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flag.go 19.60 KB
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Tim Hockin 提交于 2015-04-27 14:55 . Update spf13/pflag dep
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// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
/*
pflag is a drop-in replacement for Go's flag package, implementing
POSIX/GNU-style --flags.
pflag is compatible with the GNU extensions to the POSIX recommendations
for command-line options. See
http://www.gnu.org/software/libc/manual/html_node/Argument-Syntax.html
Usage:
pflag is a drop-in replacement of Go's native flag package. If you import
pflag under the name "flag" then all code should continue to function
with no changes.
import flag "github.com/ogier/pflag"
There is one exception to this: if you directly instantiate the Flag struct
there is one more field "Shorthand" that you will need to set.
Most code never instantiates this struct directly, and instead uses
functions such as String(), BoolVar(), and Var(), and is therefore
unaffected.
Define flags using flag.String(), Bool(), Int(), etc.
This declares an integer flag, -flagname, stored in the pointer ip, with type *int.
var ip = flag.Int("flagname", 1234, "help message for flagname")
If you like, you can bind the flag to a variable using the Var() functions.
var flagvar int
func init() {
flag.IntVar(&flagvar, "flagname", 1234, "help message for flagname")
}
Or you can create custom flags that satisfy the Value interface (with
pointer receivers) and couple them to flag parsing by
flag.Var(&flagVal, "name", "help message for flagname")
For such flags, the default value is just the initial value of the variable.
After all flags are defined, call
flag.Parse()
to parse the command line into the defined flags.
Flags may then be used directly. If you're using the flags themselves,
they are all pointers; if you bind to variables, they're values.
fmt.Println("ip has value ", *ip)
fmt.Println("flagvar has value ", flagvar)
After parsing, the arguments after the flag are available as the
slice flag.Args() or individually as flag.Arg(i).
The arguments are indexed from 0 through flag.NArg()-1.
The pflag package also defines some new functions that are not in flag,
that give one-letter shorthands for flags. You can use these by appending
'P' to the name of any function that defines a flag.
var ip = flag.IntP("flagname", "f", 1234, "help message")
var flagvar bool
func init() {
flag.BoolVarP("boolname", "b", true, "help message")
}
flag.VarP(&flagVar, "varname", "v", 1234, "help message")
Shorthand letters can be used with single dashes on the command line.
Boolean shorthand flags can be combined with other shorthand flags.
Command line flag syntax:
--flag // boolean flags only
--flag=x
Unlike the flag package, a single dash before an option means something
different than a double dash. Single dashes signify a series of shorthand
letters for flags. All but the last shorthand letter must be boolean flags.
// boolean flags
-f
-abc
// non-boolean flags
-n 1234
-Ifile
// mixed
-abcs "hello"
-abcn1234
Flag parsing stops after the terminator "--". Unlike the flag package,
flags can be interspersed with arguments anywhere on the command line
before this terminator.
Integer flags accept 1234, 0664, 0x1234 and may be negative.
Boolean flags (in their long form) accept 1, 0, t, f, true, false,
TRUE, FALSE, True, False.
Duration flags accept any input valid for time.ParseDuration.
The default set of command-line flags is controlled by
top-level functions. The FlagSet type allows one to define
independent sets of flags, such as to implement subcommands
in a command-line interface. The methods of FlagSet are
analogous to the top-level functions for the command-line
flag set.
*/
package pflag
import (
"bytes"
"errors"
"fmt"
"io"
"os"
"sort"
"strings"
)
// ErrHelp is the error returned if the flag -help is invoked but no such flag is defined.
var ErrHelp = errors.New("pflag: help requested")
// ErrorHandling defines how to handle flag parsing errors.
type ErrorHandling int
const (
ContinueOnError ErrorHandling = iota
ExitOnError
PanicOnError
)
// normalizedName is a flag name that has been normalized according to rules
// for the FlagSet (e.g. making '-' and '_' equivalent).
type normalizedName string
// A FlagSet represents a set of defined flags.
type FlagSet struct {
// Usage is the function called when an error occurs while parsing flags.
