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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2008 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
// Code by: Jeremy Moles (cubicool) 2007-2008
#ifndef OSGWIDGET_TYPES
#define OSGWIDGET_TYPES
#include <numeric>
#include <osg/Geometry>
namespace osgWidget {
typedef osg::Vec2Array TexCoordArray;
typedef osg::Vec3Array PointArray;
typedef osg::Vec4Array ColorArray;
typedef TexCoordArray::value_type TexCoord;
typedef PointArray::value_type Point;
typedef ColorArray::value_type Color;
typedef TexCoord::value_type texcoord_type;
typedef Point::value_type point_type;
typedef Color::value_type color_type;
typedef osg::Vec2 XYCoord;
typedef osg::Vec4 Quad;
typedef osg::Matrix::value_type matrix_type;
// This is multiplied by a normalized Z value [0.0f, -1.0f] to create a RenderBin number
// to set the state of the Window/Widget with. Perhaps at some later time this should
// be configurable.
const int OSGWIDGET_RENDERBIN_MOD = 5000;
}
#endif
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