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Nowadays, many CG artists have reached an agreement that creating arts (especially physics simulation and animation) using visual-programming tool is very convinent and flexible.
This repo aims to provide a great tool for both technical artists and CG developers, and researchers from physics simulation.
One may create complicated simulation scenarios by simply connecting the nodes provided by the system. For example, here's a molecular simulation built by our users:
This is the charm of visual-programming, not only the direction of data-flow, but also the logic-flow of the solution algorithm is presented at no more clarity. In fact, building this molecular simulation from scratch took no more than 7 minutes!
One can easily change or adjust a solution by simply break and reconnect of the nodes. Unlike many simulation softwares that have fixed functionality, we provide the building blocks of algorithms in the form of nodes at a relatively low granularity. By connecting these nodes, you can literally create your unique solver that best fits your need, rather than being limited by the imagination of software programmers. For example, here @zhxx1987 created two-way coupled fluid-rigid simulation by adding some nodes to pass momentums from surfaces despite the FLIP solver didn't support fluid-rigid coupling at the first place:
ZENO nodes are mainly written in C++. By connecting nodes in our Qt5 editor, you are invoking our highly optimized programs by our senior engineers. And all you need to do is to explore in your mind-space without bothering to tackle low-level details. Performance-wisely, it's shown by @zhxx1987 that our FLIP solver is 4x faster than Houdini at large scale.
Unlike many pure functional node systems (e.g. Blender), ZENO has a strong time-order and provide a lot of control-flow nodes including CachedOnce, BeginForEach, EndFor, etc. This enable you to make turing-equivalent programs that fit real-world problems.
For those many outstanding systems with visual-programming abilities out there, one may have a hard time integrate new things into those systems, often due to their tight coupled design of data structures, as well as system archs. Zeno adopts a highly decoupled design of things, making extending it becoming super-simple.
Here's an example on how to add a ZENO node with its C++ API:
As a comparison, the ZENO node system is very extensible. Although ZENO itself doesn't provide any solvers, instead it allows users to write their own nodes using its C++ API. Here's some of the node libraries that have been implemented by our developers:
Loading these libraries would add corresponding functional nodes into ZENO, after which you can creating node graphs with them for simulation. You may also add your own solver nodes to ZENO with this workflow if you'd like.
Not only you can play ZENO in our official Qt5 editor, but also we may install
ZENO as a Blender addon! With that, you can enjoy the flexibilty of ZENO
node system and all other powerful tools in Blender. See Blender addon
section
for more information.
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