A library to manage 2D hexagonal tiles in Unity.
Shader created to emulate the design style of Arc System Works games such as Guilty Gear and Dragon Ball FighterZ. Created using Shaderforge.
A rule based addressable asset importer
Interactive JPS Search Algorithim, using Steve Rabin's algorithim
Unity5 AssetBundle Analyzer
Create a logical grid on top of Unity's NavMesh
An FBX reader and writer for .NET
Hierarchical pathfinding on a dynamic movement area. Agent movement is physics based.
Strategy RPG game written in Unity by Dan Harel and Adam Liang
【Unity】基于MVC框架创建的2048游戏Demo。
3D Game Engine Programming
Unity3D Octree implementation
A lightweight thread-safe LRU cache for .NET