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FullLeafFramework:为MonoGame框架的游戏搭建增添内容
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v.0.1.4
7767389
2024-05-12 17:51
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full-leaf-framework(v0.1.4)
half_tree
1.修复了瓦片地图错误计算感兴趣区域的bug; 2.可以编辑瓦片地图的`xAdvance` `yAdvance`字段来修改瓦片之间的偏移量; 还有27天,高考加油。
Last committed message:
添加瓦片的advance字段,修复了感兴趣区域计算错误的问题
v.0.1.3
b65cf32
2024-04-30 22:35
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full-leaf-framework(v0.1.3)
half_tree
1.修复了`BmfontController`的诸多Bug,现在字符的offset可以被正确解析; 2.`Camera`现在使用Linq对绘制对象排序; 3.`TileMap`现在可以使用`SetTile()` `SetTiles()`方法来修改瓦片信息。json缺漏的一些地方也在sample文件里补上了。 最后,祝各位五一劳动节快乐!
Last committed message:
Merge branch 'dev'
v.0.1.2
6b1b267
2024-04-18 22:22
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FLFramework(v0.1.2)
half_tree
1.调用`InsertHudObject()`现在会返回新添加的菜单控件; 2.压缩包里现在有README文件。
Last committed message:
向菜单中插入控件的同时会返回控件
v.0.1.1
0532ef7
2024-04-14 15:57
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FLFramework(v0.1.1)
half_tree
full-leaf-framework的C#脚本文件,本次更新主要有以下内容。 1.`ParticleInfo`的`sizeScale`字段现在的类型为`float`而不是`int`; 2.将`HudUnit.Image`更名为`HudUnit.BasicUnit`; 3.重写了`BasicUnit.SetEventToHandler`和`BasicUnit.RemoveEventFromHandler`,使用反射添加控件事件,避免枚举。
Last committed message:
现在使用反射来向菜单中添加事件
v0.1.0
624a201
2024-03-29 23:21
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FLFramework(v0.1.0)
half_tree
full-leaf-framework的C#脚本文件, 在你的项目中的部署方法请见文档。
Last committed message:
Merge branch 'dev'
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FullLeafFramework:为MonoGame框架的游戏搭建增添内容
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