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UIMENU_BUTTON_HEIGHT = 16;
UIMENU_BUTTON_WIDTH = 104;
UIMENU_BORDER_HEIGHT = 12;
UIMENU_BORDER_WIDTH = 12;
UIMENU_NUMBUTTONS = 32;
UIMENU_TIMEOUT = 2.0;
function UIMenu_Initialize(self)
self.numButtons = 0;
self.subMenu = "";
local name = self:GetName();
for i = 1, UIMENU_NUMBUTTONS, 1 do
local button = _G[name.."Button"..i];
button:SetWidth(UIMENU_BUTTON_WIDTH);
button:SetHeight(UIMENU_BUTTON_HEIGHT);
button:Hide();
local shortcutString = _G[button:GetName().."ShortcutText"];
shortcutString:Hide();
end
self:SetWidth(UIMENU_BUTTON_WIDTH + (UIMENU_BORDER_WIDTH * 2));
self:SetHeight(UIMENU_BORDER_HEIGHT * 2);
end
function UIMenu_OnShow(self)
self.timeleft = UIMENU_TIMEOUT;
self.counting = 0;
end
function UIMenu_AddButton(self, text, shortcut, func, nested, value)
local id = self.numButtons + 1;
if ( id > UIMENU_NUMBUTTONS ) then
message("Too many buttons in UIMenu: "..self:GetName());
return;
end
self.numButtons = id;
local button = _G[self:GetName().."Button"..id];
if ( text ) then
button:SetText(text);
end
button.func = func;
button.nested = nested;
button.value = value;
button:Show();
if ( shortcut ) then
local shortcutString = _G[button:GetName().."ShortcutText"];
shortcutString:SetText(shortcut);
shortcutString:Show();
end
self:SetHeight((id * UIMENU_BUTTON_HEIGHT) + (UIMENU_BORDER_HEIGHT * 2));
end
function UIMenu_OnUpdate(self, elapsed)
if ( self.counting == 1 ) then
local timeleft = self.timeleft - elapsed;
if ( timeleft <= 0 ) then
self:Hide();
return;
end
self.timeleft = timeleft;
end
end
function UIMenuButton_OnLoad(self)
self:SetPoint("TOP", self:GetParent(), "TOP", 0, -((self:GetID() - 1) * UIMENU_BUTTON_HEIGHT) - UIMENU_BORDER_HEIGHT);
end
function UIMenuButton_OnClick(self)
local func = self.func;
if ( func ) then
func(self);
end
self:GetParent():Hide();
PlaySound(SOUNDKIT.U_CHAT_SCROLL_BUTTON);
end
function UIMenu_StartCounting(menu)
menu.counting = 1;
if ( menu.onlyAutoHideSelf ) then
return;
end
local parentName = menu.parentMenu;
if ( parentName ) then
UIMenu_StartCounting(_G[parentName]);
end
end
function UIMenu_StopCounting(menu)
menu.counting = 0;
menu.timeleft = UIMENU_TIMEOUT;
local parentName = menu.parentMenu;
if ( parentName ) then
UIMenu_StopCounting(_G[parentName]);
end
end
function UIMenuButton_OnEnter(self)
local nested = self.nested;
if ( nested ) then
local menu = _G[nested];
if ( not menu:IsShown() ) then
local oldMenu = _G[self:GetParent().subMenu];
if ( oldMenu ) then
oldMenu:Hide();
end
self:GetParent().subMenu = nested;
menu:ClearAllPoints();
menu:SetPoint("BOTTOMLEFT", self, "BOTTOMRIGHT", 10, -12);
menu:Show();
if ( menu:GetRight() and menu:GetRight() > GetScreenWidth() ) then
-- flip the menu's anchor if it is running off the screen
menu:ClearAllPoints();
menu:SetPoint("BOTTOMRIGHT", self, "BOTTOMLEFT", -10, -12);
end
end
UIMenu_StopCounting(menu);
else
UIMenu_StopCounting(self:GetParent());
end
end
function UIMenuButton_OnLeave(self)
UIMenu_StartCounting(self:GetParent());
local nested = self.nested;
if ( nested ) then
UIMenu_StartCounting(_G[nested]);
end
end
function UIMenu_AutoSize(frame)
if ( UIMenu_GetNumButtons(frame) == 0 ) then
return;
end
local button, buttonName, shortcutText;
local name = frame:GetName();
local width;
local maxWidth = 0;
for i=1, UIMENU_NUMBUTTONS do
buttonName = name.."Button"..i
button = _G[buttonName];
if ( button:IsShown() ) then
width = button:GetTextWidth();
shortcutText = _G[buttonName.."ShortcutText"];
if ( shortcutText:GetText() ~= "" ) then
width = width + shortcutText:GetWidth();
end
-- Add padding
width = width + 20;
if ( width > maxWidth ) then
maxWidth = width;
end
end
end
for i=1, UIMENU_NUMBUTTONS do
_G[name.."Button"..i]:SetWidth(maxWidth);
end
frame:SetWidth(maxWidth + (UIMENU_BORDER_WIDTH * 2));
end
function UIMenu_FinishInitializing(frame)
if ( UIMenu_GetNumButtons(frame) == 0 ) then
return false;
end
UIMenu_AutoSize(frame);
return true;
end
function UIMenu_GetNumButtons(frame)
if ( not frame.numButtons ) then
return 0;
end
return frame.numButtons;
end
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