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此仓库是为了提升国内下载速度的镜像仓库,每日同步一次。 原始仓库: https://github.com/openscenegraph/OpenSceneGraph
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ConvertVec 4.17 KB
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGUTIL_CONVERTVEC
#define OSGUTIL_CONVERTVEC 1
namespace osgUtil {
template <typename InType, typename OutType,
unsigned int InSize = InType::num_components,
unsigned int OutSize = OutType::num_components>
struct ConvertVec
{
static void convert(InType & in, OutType & out)
{}
};
template <typename InType, typename OutType>
struct ConvertVec<InType, OutType, 2, 2>
{
static void convert(InType & in, OutType & out)
{
out.set(static_cast<typename OutType::value_type>(in.x()),
static_cast<typename OutType::value_type>(in.y()));
}
};
template <typename InType, typename OutType>
struct ConvertVec<InType, OutType, 2, 3>
{
static void convert(InType & in, OutType & out)
{
out.set(static_cast<typename OutType::value_type>(in.x()),
static_cast<typename OutType::value_type>(in.y()),
static_cast<typename OutType::value_type>(0.0));
}
};
template <typename InType, typename OutType>
struct ConvertVec<InType, OutType, 2, 4>
{
static void convert(InType & in, OutType & out)
{
out.set(static_cast<typename OutType::value_type>(in.x()),
static_cast<typename OutType::value_type>(in.y()),
static_cast<typename OutType::value_type>(0.0),
static_cast<typename OutType::value_type>(1.0));
}
};
template <typename InType, typename OutType>
struct ConvertVec<InType, OutType, 3, 2>
{
static void convert(InType & in, OutType & out)
{
out.set(static_cast<typename OutType::value_type>(in.x()),
static_cast<typename OutType::value_type>(in.y()));
}
};
template <typename InType, typename OutType>
struct ConvertVec<InType, OutType, 3, 3>
{
static void convert(InType & in, OutType & out)
{
out.set(static_cast<typename OutType::value_type>(in.x()),
static_cast<typename OutType::value_type>(in.y()),
static_cast<typename OutType::value_type>(in.z()));
}
};
template <typename InType, typename OutType>
struct ConvertVec<InType, OutType, 3, 4>
{
static void convert(InType & in, OutType & out)
{
out.set(static_cast<typename OutType::value_type>(in.x()),
static_cast<typename OutType::value_type>(in.y()),
static_cast<typename OutType::value_type>(in.z()),
static_cast<typename OutType::value_type>(1.0));
}
};
template <typename InType, typename OutType>
struct ConvertVec<InType, OutType, 4, 2>
{
static void convert(InType & in, OutType & out)
{
out.set(static_cast<typename OutType::value_type>(in.x()/in.w()),
static_cast<typename OutType::value_type>(in.y()/in.w()));
}
};
template <typename InType, typename OutType>
struct ConvertVec<InType, OutType, 4, 3>
{
static void convert(InType & in, OutType & out)
{
out.set(static_cast<typename OutType::value_type>(in.x()/in.w()),
static_cast<typename OutType::value_type>(in.y()/in.w()),
static_cast<typename OutType::value_type>(in.z()/in.w()));
}
};
template <typename InType, typename OutType>
struct ConvertVec<InType, OutType, 4, 4>
{
static void convert(InType & in, OutType & out)
{
out.set(static_cast<typename OutType::value_type>(in.x()),
static_cast<typename OutType::value_type>(in.y()),
static_cast<typename OutType::value_type>(in.z()),
static_cast<typename OutType::value_type>(in.w()));
}
};
} // end of osg namespace
#endif // ** OSG_CONVERTVEC ** //
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