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// Copyright (c) 2012, 2013 Ugorji Nwoke. All rights reserved.
// Use of this source code is governed by a BSD-style license found in the LICENSE file.
package codec
import (
"bufio"
"io"
"net/rpc"
"sync"
)
// Rpc provides a rpc Server or Client Codec for rpc communication.
type Rpc interface {
ServerCodec(conn io.ReadWriteCloser, h Handle) rpc.ServerCodec
ClientCodec(conn io.ReadWriteCloser, h Handle) rpc.ClientCodec
}
// RpcCodecBuffered allows access to the underlying bufio.Reader/Writer
// used by the rpc connection. It accomodates use-cases where the connection
// should be used by rpc and non-rpc functions, e.g. streaming a file after
// sending an rpc response.
type RpcCodecBuffered interface {
BufferedReader() *bufio.Reader
BufferedWriter() *bufio.Writer
}
// -------------------------------------
// rpcCodec defines the struct members and common methods.
type rpcCodec struct {
rwc io.ReadWriteCloser
dec *Decoder
enc *Encoder
bw *bufio.Writer
br *bufio.Reader
mu sync.Mutex
cls bool
}
func newRPCCodec(conn io.ReadWriteCloser, h Handle) rpcCodec {
bw := bufio.NewWriter(conn)
br := bufio.NewReader(conn)
return rpcCodec{
rwc: conn,
bw: bw,
br: br,
enc: NewEncoder(bw, h),
dec: NewDecoder(br, h),
}
}
func (c *rpcCodec) BufferedReader() *bufio.Reader {
return c.br
}
func (c *rpcCodec) BufferedWriter() *bufio.Writer {
return c.bw
}
func (c *rpcCodec) write(obj1, obj2 interface{}, writeObj2, doFlush bool) (err error) {
if c.cls {
return io.EOF
}
if err = c.enc.Encode(obj1); err != nil {
return
}
if writeObj2 {
if err = c.enc.Encode(obj2); err != nil {
return
}
}
if doFlush && c.bw != nil {
return c.bw.Flush()
}
return
}
func (c *rpcCodec) read(obj interface{}) (err error) {
if c.cls {
return io.EOF
}
//If nil is passed in, we should still attempt to read content to nowhere.
if obj == nil {
var obj2 interface{}
return c.dec.Decode(&obj2)
}
return c.dec.Decode(obj)
}
func (c *rpcCodec) Close() error {
if c.cls {
return io.EOF
}
c.cls = true
return c.rwc.Close()
}
func (c *rpcCodec) ReadResponseBody(body interface{}) error {
return c.read(body)
}
// -------------------------------------
type goRpcCodec struct {
rpcCodec
}
func (c *goRpcCodec) WriteRequest(r *rpc.Request, body interface{}) error {
// Must protect for concurrent access as per API
c.mu.Lock()
defer c.mu.Unlock()
return c.write(r, body, true, true)
}
func (c *goRpcCodec) WriteResponse(r *rpc.Response, body interface{}) error {
c.mu.Lock()
defer c.mu.Unlock()
return c.write(r, body, true, true)
}
func (c *goRpcCodec) ReadResponseHeader(r *rpc.Response) error {
return c.read(r)
}
func (c *goRpcCodec) ReadRequestHeader(r *rpc.Request) error {
return c.read(r)
}
func (c *goRpcCodec) ReadRequestBody(body interface{}) error {
return c.read(body)
}
// -------------------------------------
// goRpc is the implementation of Rpc that uses the communication protocol
// as defined in net/rpc package.
type goRpc struct{}
// GoRpc implements Rpc using the communication protocol defined in net/rpc package.
// Its methods (ServerCodec and ClientCodec) return values that implement RpcCodecBuffered.
var GoRpc goRpc
func (x goRpc) ServerCodec(conn io.ReadWriteCloser, h Handle) rpc.ServerCodec {
return &goRpcCodec{newRPCCodec(conn, h)}
}
func (x goRpc) ClientCodec(conn io.ReadWriteCloser, h Handle) rpc.ClientCodec {
return &goRpcCodec{newRPCCodec(conn, h)}
}
var _ RpcCodecBuffered = (*rpcCodec)(nil) // ensure *rpcCodec implements RpcCodecBuffered
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