在Unity中使用的、可序列化为Asset的FSM,有利于快速构建原型AI。
自定义的轻量级行为树,可在 Unity 中使用。行为树由代码驱动,内部数据传递使用 Blackboard 。提供一个简单的 AI Example。
基于Unity的AI框架:HTN规划器(分层任务网络)
基于C#的响应式红点系统,可移植至Lua
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