The behaviac is a behavior tree solution, with a GUI designer and a runtime part. The designer is used to design and debug the behavior trees, and the runtime is linked in the final executable to execute the generated behavior trees.
最近更新: 暂未更新A third person, multiplayer sample project. Built with Unity and using the new Data Oriented Tech Stack (DOTS).
最近更新: 4年前A first person multiplayer shooter example project in Unity
最近更新: 4年前《刀塔传奇》开源项目,服务器+客户端,蛮牛主办深圳玩贝科技组织 http://www.unitymanual.com/forum-project-1.html
最近更新: 9年多前