Multi-Scalable Actor-Critic Reinforcement Learning Scheduler (HPC)
An educational resource to help anyone learn deep reinforcement learning.
A toolkit for developing and comparing reinforcement learning algorithms.
repo for the deep batch scheduler research
tools for slurm simulator
Slurm: A Highly Scalable Workload Manager
Workload generator and orchestration logic for ScSF (Slurm simulator)
Code to synthesise textures using convolutional neural networks as described in Gatys et al. 2015 (http://arxiv.org/abs/1505.07376)
Rendering-of-Utah_teapot using OpenGL Library
Three sets of shaders in opengl toon shader, blinn phong and vertex manipulation with specualar, diffuse and ambient lighting.
A program that draws an object and can change the shader type based on user input. Different materials may also be selected, and the light sources may be moved.
Demo of Phong shading, Gouraud shading and textures in openGL using QTCreator
gouraud shading/phong shading
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
A Scala MD5 (Doom 3) model loader with bump mapping and shadows
Lighting of textured sphere with bump-mapping and shadows on a plane on D3D
Simple bump mapping implementation in OpenGL with GLSL