// The field is a function (not a method) that may be changed to point to
// a custom error handler.
Usage func()
name string
parsed bool
actual map[normalizedName]*Flag
formal map[normalizedName]*Flag
shorthands map[byte]*Flag
args []string // arguments after flags
exitOnError bool // does the program exit if there's an error?
errorHandling ErrorHandling
output io.Writer // nil means stderr; use out() accessor
interspersed bool // allow interspersed option/non-option args
wordSeparators []string
}
// A Flag represents the state of a flag.
type Flag struct {
Name string // name as it appears on command line
Shorthand string // one-letter abbreviated flag
Usage string // help message
Value Value // value as set
DefValue string // default value (as text); for usage message
Changed bool // If the user set the value (or if left to default)
Annotations map[string][]string // used by cobra.Command bash autocomple code
}
// Value is the interface to the dynamic value stored in a flag.
// (The default value is represented as a string.)
type Value interface {
String() string
Set(string) error
Type() string
}
// sortFlags returns the flags as a slice in lexicographical sorted order.
func sortFlags(flags map[normalizedName]*Flag) []*Flag {
list := make(sort.StringSlice, len(flags))
i := 0
for k := range flags {
list[i] = string(k)
i++
}
list.Sort()
result := make([]*Flag, len(list))
for i, name := range list {
result[i] = flags[normalizedName(name)]
}
return result
}
func (f *FlagSet) normalizeFlagName(name string) normalizedName {
result := name
for _, sep := range f.wordSeparators {
result = strings.Replace(result, sep, "-", -1)
}
// Type convert to indicate normalization has been done.
return normalizedName(result)
}
func (f *FlagSet) out() io.Writer {
if f.output == nil {
return os.Stderr
}
return f.output
}
// SetOutput sets the destination for usage and error messages.
// If output is nil, os.Stderr is used.
func (f *FlagSet) SetOutput(output io.Writer) {
f.output = output
}
// VisitAll visits the flags in lexicographical order, calling fn for each.
// It visits all flags, even those not set.
func (f *FlagSet) VisitAll(fn func(*Flag)) {
for _, flag := range sortFlags(f.formal) {
fn(flag)
}
}
func (f *FlagSet) HasFlags() bool {
return len(f.formal) > 0
}
// VisitAll visits the command-line flags in lexicographical order, calling
// fn for each. It visits all flags, even those not set.
func VisitAll(fn func(*Flag)) {
CommandLine.VisitAll(fn)
}
// Visit visits the flags in lexicographical order, calling fn for each.
// It visits only those flags that have been set.
func (f *FlagSet) Visit(fn func(*Flag)) {
for _, flag := range sortFlags(f.actual) {
fn(flag)
}
}
// Visit visits the command-line flags in lexicographical order, calling fn
// for each. It visits only those flags that have been set.
func Visit(fn func(*Flag)) {
CommandLine.Visit(fn)
}
// Lookup returns the Flag structure of the named flag, returning nil if none exists.
func (f *FlagSet) Lookup(name string) *Flag {
return f.lookup(f.normalizeFlagName(name))
}
// lookup returns the Flag structure of the named flag, returning nil if none exists.
func (f *FlagSet) lookup(name normalizedName) *Flag {
return f.formal[name]
}
// Lookup returns the Flag structure of the named command-line flag,
// returning nil if none exists.
func Lookup(name string) *Flag {
return CommandLine.Lookup(name)
}
// Set sets the value of the named flag.
func (f *FlagSet) Set(name, value string) error {
normalName := f.normalizeFlagName(name)
flag, ok := f.formal[normalName]
if !ok {
return fmt.Errorf("no such flag -%v", name)
}
err := flag.Value.Set(value)
if err != nil {
return err
}
if f.actual == nil {
f.actual = make(map[normalizedName]*Flag)
}
f.actual[normalName] = flag
f.lookup(normalName).Changed = true
return nil
}
// Set sets the value of the named command-line flag.
