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Gitee 极速下载/OpenSceneGraph

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此仓库是为了提升国内下载速度的镜像仓库,每日同步一次。 原始仓库: https://github.com/openscenegraph/OpenSceneGraph
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
//osgParticle - Copyright (C) 2002 Marco Jez
#ifndef OSGPARTICLE_VERSION
#define OSGPARTICLE_VERSION 1
#include <osgParticle/Export>
extern "C" {
/**
* osgParticleGetVersion() returns the library version number.
* Numbering convention : OpenSceneGraph-1.0 will return 1.0 from osgParticleGetVersion.
*
* This C function can be also used to check for the existence of the OpenSceneGraph
* library using autoconf and its m4 macro AC_CHECK_LIB.
*
* Here is the code to add to your configure.in:
\verbatim
#
# Check for the OpenSceneGraph Particle library
#
AC_CHECK_LIB(osg, osgParticleGetVersion, ,
[AC_MSG_ERROR(OpenSceneGraph Particle library not found. See http://www.openscenegraph.org)],)
\endverbatim
*/
OSGPARTICLE_EXPORT const char* osgParticleGetVersion();
/**
* osgParticleGetLibraryName() returns the library name in human friendly form.
*/
OSGPARTICLE_EXPORT const char* osgParticleGetLibraryName();
}
#endif
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