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此仓库是为了提升国内下载速度的镜像仓库,每日同步一次。 原始仓库: https://github.com/micjahn/ZXing.Net
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BitmapLuminanceSource.WriteableBitmap.NetFx.cs 3.94 KB
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micjahn 提交于 2018-06-28 13:28 +08:00 . #23 Strange indentation
/*
* Copyright 2012 ZXing.Net authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using Windows.UI;
using Windows.UI.Xaml.Media.Imaging;
namespace ZXing
{
/// <summary>
/// class which represents the luminance values for a bitmap object of a WriteableBitmap class
/// </summary>
public partial class BitmapLuminanceSource : BaseLuminanceSource
{
/// <summary>
/// Initializes a new instance of the <see cref="BitmapLuminanceSource"/> class.
/// </summary>
/// <param name="width">The width.</param>
/// <param name="height">The height.</param>
protected BitmapLuminanceSource(int width, int height)
: base(width, height)
{
}
/// <summary>
/// initializing constructor
/// </summary>
/// <param name="writeableBitmap"></param>
[System.CLSCompliant(false)]
public BitmapLuminanceSource(WriteableBitmap writeableBitmap)
: base(writeableBitmap.PixelWidth, writeableBitmap.PixelHeight)
{
var height = writeableBitmap.PixelHeight;
var width = writeableBitmap.PixelWidth;
// In order to measure pure decoding speed, we convert the entire image to a greyscale array
// luminance array is initialized with new byte[width * height]; in base class
var data = System.Runtime.InteropServices.WindowsRuntime.WindowsRuntimeBufferExtensions.ToArray(writeableBitmap.PixelBuffer, 0, (int)writeableBitmap.PixelBuffer.Length);
if (data.Length != writeableBitmap.PixelBuffer.Length)
{
throw new InvalidOperationException(String.Format("The WriteableBitmap instance isn't correct initialized. The PixelBuffer length is {0}, but the resulting data array is {1}", writeableBitmap.PixelBuffer.Length, data.Length));
}
var luminanceIndex = 0;
var maxSourceIndex = width * height * 4;
if (data.Length != writeableBitmap.PixelBuffer.Length)
{
throw new InvalidOperationException(String.Format("The WriteableBitmap instance isn't correct initialized. The PixelBuffer length is {0}, but it should be {1} (height * width * 4)", writeableBitmap.PixelBuffer.Length, maxSourceIndex));
}
for (var sourceIndex = 0; sourceIndex < maxSourceIndex; sourceIndex += 4)
{
var c = Color.FromArgb(
data[sourceIndex],
data[sourceIndex + 1],
data[sourceIndex + 2],
data[sourceIndex + 3]);
luminances[luminanceIndex] = (byte)((RChannelWeight * c.R + GChannelWeight * c.G + BChannelWeight * c.B) >> ChannelWeight);
luminanceIndex++;
}
}
/// <summary>
/// Should create a new luminance source with the right class type.
/// The method is used in methods crop and rotate.
/// </summary>
/// <param name="newLuminances">The new luminances.</param>
/// <param name="width">The width.</param>
/// <param name="height">The height.</param>
/// <returns></returns>
protected override LuminanceSource CreateLuminanceSource(byte[] newLuminances, int width, int height)
{
return new BitmapLuminanceSource(width, height) { luminances = newLuminances };
}
}
}
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