func Set(name, value string) error {
return CommandLine.Set(name, value)
}
// PrintDefaults prints, to standard error unless configured
// otherwise, the default values of all defined flags in the set.
func (f *FlagSet) PrintDefaults() {
f.VisitAll(func(flag *Flag) {
format := "--%s=%s: %s\n"
if _, ok := flag.Value.(*stringValue); ok {
// put quotes on the value
format = "--%s=%q: %s\n"
}
if len(flag.Shorthand) > 0 {
format = " -%s, " + format
} else {
format = " %s " + format
}
fmt.Fprintf(f.out(), format, flag.Shorthand, flag.Name, flag.DefValue, flag.Usage)
})
}
func (f *FlagSet) FlagUsages() string {
x := new(bytes.Buffer)
f.VisitAll(func(flag *Flag) {
format := "--%s=%s: %s\n"
if _, ok := flag.Value.(*stringValue); ok {
// put quotes on the value
format = "--%s=%q: %s\n"
}
if len(flag.Shorthand) > 0 {
format = " -%s, " + format
} else {
format = " %s " + format
}
fmt.Fprintf(x, format, flag.Shorthand, flag.Name, flag.DefValue, flag.Usage)
})
return x.String()
}
// PrintDefaults prints to standard error the default values of all defined command-line flags.
func PrintDefaults() {
CommandLine.PrintDefaults()
}
// defaultUsage is the default function to print a usage message.
func defaultUsage(f *FlagSet) {
fmt.Fprintf(f.out(), "Usage of %s:\n", f.name)
f.PrintDefaults()
}
// NOTE: Usage is not just defaultUsage(CommandLine)
// because it serves (via godoc flag Usage) as the example
// for how to write your own usage function.
// Usage prints to standard error a usage message documenting all defined command-line flags.
// The function is a variable that may be changed to point to a custom function.
var Usage = func() {
fmt.Fprintf(os.Stderr, "Usage of %s:\n", os.Args[0])
PrintDefaults()
}
// NFlag returns the number of flags that have been set.
func (f *FlagSet) NFlag() int { return len(f.actual) }
// NFlag returns the number of command-line flags that have been set.
func NFlag() int { return len(CommandLine.actual) }
// Arg returns the i'th argument. Arg(0) is the first remaining argument
// after flags have been processed.
func (f *FlagSet) Arg(i int) string {
if i < 0 || i >= len(f.args) {
return ""
}
return f.args[i]
}
// Arg returns the i'th command-line argument. Arg(0) is the first remaining argument
// after flags have been processed.
func Arg(i int) string {
return CommandLine.Arg(i)
}
// NArg is the number of arguments remaining after flags have been processed.
func (f *FlagSet) NArg() int { return len(f.args) }
// NArg is the number of arguments remaining after flags have been processed.
func NArg() int { return len(CommandLine.args) }
// Args returns the non-flag arguments.
func (f *FlagSet) Args() []string { return f.args }
// Args returns the non-flag command-line arguments.
func Args() []string { return CommandLine.args }
// Var defines a flag with the specified name and usage string. The type and
// value of the flag are represented by the first argument, of type Value, which
// typically holds a user-defined implementation of Value. For instance, the
// caller could create a flag that turns a comma-separated string into a slice
// of strings by giving the slice the methods of Value; in particular, Set would
// decompose the comma-separated string into the slice.
func (f *FlagSet) Var(value Value, name string, usage string) {
f.VarP(value, name, "", usage)
}
// Like Var, but accepts a shorthand letter that can be used after a single dash.
func (f *FlagSet) VarP(value Value, name, shorthand, usage string) {
// Remember the default value as a string; it won't change.
