代码拉取完成,页面将自动刷新
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{D45F6356-E070-CB71-8261-EA14F86B5EA1}</ProjectGuid>
<OutputType>Library</OutputType>
<AssemblyName>Assembly-CSharp</AssemblyName>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<TargetFrameworkIdentifier>.NETFramework</TargetFrameworkIdentifier>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<TargetFrameworkProfile>Unity Subset v3.5</TargetFrameworkProfile>
<CompilerResponseFile></CompilerResponseFile>
<UnityProjectType>Game:1</UnityProjectType>
<UnityBuildTarget>StandaloneWindows:5</UnityBuildTarget>
<UnityVersion>5.3.4f1</UnityVersion>
<RootNamespace></RootNamespace>
<LangVersion>4</LangVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\UnityVS_bin\Debug\</OutputPath>
<IntermediateOutputPath>Temp\UnityVS_obj\Debug\</IntermediateOutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<DefineConstants>DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_3_4;UNITY_5_3;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_SPRITE_POLYGON;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_LOCALIZATION;ENABLE_ANDROID_ATLAS_ETC1_COMPRESSION;ENABLE_EDITOR_TESTS_RUNNER;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_LOG_MIXED_STACKTRACE;ENABLE_UNITYWEBREQUEST;ENABLE_EVENT_QUEUE;ENABLE_CLUSTERINPUT;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;UNITY_TEAM_LICENSE;UNITY_PRO_LICENSE</DefineConstants>
<AllowUnsafeBlocks>false</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\UnityVS_bin\Release\</OutputPath>
<IntermediateOutputPath>Temp\UnityVS_obj\Release\</IntermediateOutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<DefineConstants>TRACE;UNITY_5_3_OR_NEWER;UNITY_5_3_4;UNITY_5_3;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_SPRITE_POLYGON;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_LOCALIZATION;ENABLE_ANDROID_ATLAS_ETC1_COMPRESSION;ENABLE_EDITOR_TESTS_RUNNER;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_LOG_MIXED_STACKTRACE;ENABLE_UNITYWEBREQUEST;ENABLE_EVENT_QUEUE;ENABLE_CLUSTERINPUT;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;UNITY_TEAM_LICENSE;UNITY_PRO_LICENSE</DefineConstants>
<AllowUnsafeBlocks>false</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<Reference Include="mscorlib" />
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="Boo.Lang" />
<Reference Include="UnityScript.Lang" />
<Reference Include="System.Runtime.Serialization" />
<Reference Include="System.Xml.Linq" />
<Reference Include="UnityEngine">
<HintPath>Library\UnityAssemblies\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>Library\UnityAssemblies\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Networking">
<HintPath>Library\UnityAssemblies\UnityEngine.Networking.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>Library\UnityAssemblies\UnityEditor.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.iOS.Extensions.Xcode">
<HintPath>Library\UnityAssemblies\UnityEditor.iOS.Extensions.Xcode.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.iOS.Extensions.Common">
<HintPath>Library\UnityAssemblies\UnityEditor.iOS.Extensions.Common.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="fog-of-war.Plugins.csproj">
<Project>{91C92638-A711-98DF-8D6B-73AF68D5170A}</Project>
<Name>fog-of-war.Plugins</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\DemoScence\Done\DoneScripts\DoneCameraMovement.cs" />
<Compile Include="Assets\DemoScence\Done\DoneScripts\DonePlayerMovement.cs" />
