1 Star 2 Fork 1

马树 / awesome-snake

加入 Gitee
与超过 1200万 开发者一起发现、参与优秀开源项目,私有仓库也完全免费 :)
免费加入
克隆/下载
awesome-snake.py 7.88 KB
一键复制 编辑 原始数据 按行查看 历史
#!/user/bin/env python3
# -*- coding: utf-8 -*-
# @Time : 2020/8/8 13:33
# @Author : Leslie Wong
# @FileName: awesome-snake.py
# @Software: PyCharm
import pygame
import sys
import random
import time
import json
# 全局定义
SCREEN_X = 800
SCREEN_Y = 600
# 蛇类
# 点以25为单位
class Snake(object):
# 初始化各种需要的属性 [开始时默认向右/身体块x5]
def __init__(self):
self.direction = pygame.K_UP
self.defaultcolor = (0, 173, 181)
self.colorPalette = [(0, 183, 194), (49, 143, 181), (70, 130, 180), (135, 206, 250), (135, 206, 235),
(173, 216, 230), (0, 206, 209)]
self.body = []
for x in range(5):
self.addnode()
# MOVE!
def move(self):
self.addnode()
self.delnode()
# 无论何时 都在前端增加蛇块
def addnode(self):
left, top = (400, 425)
if self.body:
left, top = (self.body[0].left, self.body[0].top)
node = pygame.Rect(left, top, 25, 25)
if self.direction == pygame.K_LEFT:
node.left -= 25
elif self.direction == pygame.K_RIGHT:
node.left += 25
elif self.direction == pygame.K_UP:
node.top -= 25
elif self.direction == pygame.K_DOWN:
node.top += 25
self.body.insert(0, node)
# 删除最后一个块
def delnode(self):
self.body.pop()
# 死亡判断
def isdead(self):
# 撞墙
if self.body[0].x not in range(SCREEN_X):
return True
if self.body[0].y not in range(SCREEN_Y):
return True
# 撞自己
if self.body[0] in self.body[1:]:
return True
return False
# 改变方向 但是左右、上下不能被逆向改变
def changedirection(self, curkey):
LR = [pygame.K_LEFT, pygame.K_RIGHT]
UD = [pygame.K_UP, pygame.K_DOWN]
if curkey in LR + UD:
if (curkey in LR) and (self.direction in LR):
return
if (curkey in UD) and (self.direction in UD):
return
self.direction = curkey
# 食物类
# 方法: 放置/移除
# 点以25为单位
class Food:
def __init__(self):
self.rect = pygame.Rect(-25, 0, 25, 25)
self.defaultColor = (131,131,131)
self.allposX = []
self.allposY = []
for posX in range(0, SCREEN_X - 25, 25):
self.allposX.append(posX)
for posY in range(0, SCREEN_Y - 25, 25):
self.allposY.append(posY)
def remove(self):
self.rect.x = -25
def set(self, snakebody):
if self.rect.x == -25:
# Not duplicate with snake body
tempRect = pygame.Rect(-25, 0, 25, 25)
tempRect.left = random.choice(self.allposX)
tempRect.top = random.choice(self.allposY)
while tempRect in snakebody:
tempRect.left = random.choice(self.allposX)
tempRect.top = random.choice(self.allposY)
self.rect = tempRect
print(self.rect)
class Background(pygame.sprite.Sprite):
def __init__(self, image_file, location):
pygame.sprite.Sprite.__init__(self) # call Sprite initializer
self.image = pygame.image.load(image_file)
self.rect = self.image.get_rect()
self.rect.left, self.rect.top = location
def show_text(screen, pos, text, color, font_bold=False, font_size=60, font_type="gamer2", font_italic=False):
# 获取系统字体,并设置文字大小
# cur_font = pygame.font.SysFont("Microsoft YaHei UI", font_size)
cur_font = pygame.font.Font(r"font\{}.ttf".format(font_type), font_size)
# 设置是否加粗属性
cur_font.set_bold(font_bold)
# 设置是否斜体属性
cur_font.set_italic(font_italic)
# 设置文字内容
text_fmt = cur_font.render(text, 1, color)
# 绘制文字
screen.blit(text_fmt, pos)
def main(isgamestart=False):
# Initialize pygame
pygame.init()
BackGround = Background('img/background.png', [0, 0])
screen_size = (SCREEN_X, SCREEN_Y)
screen = pygame.display.set_mode(screen_size)
pygame.display.set_caption('Wandering Snake')
clock = pygame.time.Clock()
# Initialize game info
scores = 0
isdead = False
rate = 10
with open("data/highestScore.json", "r") as scoreFile:
data = scoreFile.read()
obj = json.loads(data)
highestScore = int(obj["score"])
# Instantiate Snake and Food
snake = Snake()
food = Food()
# to display text periodically
displayCounter = 0
while True:
# Initialize pygame background
screen.fill((255, 255, 255))
screen.blit(BackGround.image, BackGround.rect)
# Player hasn't started game
if not isgamestart:
show_text(screen, (25, 120), 'Wandering Snake', (227, 29, 18), False, 70, "gamer2")
if (displayCounter % 14) < 7:
show_text(screen, (220, 520), 'press space to start', (192, 192, 192), False, 25, "gamer1")
displayCounter += 1
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
elif event.type == pygame.KEYDOWN and event.key == pygame.K_SPACE:
isgamestart = True
# The game starts
else:
displayCounter = 0
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
elif event.type == pygame.KEYDOWN:
snake.changedirection(event.key)
# fix the bug that it will cause false death
# when pressing direction key for two times at a fast rate
isdead = snake.isdead()
if event.key == pygame.K_SPACE and isdead:
# pass True to skip the welcome page
return main(True)
# Render the snake
for index, rect in enumerate(snake.body):
if rate == 10:
pygame.draw.rect(screen, snake.defaultcolor, rect, 0)
else:
# keep the color of head the same
if index == 0:
pygame.draw.rect(screen, snake.defaultcolor, rect, 0)
else:
pygame.draw.rect(screen, random.choice(snake.colorPalette), rect, 0)
# Check Life State
isdead = snake.isdead()
# check game page state
if not isdead:
scores += 1
snake.move()
else:
show_text(screen, (180, 220), 'YOU DEAD!', (213, 64, 98), False, 70, "gamer2")
show_text(screen, (190, 520), 'press space to try again', (192, 192, 192), False, 25, "gamer1")
if scores > highestScore:
highestScore = scores
saveScoreData = {"score": highestScore, "time": time.time()}
with open('data/highestScore.json', 'w') as targetFile:
json.dump(saveScoreData, targetFile)
# Display Food
food.set(snake.body)
pygame.draw.rect(screen, food.defaultColor, food.rect, 0)
# Eat food
if food.rect == snake.body[0]:
scores += 50
food.remove()
snake.addnode()
# Display stat
show_text(screen, (710, 20), f"{str(scores)}", (34, 40, 49), False, 18, "gamer1")
show_text(screen, (580, 20), f"HI {str(highestScore)}", (34, 40, 49), False, 18, "gamer1")
# Boost Mode
keys = pygame.key.get_pressed() # checking pressed keys
if keys[pygame.K_SPACE]:
rate = 20
else:
rate = 10
pygame.display.update()
clock.tick(rate)
if __name__ == '__main__':
main()
Python
1
https://gitee.com/leslie_wong/Adapted-game-awesome-snake.git
git@gitee.com:leslie_wong/Adapted-game-awesome-snake.git
leslie_wong
Adapted-game-awesome-snake
awesome-snake
master

搜索帮助