代码拉取完成,页面将自动刷新
# -*- coding: utf-8 -*-
from PySide6.QtCore import Qt, QSize, QRect, Signal
from PySide6.QtWidgets import QDialog, QLabel, QWidget, QPushButton, QGridLayout, QVBoxLayout, QHBoxLayout, QLayout, QSpacerItem, QSizePolicy
from PySide6.QtGui import QCursor
from cursor import CursorDirection
from icon import MenuIcon, LogoIcon
from style import LabelStyle, WidgetStyle, ButtonStyle
#from ui_base import Ui_BaseWindow
import os
# show base information of the application
class BaseWindow(QDialog):
base_signal = Signal(str)
def __init__(self, parent=None, theme=None):
super().__init__(parent)
self.theme = theme
self.is_moving = None
self.start_point = None
self.window_point = None
self.cursor_direction = CursorDirection.Default
self.left_btn_pressed = False
self.drag_point = 0
self.init_layout()
self.init_app_bar()
self.init_window()
self.resize(600, 400)
self.set_title('BaseWindow')
# init window
def init_window(self):
self.setContentsMargins(8, 8, 8, 8)
self.setStyleSheet(WidgetStyle.get_border('wid_main'))
self.setMouseTracking(True)
self.setWindowFlags(Qt.Dialog | Qt.FramelessWindowHint)
# init the window layout
def init_layout(self):
self.gridLayout = QGridLayout(self)
self.gridLayout.setContentsMargins(0, 0, 0, 0)
self.layout_head = QHBoxLayout()
self.layout_body = QVBoxLayout()
self.layout_tail = QVBoxLayout()
self.gridLayout.addLayout(self.layout_head, 0, 0, 1, 2)
self.gridLayout.addLayout(self.layout_body, 1, 0, 1, 2)
self.gridLayout.addLayout(self.layout_tail, 2, 0, 1, 2)
#head
self.layout_head.setSpacing(2)
self.lbl_logo = QLabel(self)
self.lbl_logo.setEnabled(True)
self.lbl_logo.setMinimumSize(QSize(32, 32))
self.lbl_logo.setMaximumSize(QSize(32, 32))
self.layout_head.addWidget(self.lbl_logo)
self.lbl_title = QLabel(self)
self.lbl_title.setMinimumSize(QSize(200, 40))
self.lbl_title.setMaximumSize(QSize(200, 40))
self.layout_head.addWidget(self.lbl_title)
self.spacer = QSpacerItem(32, 32, QSizePolicy.Expanding, QSizePolicy.Minimum)
self.layout_head.addItem(self.spacer)
self.btn_min = QPushButton(self)
self.btn_min.setMinimumSize(QSize(32, 32))
self.btn_min.setMaximumSize(QSize(32, 32))
self.layout_head.addWidget(self.btn_min)
self.btn_max = QPushButton(self)
self.btn_max.setMinimumSize(QSize(32, 32))
self.btn_max.setMaximumSize(QSize(32, 32))
self.layout_head.addWidget(self.btn_max)
self.btn_restore = QPushButton(self)
self.btn_restore.setMinimumSize(QSize(32, 32))
self.btn_restore.setMaximumSize(QSize(32, 32))
self.layout_head.addWidget(self.btn_restore)
self.btn_close = QPushButton(self)
self.btn_close.setMinimumSize(QSize(32, 32))
self.btn_close.setMaximumSize(QSize(32, 32))
self.layout_head.addWidget(self.btn_close)
#body
self.wid_body = QWidget()
self.layout_body.addWidget(self.wid_body)
#tail
self.wid_tail = QWidget()
self.wid_tail.setFixedHeight(20)
self.layout_tail.addWidget(self.wid_tail)
# init app bar
def init_app_bar(self):
self.lbl_logo.setMinimumSize(QSize(24, 24))
self.lbl_logo.setMaximumSize(QSize(24, 24))
self.lbl_logo.setPixmap(LogoIcon.get_pixmap())
self.lbl_logo.setScaledContents(True)
self.lbl_logo.setText('')
self.lbl_title.setStyleSheet(LabelStyle.get_title())
self.btn_max.setVisible(True)
self.btn_restore.setVisible(False)
self.btn_min.setFlat(True)
self.btn_min.setIcon(MenuIcon.get_min())
self.btn_min.setIconSize(QSize(24, 24))
self.btn_min.clicked.connect(self.on_min)
self.btn_max.setFlat(True)
self.btn_max.setIcon(MenuIcon.get_max())
self.btn_max.setIconSize(QSize(24, 24))
self.btn_max.clicked.connect(self.on_max)
self.btn_restore.setFlat(True)
self.btn_restore.setIcon(MenuIcon.get_restore())
self.btn_restore.setIconSize(QSize(24, 24))
self.btn_restore.clicked.connect(self.on_restore)
self.btn_close.setFlat(True)
self.btn_close.setIcon(MenuIcon.get_close())
self.btn_close.setIconSize(QSize(24, 24))
self.btn_close.setText('')
self.btn_close.setStyleSheet(ButtonStyle.get_close())
self.btn_close.clicked.connect(self.on_exit)
# set window title
def set_title(self, title):
self.lbl_title.setText(title)
# add body layout
def set_body_layout(self, layout):
self.wid_body.setLayout(layout)
# add tail layout
def set_tail_layout(self, layout):
self.wid_tail.setLayout(layout)
# minimize the window
def on_min(self):
self.showMinimized()
# maximize the window
def on_max(self):
