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index.vue 1.37 KB
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<!--
* @Description:
* @Version: 1.668
* @Autor: 地虎降天龙
* @Date: 2024-04-30 10:04:22
* @LastEditors: 地虎降天龙
* @LastEditTime: 2025-09-23 16:42:21
-->
<template>
<TresGroup>
<primitive :object="camera" />
<TresGroup ref="rgRef"> <slot /> </TresGroup>
</TresGroup>
</template>
<script setup lang="ts">
import * as THREE from 'three'
import { useLoop } from '@tresjs/core'
import { useCubeCamera } from './useCubeCamera.ts'
import { ref, defineExpose } from 'vue'
const props = withDefaults(
defineProps<{
resolution?: number
near?: number
far?: number
envMap?: THREE.Texture
fog?: THREE.Fog | THREE.FogExp2
frames?: number
}>(),
{
resolution: 256,
near: 0.1,
far: 1000,
envMap: null,
fog: null,
frames: Infinity,
},
)
const { fbo, camera, update } = useCubeCamera({
resolution: props.resolution,
near: props.near,
far: props.far,
envMap: props.envMap,
fog: props.fog,
})
const { onBeforeRender } = useLoop()
let count = 0
const rgRef = ref(null)
onBeforeRender(() => {
if (rgRef.value && (props.frames === Infinity || count < props.frames)) {
rgRef.value.visible = false
update()
rgRef.value.visible = true
count++
}
})
defineExpose({
texture: fbo.value?.texture,
})
</script>
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icegl-three-vue-tres
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