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const effects_key_string = """
## Key for `show` output of Effects:
The output represents the state of different effect properties in the following order:
1. `consistent` (`c`):
- `+c` (green): `ALWAYS_TRUE`
- `-c` (red): `ALWAYS_FALSE`
- `?c` (yellow): `CONSISTENT_IF_NOTRETURNED` and/or `CONSISTENT_IF_INACCESSIBLEMEMONLY`
2. `effect_free` (`e`):
- `+e` (green): `ALWAYS_TRUE`
- `-e` (red): `ALWAYS_FALSE`
- `?e` (yellow): `EFFECT_FREE_IF_INACCESSIBLEMEMONLY`
3. `nothrow` (`n`):
- `+n` (green): `true`
- `-n` (red): `false`
4. `terminates` (`t`):
- `+t` (green): `true`
- `-t` (red): `false`
5. `notaskstate` (`s`):
- `+s` (green): `true`
- `-s` (red): `false`
6. `inaccessiblememonly` (`m`):
- `+m` (green): `ALWAYS_TRUE`
- `-m` (red): `ALWAYS_FALSE`
- `?m` (yellow): `INACCESSIBLEMEM_OR_ARGMEMONLY`
7. `noub` (`u`):
- `+u` (green): `true`
- `-u` (red): `false`
- `?u` (yellow): `NOUB_IF_NOINBOUNDS`
8. `:nonoverlayed` (`o`):
- `+o` (green): `ALWAYS_TRUE`
- `-o` (red): `ALWAYS_FALSE`
- `?o` (yellow): `CONSISTENT_OVERLAY`
9. `:nortcall` (`r`):
- `+r` (green): `true`
- `-r` (red): `false`
"""
"""
effects::Effects
Represents computational effects of a method call.
The effects are a composition of different effect bits that represent some program property
of the method being analyzed. They are represented as `Bool` or `UInt8` bits with the
following meanings:
- `consistent::UInt8`:
* `ALWAYS_TRUE`: this method is guaranteed to return or terminate consistently.
* `ALWAYS_FALSE`: this method may be not return or terminate consistently, and there is
no need for further analysis with respect to this effect property as this conclusion
will not be refined anyway.
* `CONSISTENT_IF_NOTRETURNED`: the `:consistent`-cy of this method can later be refined to
`ALWAYS_TRUE` in a case when the return value of this method never involves newly
allocated mutable objects.
* `CONSISTENT_IF_INACCESSIBLEMEMONLY`: the `:consistent`-cy of this method can later be
refined to `ALWAYS_TRUE` in a case when `:inaccessiblememonly` is proven.
- `effect_free::UInt8`:
* `ALWAYS_TRUE`: this method is free from externally semantically visible side effects.
* `ALWAYS_FALSE`: this method may not be free from externally semantically visible side effects, and there is
no need for further analysis with respect to this effect property as this conclusion
will not be refined anyway.
* `EFFECT_FREE_IF_INACCESSIBLEMEMONLY`: the `:effect-free`-ness of this method can later be
refined to `ALWAYS_TRUE` in a case when `:inaccessiblememonly` is proven.
- `nothrow::Bool`: this method is guaranteed to not throw an exception.
If the execution of this method may raise `MethodError`s and similar exceptions, then
the method is not considered as `:nothrow`.
However, note that environment-dependent errors like `StackOverflowError` or `InterruptException`
are not modeled by this effect and thus a method that may result in `StackOverflowError`
does not necessarily need to taint `:nothrow` (although it should usually taint `:terminates` too).
- `terminates::Bool`: this method is guaranteed to terminate.
- `notaskstate::Bool`: this method does not access any state bound to the current
task and may thus be moved to a different task without changing observable
behavior. Note that this currently implies that `noyield` as well, since
yielding modifies the state of the current task, though this may be split
in the future.
- `inaccessiblememonly::UInt8`:
* `ALWAYS_TRUE`: this method does not access or modify externally accessible mutable memory.
This state corresponds to LLVM's `inaccessiblememonly` function attribute.
* `ALWAYS_FALSE`: this method may access or modify externally accessible mutable memory.
* `INACCESSIBLEMEM_OR_ARGMEMONLY`: this method does not access or modify externally accessible mutable memory,
except that it may access or modify mutable memory pointed to by its call arguments.