self.btn_max.setVisible(False)
self.btn_restore.setVisible(True)
self.showMaximized()
# restore the window
def on_restore(self):
self.btn_max.setVisible(True)
self.btn_restore.setVisible(False)
self.showNormal()
# exit the window
def on_exit(self):
self.close()
# get the cursor direction when dragging the mouse
def get_cursor_direction(self, global_point):
padding = 3
rect = self.rect()
top_left = self.mapToGlobal(rect.topLeft())
bottom_right = self.mapToGlobal(rect.bottomRight())
x = global_point.x()
y = global_point.y()
if top_left.x() + padding >= x >= top_left.x() and top_left.y() + padding >= y >= top_left.y():
self.cursor_direction = CursorDirection.LeftTop
self.setCursor(QCursor(Qt.SizeFDiagCursor))
elif bottom_right.x() - padding <= x <= bottom_right.x() and bottom_right.y() - padding <= y <= bottom_right.y():
self.cursor_direction = CursorDirection.RightBottom
self.setCursor(QCursor(Qt.SizeFDiagCursor))
elif top_left.x() + padding >= x >= top_left.x() and bottom_right.y() - padding <= y <= bottom_right.y():
self.cursor_direction = CursorDirection.LeftBottom
self.setCursor(QCursor(Qt.SizeBDiagCursor))
elif bottom_right.x() >= x >= bottom_right.x() - padding and top_left.y() <= y <= top_left.y() + padding:
self.cursor_direction = CursorDirection.RightTop
self.setCursor(QCursor(Qt.SizeBDiagCursor))
elif top_left.x() + padding >= x >= top_left.x():
self.cursor_direction = CursorDirection.Left
self.setCursor(QCursor(Qt.SizeHorCursor))
elif bottom_right.x() >= x >= bottom_right.x() - padding:
self.cursor_direction = CursorDirection.Right
self.setCursor(QCursor(Qt.SizeHorCursor))
elif top_left.y() <= y <= top_left.y() + padding:
self.cursor_direction = CursorDirection.Up
self.setCursor(QCursor(Qt.SizeVerCursor))
elif bottom_right.y() >= y >= bottom_right.y() - padding:
self.cursor_direction = CursorDirection.Down
self.setCursor(QCursor(Qt.SizeVerCursor))
else:
self.cursor_direction = CursorDirection.Default
self.setCursor(QCursor(Qt.ArrowCursor))
# process mouse event when dragging the window
def mousePressEvent(self, e):
if e.button() == Qt.LeftButton:
self.left_btn_pressed = True
if self.cursor_direction != CursorDirection.Default:
self.mouseGrabber()
else:
self.drag_point = e.globalPos() - self.frameGeometry().topLeft()
def mouseMoveEvent(self, e):
global_point = e.globalPos()
rect = self.rect()
top_left = self.mapToGlobal(rect.topLeft())
bottom_right = self.mapToGlobal(rect.bottomRight())
if not self.left_btn_pressed:
self.get_cursor_direction(global_point)
else:
if self.cursor_direction != CursorDirection.Default:
move_rect = QRect(top_left, bottom_right)
if self.cursor_direction == CursorDirection.Left:
if bottom_right.x() - global_point.x() <= self.minimumWidth():
move_rect.setX(top_left.x())
else:
move_rect.setX(global_point.x())
elif self.cursor_direction == CursorDirection.Right:
move_rect.setWidth(global_point.x() - top_left.x())
elif self.cursor_direction == CursorDirection.Up:
if bottom_right.y() - global_point.y() <= self.minimumHeight():
move_rect.setY(top_left.y())
else:
move_rect.setY(global_point.y())
elif self.cursor_direction == CursorDirection.Down:
move_rect.setHeight(global_point.y() - top_left.y())
elif self.cursor_direction == CursorDirection.LeftTop:
if bottom_right.x() - global_point.x() <= self.minimumWidth():
move_rect.setX(top_left.x())
else:
move_rect.setX(global_point.x())
if bottom_right.y() - global_point.y() <= self.minimumHeight():
move_rect.setY(top_left.y())
else:
move_rect.setY(global_point.y())
elif self.cursor_direction == CursorDirection.RightTop:
move_rect.setWidth(global_point.x() - top_left.x())
move_rect.setY(global_point.y())
elif self.cursor_direction == CursorDirection.LeftBottom:
move_rect.setX(global_point.x())
move_rect.setHeight(global_point.y() - top_left.y())
elif self.cursor_direction == CursorDirection.RightBottom:
move_rect.setWidth(global_point.x() - top_left.x())
move_rect.setHeight(global_point.y() - top_left.y())
else:
pass
self.setGeometry(move_rect)
else:
self.move(e.globalPos() - self.drag_point)
e.accept()
def mouseReleaseEvent(self, e):
if e.button() == Qt.LeftButton:
self.left_btn_pressed = False
if self.cursor_direction != CursorDirection.Default:
self.releaseMouse()
self.setCursor(QCursor(Qt.ArrowCursor))
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