Official code release for 3DV 2021 paper Human Performance Capture from Monocular Video in the Wild
DirectX 12 .NET game engine
A demo that I created for my Master thesis that demonstrates a rendering technique called Volume Tiled Forward Shading. This technique is based on Tiled and Clustered Forward Shading (Olsson, 2012)
This repository is intended to be used as a code repository for learning DirectX 12.
Official code release for 3DV 2021 paper Human Performance Capture from Monocular Video in the Wild
最近更新: 2个月前A demo that I created for my Master thesis that demonstrates a rendering technique called Volume Tiled Forward Shading. This technique is based on ...
最近更新: 2个月前A CMake toolchain file for iOS, macOS, watchOS & tvOS C/C++/Obj-C++ development
最近更新: 2个月前This repository is intended to be used as a code repository for learning DirectX 12.
最近更新: 2个月前Open source audio fingerprinting in .NET. An efficient algorithm for acoustic fingerprinting written purely in C#.
最近更新: 2个月前Microsoft's managed implementation of System.Net.WebSockets.ClientWebSocket tweaked for use on Windows 7 and .NET 4.5
最近更新: 2个月前A small utility to signal a Windows application that the current user session is ending. For debugging restart problems in applications.
最近更新: 2个月前Doom 3 BFG Edition with soft shadows, cleaned up source, Linux and 64 bit Support
最近更新: 2个月前