This may later be refined to `ALWAYS_TRUE` in a case when call arguments are known to be immutable.
This state corresponds to LLVM's `inaccessiblemem_or_argmemonly` function attribute.
- `noub::UInt8`:
* `ALWAYS_TRUE`: this method is guaranteed to not execute any undefined behavior (for any input).
* `ALWAYS_FALSE`: this method may execute undefined behavior.
* `NOUB_IF_NOINBOUNDS`: this method is guaranteed to not execute any undefined behavior
under the assumption that its `@boundscheck` code is not elided (which happens when the
caller does not set nor propagate the `@inbounds` context)
Note that undefined behavior may technically cause the method to violate any other effect
assertions (such as `:consistent` or `:effect_free`) as well, but we do not model this,
and they assume the absence of undefined behavior.
- `nonoverlayed::UInt8`:
* `ALWAYS_TRUE`: this method is guaranteed to not invoke any methods that defined in an
[overlayed method table](@ref OverlayMethodTable).
* `CONSISTENT_OVERLAY`: this method may invoke overlayed methods, but all such overlayed
methods are `:consistent` with their non-overlayed original counterparts
(see [`Base.@assume_effects`](@ref) for the exact definition of `:consistenct`-cy).
* `ALWAYS_FALSE`: this method may invoke overlayed methods.
- `nortcall::Bool`: this method does not call `Core.Compiler.return_type`,
and it is guaranteed that any other methods this method might call also do not call
`Core.Compiler.return_type`.
Note that the representations above are just internal implementation details and thus likely
to change in the future. See [`Base.@assume_effects`](@ref) for more detailed explanation
on the definitions of these properties.
Along the abstract interpretation, `Effects` at each statement are analyzed locally and they
are merged into the single global `Effects` that represents the entire effects of the
analyzed method (see the implementation of `merge_effects!`). Each effect property is
initialized with `ALWAYS_TRUE`/`true` and then transitioned towards `ALWAYS_FALSE`/`false`.
Note that within the current flow-insensitive analysis design, effects detected by local
analysis on each statement usually taint the global conclusion conservatively.
$(effects_key_string)
"""
struct Effects
consistent::UInt8
effect_free::UInt8
nothrow::Bool
terminates::Bool
notaskstate::Bool
inaccessiblememonly::UInt8
noub::UInt8
nonoverlayed::UInt8
nortcall::Bool
function Effects(
consistent::UInt8,
effect_free::UInt8,
nothrow::Bool,
terminates::Bool,
notaskstate::Bool,
inaccessiblememonly::UInt8,
noub::UInt8,
nonoverlayed::UInt8,
nortcall::Bool)
return new(
consistent,
effect_free,
nothrow,
terminates,
notaskstate,
inaccessiblememonly,
noub,
nonoverlayed,
nortcall)
end
end
const ALWAYS_TRUE = 0x00
const ALWAYS_FALSE = 0x01
# :consistent-cy bits
const CONSISTENT_IF_NOTRETURNED = 0x01 << 1
const CONSISTENT_IF_INACCESSIBLEMEMONLY = 0x01 << 2
# :effect_free-ness bits
const EFFECT_FREE_IF_INACCESSIBLEMEMONLY = 0x02
"""
`EFFECT_FREE_GLOBALLY` means that the statement is `:effect-free` and does not have a
caller-visible effect, but may not be removed from the function itself. This may e.g.
be used for effects that last only for the scope of the current function.
