1 Star 1 Fork 3

obullxl/Python禅师

加入 Gitee
与超过 1400万 开发者一起发现、参与优秀开源项目,私有仓库也完全免费 :)
免费加入
文件
克隆/下载
Python贪吃蛇-小游戏.py 5.63 KB
一键复制 编辑 原始数据 按行查看 历史
obullxl 提交于 2024-05-25 12:06 +08:00 . Python贪吃蛇-小游戏
import random
import pygame
# 初始化pygame
pygame.init()
# 设置窗口大小
SCREEN_WIDTH = 640
SCREEN_HEIGHT = 480
SCREEN = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.display.set_caption('老牛同学:贪吃蛇')
# 游戏屏幕字体
SCORE_FONT = pygame.font.Font('./fonts/simsun.ttf', 25)
RESULT_FONT = pygame.font.Font('./fonts/simsun.ttf', 25)
# 颜色设置
BLACK = (0, 0, 0) # 黑色(屏幕颜色)
WHITE = (255, 255, 255) # 白色(得分颜色)
GREEN = (0, 255, 0) # 绿色(蛇的颜色)
RED = (255, 0, 0) # 红色(食物的颜色,游戏结果颜色)
# 蛇区块大小(正方形)和游动速度
SNAKE_BLOCK = 10
SNAKE_SPEED = 8
def draw_score(score):
"""绘制当前分数"""
score_text = SCORE_FONT.render("总分数:" + str(score), True, WHITE)
score_rect = score_text.get_rect(center=(SCREEN_WIDTH // 2, 20))
SCREEN.blit(score_text, score_rect)
def draw_snake(snake_list):
"""绘制蛇的身体"""
for x in snake_list:
pygame.draw.rect(SCREEN, GREEN, [x[0], x[1], SNAKE_BLOCK, SNAKE_BLOCK])
def food_position():
"""随机计算食物坐标"""
x_food = round(random.randrange(0, SCREEN_WIDTH - SNAKE_BLOCK, SNAKE_BLOCK))
y_food = round(random.randrange(0, SCREEN_HEIGHT - SNAKE_BLOCK, SNAKE_BLOCK))
return x_food, y_food
def draw_result(snake_length):
"""绘制游戏结果"""
# 在屏幕中央显示文本
game_over_text = RESULT_FONT.render('游戏结束', True, RED)
game_over_rect = game_over_text.get_rect(center=(SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2 - 50))
SCREEN.blit(game_over_text, game_over_rect)
# 显示最终得分文本
final_score_text = RESULT_FONT.render(f'总得分: {snake_length - 1}', True, RED)
final_score_rect = final_score_text.get_rect(center=(SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2))
SCREEN.blit(final_score_text, final_score_rect)
# 显示重新开始游戏的提示文本
restart_text = RESULT_FONT.render('按`Q`退出游戏,按`C`重新开始游戏', True, RED)
restart_rect = restart_text.get_rect(center=(SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2 + 50))
SCREEN.blit(restart_text, restart_rect)
def game_loop():
"""游戏主循环函数"""
game_over = False # 退出游戏
game_close = False # 单次游戏结束
# 初始化蛇的坐标和坐标增量
x1 = SCREEN_WIDTH / 2
y1 = SCREEN_HEIGHT / 2
x1_change = 0
y1_change = 0
# 蛇的身体列表,初始长度为1
snake_list = []
snake_length = 1
# 随机生成食物的位置
x_food, y_food = food_position()
while not game_over:
# 如果游戏结束但未选择退出或重玩,则进入此循环
while game_close:
# 清空屏幕,准备下一轮绘制
SCREEN.fill(BLACK)
draw_result(snake_length)
pygame.display.update() # 刷新屏幕
# 等待按键
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_q:
game_over = True # 退出游戏
game_close = False
if event.key == pygame.K_c:
game_loop() # 重新开始游戏
# 处理键盘事件,改变蛇的移动方向
for event in pygame.event.get():
if event.type == pygame.QUIT:
game_over = True # 退出游戏
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
# 左:X坐标减少1个区块,Y坐标不变
x1_change = -1
y1_change = 0
elif event.key == pygame.K_RIGHT:
# 右:X坐标增加1个区块,Y坐标不变
x1_change = 1
y1_change = 0
elif event.key == pygame.K_UP:
# 上:X坐标不变,Y坐标减少1个区块
x1_change = 0
y1_change = -1
elif event.key == pygame.K_DOWN:
# 下:X坐标不变,Y坐标增加1个区块
x1_change = 0
y1_change = 1
# 退出游戏
if game_over:
break
# 检测蛇是否触墙
if x1 >= SCREEN_WIDTH or x1 < 0 or y1 >= SCREEN_HEIGHT or y1 < 0:
game_close = True
# 更新蛇的位置
x1 += x1_change * SNAKE_BLOCK
y1 += y1_change * SNAKE_BLOCK
# 清空屏幕,准备下一轮绘制
SCREEN.fill(BLACK)
# 画食物
pygame.draw.rect(SCREEN, RED, [x_food, y_food, SNAKE_BLOCK, SNAKE_BLOCK])
# 新的蛇头位置,同时删除最后蛇尾区块,以保持蛇的总长度不变
snake_head = [x1, y1]
snake_list.append(snake_head)
if len(snake_list) > snake_length:
del snake_list[0] # 删除蛇尾
# 检查蛇头是否碰到蛇的身体
for x in snake_list[:-1]:
if x == snake_head:
game_close = True
# 绘制蛇
draw_snake(snake_list)
# 绘制得分
draw_score(snake_length - 1)
# 刷新屏幕
pygame.display.update()
# 检查蛇头是否碰到食物,若碰到则增加长度并重新生成食物
if x1 == x_food and y1 == y_food:
x_food, y_food = food_position()
snake_length += 1
# 控制游戏帧率
clock = pygame.time.Clock()
clock.tick(SNAKE_SPEED)
# 游戏结束时清理pygame环境
pygame.quit()
quit()
# 开始游戏
if __name__ == '__main__':
game_loop()
Loading...
马建仓 AI 助手
尝试更多
代码解读
代码找茬
代码优化
Python
1
https://gitee.com/obullxl/PythonCS.git
git@gitee.com:obullxl/PythonCS.git
obullxl
PythonCS
Python禅师
master

搜索帮助