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package com.fishercoder.solutions;
/**706. Design HashMap
*
* Design a HashMap without using any built-in hash table libraries.
*
* To be specific, your design should include these functions:
*
* put(key, value) : Insert a (key, value) pair into the HashMap. If the value already exists in the HashMap, update the value.
* get(key): Returns the value to which the specified key is mapped, or -1 if this map contains no mapping for the key.
* remove(key) : Remove the mapping for the value key if this map contains the mapping for the key.
*
* Example:
*
* MyHashMap hashMap = new MyHashMap();
* hashMap.put(1, 1);
* hashMap.put(2, 2);
* hashMap.get(1); // returns 1
* hashMap.get(3); // returns -1 (not found)
* hashMap.put(2, 1); // update the existing value
* hashMap.get(2); // returns 1
* hashMap.remove(2); // remove the mapping for 2
* hashMap.get(2); // returns -1 (not found)
*
* Note:
*
* All keys and values will be in the range of [0, 1000000].
* The number of operations will be in the range of [1, 10000].
* Please do not use the built-in HashMap library.*/
public class _706 {
public static class Solution1 {
/**
* credit: https://leetcode.com/problems/design-hashmap/discuss/152746/Java-Solution
*/
class MyHashMap {
final ListNode[] nodes = new ListNode[10000];
public void put(int key, int value) {
int i = idx(key);
if (nodes[i] == null) {
nodes[i] = new ListNode(-1, -1);
}
ListNode prev = find(nodes[i], key);
if (prev.next == null) {
prev.next = new ListNode(key, value);
} else {
prev.next.val = value;
}
}
public int get(int key) {
int i = idx(key);
if (nodes[i] == null) {
return -1;
}
ListNode node = find(nodes[i], key);
return node.next == null ? -1 : node.next.val;
}
public void remove(int key) {
int i = idx(key);
if (nodes[i] == null) {
return;
}
ListNode prev = find(nodes[i], key);
if (prev.next == null) {
return;
}
prev.next = prev.next.next;
}
int idx(int key) {
return Integer.hashCode(key) % nodes.length;
}
ListNode find(ListNode bucket, int key) {
ListNode node = bucket;
ListNode prev = null;
while (node != null && node.key != key) {
prev = node;
node = node.next;
}
return prev;
}
class ListNode {
int key;
int val;
ListNode next;
ListNode(int key, int val) {
this.key = key;
this.val = val;
}
}
}
/**
* Your MyHashMap object will be instantiated and called as such:
* MyHashMap obj = new MyHashMap();
* obj.put(key,value);
* int param_2 = obj.get(key);
* obj.remove(key);
*/
}
}
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