"""
const EFFECT_FREE_GLOBALLY = 0x03
# :inaccessiblememonly bits
const INACCESSIBLEMEM_OR_ARGMEMONLY = 0x01 << 1
# :noub bits
const NOUB_IF_NOINBOUNDS = 0x01 << 1
# :nonoverlayed bits
const CONSISTENT_OVERLAY = 0x01 << 1
const EFFECTS_TOTAL = Effects(ALWAYS_TRUE, ALWAYS_TRUE, true, true, true, ALWAYS_TRUE, ALWAYS_TRUE, ALWAYS_TRUE, true)
const EFFECTS_THROWS = Effects(ALWAYS_TRUE, ALWAYS_TRUE, false, true, true, ALWAYS_TRUE, ALWAYS_TRUE, ALWAYS_TRUE, true)
const EFFECTS_UNKNOWN = Effects(ALWAYS_FALSE, ALWAYS_FALSE, false, false, false, ALWAYS_FALSE, ALWAYS_FALSE, ALWAYS_TRUE, false) # unknown mostly, but it's not overlayed at least (e.g. it's not a call)
function Effects(effects::Effects=Effects(
ALWAYS_FALSE, ALWAYS_FALSE, false, false, false, ALWAYS_FALSE, ALWAYS_FALSE, ALWAYS_FALSE, false);
consistent::UInt8 = effects.consistent,
effect_free::UInt8 = effects.effect_free,
nothrow::Bool = effects.nothrow,
terminates::Bool = effects.terminates,
notaskstate::Bool = effects.notaskstate,
inaccessiblememonly::UInt8 = effects.inaccessiblememonly,
noub::UInt8 = effects.noub,
nonoverlayed::UInt8 = effects.nonoverlayed,
nortcall::Bool = effects.nortcall)
return Effects(
consistent,
effect_free,
nothrow,
terminates,
notaskstate,
inaccessiblememonly,
noub,
nonoverlayed,
nortcall)
end
function is_better_effects(new::Effects, old::Effects)
any_improved = false
if new.consistent == ALWAYS_TRUE
any_improved |= old.consistent != ALWAYS_TRUE
else
if !iszero(new.consistent & CONSISTENT_IF_NOTRETURNED)
old.consistent == ALWAYS_TRUE && return false
any_improved |= iszero(old.consistent & CONSISTENT_IF_NOTRETURNED)
elseif !iszero(new.consistent & CONSISTENT_IF_INACCESSIBLEMEMONLY)
old.consistent == ALWAYS_TRUE && return false
any_improved |= iszero(old.consistent & CONSISTENT_IF_INACCESSIBLEMEMONLY)
else
return false
end
end
if new.effect_free == ALWAYS_TRUE
any_improved |= old.effect_free != ALWAYS_TRUE
elseif new.effect_free == EFFECT_FREE_IF_INACCESSIBLEMEMONLY
old.effect_free == ALWAYS_TRUE && return false
any_improved |= old.effect_free != EFFECT_FREE_IF_INACCESSIBLEMEMONLY
elseif new.effect_free != old.effect_free
return false
end
if new.nothrow
any_improved |= !old.nothrow
elseif new.nothrow != old.nothrow
return false
end
if new.terminates
any_improved |= !old.terminates
elseif new.terminates != old.terminates
return false
end
if new.notaskstate
any_improved |= !old.notaskstate
elseif new.notaskstate != old.notaskstate
return false
end
if new.inaccessiblememonly == ALWAYS_TRUE
any_improved |= old.inaccessiblememonly != ALWAYS_TRUE
elseif new.inaccessiblememonly == INACCESSIBLEMEM_OR_ARGMEMONLY
old.inaccessiblememonly == ALWAYS_TRUE && return false
any_improved |= old.inaccessiblememonly != INACCESSIBLEMEM_OR_ARGMEMONLY
elseif new.inaccessiblememonly != old.inaccessiblememonly
return false
end
if new.noub == ALWAYS_TRUE
any_improved |= old.noub != ALWAYS_TRUE
elseif new.noub == NOUB_IF_NOINBOUNDS
old.noub == ALWAYS_TRUE && return false
any_improved |= old.noub != NOUB_IF_NOINBOUNDS
elseif new.noub != old.noub
return false
end
if new.nonoverlayed == ALWAYS_TRUE
any_improved |= old.nonoverlayed != ALWAYS_TRUE
elseif new.nonoverlayed == CONSISTENT_OVERLAY
old.nonoverlayed == ALWAYS_TRUE && return false
any_improved |= old.nonoverlayed != CONSISTENT_OVERLAY
elseif new.nonoverlayed != old.nonoverlayed
return false
end
if new.nortcall
any_improved |= !old.nortcall
elseif new.nortcall != old.nortcall
return false
end
return any_improved
