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此仓库是为了提升国内下载速度的镜像仓库,每日同步一次。 原始仓库: https://github.com/openscenegraph/OpenSceneGraph
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VolumeTechnique 2.76 KB
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Robert Osfield 提交于 2014-03-27 20:47 +08:00 . Added cube and hull rendering support
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2009 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGVOLUME_VOLUMETECHNIQUE
#define OSGVOLUME_VOLUMETECHNIQUE 1
#include <osg/Object>
#include <osgUtil/UpdateVisitor>
#include <osgUtil/CullVisitor>
#include <osgVolume/Export>
namespace osgVolume {
class VolumeTile;
/** Container for render to texture objects used when doing multi-pass volume rendering techniques.*/
struct TileData : public osg::Referenced
{
TileData() : active(false) {}
virtual void update(osgUtil::CullVisitor* cv) = 0;
bool active;
osg::NodePath nodePath;
osg::ref_ptr<osg::RefMatrix> projectionMatrix;
osg::ref_ptr<osg::RefMatrix> modelviewMatrix;
osg::ref_ptr<osg::StateSet> stateset;
};
class OSGVOLUME_EXPORT VolumeTechnique : public osg::Object
{
public:
VolumeTechnique();
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
VolumeTechnique(const VolumeTechnique&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
META_Object(osgVolume, VolumeTechnique);
VolumeTile* getVolumeTile() { return _volumeTile; }
const VolumeTile* getVolumeTile() const { return _volumeTile; }
virtual void init();
virtual void update(osgUtil::UpdateVisitor* nv);
virtual bool isMoving(osgUtil::CullVisitor* nv);
virtual void cull(osgUtil::CullVisitor* nv);
/** Clean scene graph from any terrain technique specific nodes.*/
virtual void cleanSceneGraph();
/** Traverse the terrain subgraph.*/
virtual void traverse(osg::NodeVisitor& nv);
/** Called from VolumeScene to create the TileData container when a multi-pass technique is being used.
* The TileData container caches any render to texture objects that are required. */
virtual TileData* createTileData(osgUtil::CullVisitor* /*cv*/) { return 0; }
protected:
void setDirty(bool dirty);
virtual ~VolumeTechnique();
friend class osgVolume::VolumeTile;
VolumeTile* _volumeTile;
typedef std::map<osgUtil::CullVisitor::Identifier*, osg::Matrix> ModelViewMatrixMap;
OpenThreads::Mutex _mutex;
ModelViewMatrixMap _modelViewMatrixMap;
};
}
#endif
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