flag := &Flag{
Name: name,
Shorthand: shorthand,
Usage: usage,
Value: value,
DefValue: value.String(),
}
f.AddFlag(flag)
}
func (f *FlagSet) AddFlag(flag *Flag) {
_, alreadythere := f.formal[f.normalizeFlagName(flag.Name)]
if alreadythere {
msg := fmt.Sprintf("%s flag redefined: %s", f.name, flag.Name)
fmt.Fprintln(f.out(), msg)
panic(msg) // Happens only if flags are declared with identical names
}
if f.formal == nil {
f.formal = make(map[normalizedName]*Flag)
}
f.formal[f.normalizeFlagName(flag.Name)] = flag
if len(flag.Shorthand) == 0 {
return
}
if len(flag.Shorthand) > 1 {
fmt.Fprintf(f.out(), "%s shorthand more than ASCII character: %s\n", f.name, flag.Shorthand)
panic("shorthand is more than one character")
}
if f.shorthands == nil {
f.shorthands = make(map[byte]*Flag)
}
c := flag.Shorthand[0]
old, alreadythere := f.shorthands[c]
if alreadythere {
fmt.Fprintf(f.out(), "%s shorthand reused: %q for %s already used for %s\n", f.name, c, flag.Name, old.Name)
panic("shorthand redefinition")
}
f.shorthands[c] = flag
}
// Var defines a flag with the specified name and usage string. The type and
// value of the flag are represented by the first argument, of type Value, which
// typically holds a user-defined implementation of Value. For instance, the
// caller could create a flag that turns a comma-separated string into a slice
// of strings by giving the slice the methods of Value; in particular, Set would
// decompose the comma-separated string into the slice.
func Var(value Value, name string, usage string) {
CommandLine.VarP(value, name, "", usage)
}
// Like Var, but accepts a shorthand letter that can be used after a single dash.
func VarP(value Value, name, shorthand, usage string) {
CommandLine.VarP(value, name, shorthand, usage)
}
// failf prints to standard error a formatted error and usage message and
// returns the error.
func (f *FlagSet) failf(format string, a ...interface{}) error {
err := fmt.Errorf(format, a...)
fmt.Fprintln(f.out(), err)
f.usage()
return err
}
// usage calls the Usage method for the flag set, or the usage function if
// the flag set is CommandLine.
func (f *FlagSet) usage() {
if f == CommandLine {
Usage()
} else if f.Usage == nil {
defaultUsage(f)
} else {
f.Usage()
}
}
func (f *FlagSet) setFlag(flag *Flag, value string, origArg string) error {
if err := flag.Value.Set(value); err != nil {
return f.failf("invalid argument %q for %s: %v", value, origArg, err)
}
// mark as visited for Visit()
if f.actual == nil {
f.actual = make(map[normalizedName]*Flag)
}
f.actual[f.normalizeFlagName(flag.Name)] = flag
flag.Changed = true
return nil
}
func (f *FlagSet) parseLongArg(s string, args []string) (a []string, err error) {
a = args
if len(s) == 2 { // "--" terminates the flags
f.args = append(f.args, args...)
return
}
name := s[2:]
if len(name) == 0 || name[0] == '-' || name[0] == '=' {
err = f.failf("bad flag syntax: %s", s)
return
}
split := strings.SplitN(name, "=", 2)
name = split[0]
m := f.formal
flag, alreadythere := m[f.normalizeFlagName(name)] // BUG
if !alreadythere {
if name == "help" { // special case for nice help message.
f.usage()
return args, ErrHelp
}
err = f.failf("unknown flag: --%s", name)
return
}
if len(split) == 1 {
if bv, ok := flag.Value.(boolFlag); !ok || !bv.IsBoolFlag() {
err = f.failf("flag needs an argument: %s", s)
return
}
f.setFlag(flag, "true", s)
} else {
if e := f.setFlag(flag, split[1], s); e != nil {
err = e
return
}
}
return args, nil
}
func (f *FlagSet) parseShortArg(s string, args []string) (a []string, err error) {
a = args
shorthands := s[1:]
for i := 0; i < len(shorthands); i++ {
c := shorthands[i]
flag, alreadythere := f.shorthands[c]
if !alreadythere {
if c == 'h' { // special case for nice help message.
