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/*
* Copyright 2009 ZXing authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using ZXing.Common;
namespace ZXing
{
/// <summary>
/// This class is the core bitmap class used by ZXing to represent 1 bit data. Reader objects
/// accept a BinaryBitmap and attempt to decode it.
/// </summary>
/// <author>dswitkin@google.com (Daniel Switkin)</author>
public sealed class BinaryBitmap
{
private readonly Binarizer binarizer;
private BitMatrix matrix;
/// <summary>
///
/// </summary>
/// <param name="binarizer"></param>
public BinaryBitmap(Binarizer binarizer)
{
if (binarizer == null)
{
throw new ArgumentException("Binarizer must be non-null.");
}
this.binarizer = binarizer;
}
internal BinaryBitmap(BitMatrix matrix)
{
if (matrix == null)
{
throw new ArgumentException("matrix must be non-null.");
}
this.matrix = matrix;
}
/// <returns>
/// The width of the bitmap.
/// </returns>
public int Width
{
get
{
return binarizer.Width;
}
}
/// <returns>
/// The height of the bitmap.
/// </returns>
public int Height
{
get
{
return binarizer.Height;
}
}
/// <summary>
/// Converts one row of luminance data to 1 bit data. May actually do the conversion, or return
/// cached data. Callers should assume this method is expensive and call it as seldom as possible.
/// This method is intended for decoding 1D barcodes and may choose to apply sharpening.
/// </summary>
/// <param name="y">The row to fetch, which must be in [0, bitmap height).</param>
/// <param name="row">An optional preallocated array. If null or too small, it will be ignored.
/// If used, the Binarizer will call BitArray.clear(). Always use the returned object.
/// </param>
/// <returns> The array of bits for this row (true means black).</returns>
public BitArray getBlackRow(int y, BitArray row)
{
return binarizer.getBlackRow(y, row);
}
/// <summary>
/// Converts a 2D array of luminance data to 1 bit. As above, assume this method is expensive
/// and do not call it repeatedly. This method is intended for decoding 2D barcodes and may or
/// may not apply sharpening. Therefore, a row from this matrix may not be identical to one
/// fetched using getBlackRow(), so don't mix and match between them.
/// </summary>
/// <returns> The 2D array of bits for the image (true means black).</returns>
public BitMatrix BlackMatrix
{
get
{
// The matrix is created on demand the first time it is requested, then cached. There are two
// reasons for this:
// 1. This work will never be done if the caller only installs 1D Reader objects, or if a
// 1D Reader finds a barcode before the 2D Readers run.
// 2. This work will only be done once even if the caller installs multiple 2D Readers.
return matrix ?? (matrix = binarizer.BlackMatrix);
}
}
/// <returns>
/// Whether this bitmap can be cropped.
/// </returns>
public bool CropSupported
{
get
{
return binarizer.LuminanceSource.CropSupported;
}
}
/// <summary>
/// Returns a new object with cropped image data. Implementations may keep a reference to the
/// original data rather than a copy. Only callable if isCropSupported() is true.
/// </summary>
/// <param name="left">The left coordinate, which must be in [0, Width)</param>
/// <param name="top">The top coordinate, which must be in [0, Height)</param>
/// <param name="width">The width of the rectangle to crop.</param>
/// <param name="height">The height of the rectangle to crop.</param>
/// <returns> A cropped version of this object.</returns>
public BinaryBitmap crop(int left, int top, int width, int height)
{
var newSource = binarizer.LuminanceSource.crop(left, top, width, height);
return new BinaryBitmap(binarizer.createBinarizer(newSource));
}
/// <returns>
/// Whether this bitmap supports counter-clockwise rotation.
/// </returns>
public bool RotateSupported
{
get
{
return binarizer.LuminanceSource.RotateSupported;
}
}
/// <summary>
/// Returns a new object with rotated image data by 90 degrees counterclockwise.
/// Only callable if <see cref="RotateSupported"/> is true.
/// </summary>
/// <returns>A rotated version of this object.</returns>
public BinaryBitmap rotateCounterClockwise()
{
var newSource = binarizer.LuminanceSource.rotateCounterClockwise();
return new BinaryBitmap(binarizer.createBinarizer(newSource));
}
/// <summary>
/// Returns a new object with rotated image data by 45 degrees counterclockwise.
/// Only callable if <see cref="RotateSupported"/> is true.
/// </summary>
/// <returns>A rotated version of this object.</returns>
public BinaryBitmap rotateCounterClockwise45()
{
LuminanceSource newSource = binarizer.LuminanceSource.rotateCounterClockwise45();
return new BinaryBitmap(binarizer.createBinarizer(newSource));
}
/// <summary>
/// Returns a <see cref="System.String"/> that represents this instance.
/// </summary>
/// <returns>
/// A <see cref="System.String"/> that represents this instance.
/// </returns>
public override string ToString()
{
var blackMatrix = BlackMatrix;
return blackMatrix != null ? blackMatrix.ToString() : String.Empty;
}
}
}
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