end
function merge_effects(old::Effects, new::Effects)
return Effects(
merge_effectbits(old.consistent, new.consistent),
merge_effectbits(old.effect_free, new.effect_free),
merge_effectbits(old.nothrow, new.nothrow),
merge_effectbits(old.terminates, new.terminates),
merge_effectbits(old.notaskstate, new.notaskstate),
merge_effectbits(old.inaccessiblememonly, new.inaccessiblememonly),
merge_effectbits(old.noub, new.noub),
merge_effectbits(old.nonoverlayed, new.nonoverlayed),
merge_effectbits(old.nortcall, new.nortcall))
end
function merge_effectbits(old::UInt8, new::UInt8)
if old === ALWAYS_FALSE || new === ALWAYS_FALSE
return ALWAYS_FALSE
end
return old | new
end
merge_effectbits(old::Bool, new::Bool) = old & new
is_consistent(effects::Effects) = effects.consistent === ALWAYS_TRUE
is_effect_free(effects::Effects) = effects.effect_free === ALWAYS_TRUE
is_nothrow(effects::Effects) = effects.nothrow
is_terminates(effects::Effects) = effects.terminates
is_notaskstate(effects::Effects) = effects.notaskstate
is_inaccessiblememonly(effects::Effects) = effects.inaccessiblememonly === ALWAYS_TRUE
is_noub(effects::Effects) = effects.noub === ALWAYS_TRUE
is_noub_if_noinbounds(effects::Effects) = effects.noub === NOUB_IF_NOINBOUNDS
is_nonoverlayed(effects::Effects) = effects.nonoverlayed === ALWAYS_TRUE
is_nortcall(effects::Effects) = effects.nortcall
# implies `is_notaskstate` & `is_inaccessiblememonly`, but not explicitly checked here
is_foldable(effects::Effects, check_rtcall::Bool=false) =
is_consistent(effects) &&
(is_noub(effects) || is_noub_if_noinbounds(effects)) &&
is_effect_free(effects) &&
is_terminates(effects) &&
(!check_rtcall || is_nortcall(effects))
is_foldable_nothrow(effects::Effects, check_rtcall::Bool=false) =
is_foldable(effects, check_rtcall) &&
is_nothrow(effects)
# TODO add `is_noub` here?
is_removable_if_unused(effects::Effects) =
is_effect_free(effects) &&
is_terminates(effects) &&
is_nothrow(effects)
is_finalizer_inlineable(effects::Effects) =
is_nothrow(effects) &&
is_notaskstate(effects)
is_consistent_if_notreturned(effects::Effects) = !iszero(effects.consistent & CONSISTENT_IF_NOTRETURNED)
is_consistent_if_inaccessiblememonly(effects::Effects) = !iszero(effects.consistent & CONSISTENT_IF_INACCESSIBLEMEMONLY)
is_effect_free_if_inaccessiblememonly(effects::Effects) = !iszero(effects.effect_free & EFFECT_FREE_IF_INACCESSIBLEMEMONLY)
is_inaccessiblemem_or_argmemonly(effects::Effects) = effects.inaccessiblememonly === INACCESSIBLEMEM_OR_ARGMEMONLY
is_consistent_overlay(effects::Effects) = effects.nonoverlayed === CONSISTENT_OVERLAY
# (sync this with codegen.cpp and staticdata.c effects_foldable functions)
function encode_effects(e::Effects)
return ((e.consistent % UInt32) << 0) |
((e.effect_free % UInt32) << 3) |
((e.nothrow % UInt32) << 5) |
((e.terminates % UInt32) << 6) |
((e.notaskstate % UInt32) << 7) |
((e.inaccessiblememonly % UInt32) << 8) |
((e.noub % UInt32) << 10) |
((e.nonoverlayed % UInt32) << 12) |
((e.nortcall % UInt32) << 14)
end
function decode_effects(e::UInt32)
return Effects(
UInt8((e >> 0) & 0x07),
UInt8((e >> 3) & 0x03),
Bool((e >> 5) & 0x01),
Bool((e >> 6) & 0x01),
Bool((e >> 7) & 0x01),
UInt8((e >> 8) & 0x03),
UInt8((e >> 10) & 0x03),
UInt8((e >> 12) & 0x03),
Bool((e >> 14) & 0x01))
end
decode_statement_effects_override(ssaflag::UInt32) =
decode_effects_override(UInt16((ssaflag >> NUM_IR_FLAGS) & (1 << NUM_EFFECTS_OVERRIDES - 1)))
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