f.usage()
err = ErrHelp
return
}
//TODO continue on error
err = f.failf("unknown shorthand flag: %q in -%s", c, shorthands)
if len(args) == 0 {
return
}
return
}
if alreadythere {
if bv, ok := flag.Value.(boolFlag); ok && bv.IsBoolFlag() {
f.setFlag(flag, "true", s)
continue
}
if i < len(shorthands)-1 {
v := strings.TrimPrefix(shorthands[i+1:], "=")
if e := f.setFlag(flag, v, s); e != nil {
err = e
return
}
break
}
if len(args) == 0 {
err = f.failf("flag needs an argument: %q in -%s", c, shorthands)
return
}
if e := f.setFlag(flag, args[0], s); e != nil {
err = e
return
}
}
a = args[1:]
break // should be unnecessary
}
return
}
func (f *FlagSet) parseArgs(args []string) (err error) {
for len(args) > 0 {
s := args[0]
args = args[1:]
if len(s) == 0 || s[0] != '-' || len(s) == 1 {
if !f.interspersed {
f.args = append(f.args, s)
f.args = append(f.args, args...)
return nil
}
f.args = append(f.args, s)
continue
}
if s[1] == '-' {
args, err = f.parseLongArg(s, args)
if len(s) == 2 {
// stop parsing after --
break
}
} else {
args, err = f.parseShortArg(s, args)
}
if err != nil {
return
}
}
return
}
// Parse parses flag definitions from the argument list, which should not
// include the command name. Must be called after all flags in the FlagSet
// are defined and before flags are accessed by the program.
// The return value will be ErrHelp if -help was set but not defined.
func (f *FlagSet) Parse(arguments []string) error {
f.parsed = true
f.args = make([]string, 0, len(arguments))
err := f.parseArgs(arguments)
if err != nil {
switch f.errorHandling {
case ContinueOnError:
return err
case ExitOnError:
os.Exit(2)
case PanicOnError:
panic(err)
}
}
return nil
}
// Parsed reports whether f.Parse has been called.
func (f *FlagSet) Parsed() bool {
return f.parsed
}
// Parse parses the command-line flags from os.Args[1:]. Must be called
// after all flags are defined and before flags are accessed by the program.
func Parse() {
// Ignore errors; CommandLine is set for ExitOnError.
CommandLine.Parse(os.Args[1:])
}
// Whether to support interspersed option/non-option arguments.
func SetInterspersed(interspersed bool) {
CommandLine.SetInterspersed(interspersed)
}
// SetWordSeparators sets a list of strings to be considerered as word
// separators and normalized for the pruposes of lookups. For example, if this
// is set to {"-", "_", "."} then --foo_bar, --foo-bar, and --foo.bar are
// considered equivalent flags. This must be called before flags are parsed,
// and may only be called once.
func (f *FlagSet) SetWordSeparators(separators []string) {
f.wordSeparators = separators
for k, v := range f.formal {
delete(f.formal, k)
f.formal[f.normalizeFlagName(string(k))] = v
}
}
// Parsed returns true if the command-line flags have been parsed.
func Parsed() bool {
return CommandLine.Parsed()
}
// The default set of command-line flags, parsed from os.Args.
var CommandLine = NewFlagSet(os.Args[0], ExitOnError)
// NewFlagSet returns a new, empty flag set with the specified name and
// error handling property.
func NewFlagSet(name string, errorHandling ErrorHandling) *FlagSet {
f := &FlagSet{
name: name,
errorHandling: errorHandling,
interspersed: true,
}
return f
}
// Whether to support interspersed option/non-option arguments.
func (f *FlagSet) SetInterspersed(interspersed bool) {
f.interspersed = interspersed
}
// Init sets the name and error handling property for a flag set.
// By default, the zero FlagSet uses an empty name and the
// ContinueOnError error handling policy.
func (f *FlagSet) Init(name string, errorHandling ErrorHandling) {
f.name = name
f.errorHandling = errorHandling
}
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