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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
//osgManipulator - Copyright (C) 2007 Fugro-Jason B.V.
#ifndef OSGMANIPULATOR_EXPORT_
#define OSGMANIPULATOR_EXPORT_ 1
#if defined(_MSC_VER) || defined(__CYGWIN__) || defined(__MINGW32__) || defined( __BCPLUSPLUS__) || defined( __MWERKS__)
# if defined( OSG_LIBRARY_STATIC )
# define OSGMANIPULATOR_EXPORT
# elif defined( OSGMANIPULATOR_LIBRARY )
# define OSGMANIPULATOR_EXPORT __declspec(dllexport)
# else
# define OSGMANIPULATOR_EXPORT __declspec(dllimport)
# endif
#else
# define OSGMANIPULATOR_EXPORT
#endif
#define META_OSGMANIPULATOR_Object(library,name) \
virtual osg::Object* cloneType() const { return new name (); } \
virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const name *>(obj)!=NULL; } \
virtual const char* libraryName() const { return #library; }\
virtual const char* className() const { return #name; }
/**
\namespace osgManipulator
The osgManipulator library is a NodeKit that extends the core scene graph to support 3D interactive manipulators.
*/
#endif
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