swipe_event.html" title="GSwipeEvent 触摸滑动事件 ">GSwipeEvent</a> 触摸滑动事件<br/>
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