<Compile Include="Assets\Scripts\FogOfWar\FOWSystem.cs" />
<Compile Include="Assets\Scripts\FogOfWar\Logic\FOWLogic.cs" />
<Compile Include="Assets\Scripts\FogOfWar\Render\FOWRender.cs" />
<Compile Include="Assets\Scripts\FogOfWar\Render\MapFOWRender.cs" />
<Compile Include="Assets\Scripts\FogOfWar\Render\MiniMapFOWRender.cs" />
<Compile Include="Assets\Scripts\FogOfWar\Revealer\FOWCharactorRevealer.cs" />
<Compile Include="Assets\Scripts\FogOfWar\Revealer\FOWRevealer.cs" />
<Compile Include="Assets\Scripts\FogOfWar\Revealer\FOWTempRevealer.cs" />
<Compile Include="Assets\Scripts\FogOfWar\Revealer\IFOWRevealer.cs" />
<Compile Include="Assets\Scripts\TestFOW.cs" />
<Compile Include="Assets\Scripts\UIFOWDebug.cs" />
<Compile Include="Assets\Scripts\message\CallBack.cs" />
<Compile Include="Assets\Scripts\message\Message.cs" />
<Compile Include="Assets\Scripts\message\MessageName.cs" />
<Compile Include="Assets\Scripts\pool\ClassObjPoolBase.cs" />
<Compile Include="Assets\Scripts\pool\ClassObjPoolT.cs" />
<Compile Include="Assets\Scripts\pool\PooledClassObject.cs" />
<Compile Include="Assets\Scripts\singleton\MonoSingleton.cs" />
<Compile Include="Assets\Scripts\singleton\Singleton.cs" />
</ItemGroup>
<ItemGroup>
<None Include="Assets\Plugins\NGUI\ReadMe - 3.11.1.txt" />
<None Include="Assets\Plugins\NGUI\ReadMe - 3.7.0.txt" />
<None Include="Assets\Plugins\NGUI\Resources\Shaders\Unlit - Premultiplied Colored (TextureClip).shader" />
<None Include="Assets\Plugins\NGUI\Resources\Shaders\Unlit - Premultiplied Colored 1.shader" />
<None Include="Assets\Plugins\NGUI\Resources\Shaders\Unlit - Premultiplied Colored 2.shader" />
<None Include="Assets\Plugins\NGUI\Resources\Shaders\Unlit - Premultiplied Colored 3.shader" />
<None Include="Assets\Plugins\NGUI\Resources\Shaders\Unlit - Premultiplied Colored.shader" />
<None Include="Assets\Plugins\NGUI\Resources\Shaders\Unlit - Text (TextureClip).shader" />
<None Include="Assets\Plugins\NGUI\Resources\Shaders\Unlit - Text 1.shader" />
<None Include="Assets\Plugins\NGUI\Resources\Shaders\Unlit - Text 2.shader" />
<None Include="Assets\Plugins\NGUI\Resources\Shaders\Unlit - Text 3.shader" />
<None Include="Assets\Plugins\NGUI\Resources\Shaders\Unlit - Text.shader" />
<None Include="Assets\Plugins\NGUI\Resources\Shaders\Unlit - Transparent Colored (Packed) (TextureClip).shader" />
<None Include="Assets\Plugins\NGUI\Resources\Shaders\Unlit - Transparent Colored (TextureClip).shader" />
<None Include="Assets\Plugins\NGUI\Resources\Shaders\Unlit - Transparent Colored 1.shader" />
<None Include="Assets\Plugins\NGUI\Resources\Shaders\Unlit - Transparent Colored 2.shader" />
<None Include="Assets\Plugins\NGUI\Resources\Shaders\Unlit - Transparent Colored 3.shader" />
<None Include="Assets\Plugins\NGUI\Resources\Shaders\Unlit - Transparent Colored.shader" />
<None Include="Assets\Plugins\NGUI\Resources\Shaders\Unlit - Transparent Masked 1.shader" />
<None Include="Assets\Plugins\NGUI\Resources\Shaders\Unlit - Transparent Masked 2.shader" />
<None Include="Assets\Plugins\NGUI\Resources\Shaders\Unlit - Transparent Masked 3.shader" />
<None Include="Assets\Plugins\NGUI\Resources\Shaders\Unlit - Transparent Masked.shader" />
<None Include="Assets\Plugins\NGUI\Resources\Shaders\Unlit - Transparent Packed 1.shader" />
<None Include="Assets\Plugins\NGUI\Resources\Shaders\Unlit - Transparent Packed 2.shader" />
<None Include="Assets\Plugins\NGUI\Resources\Shaders\Unlit - Transparent Packed 3.shader" />
<None Include="Assets\Plugins\NGUI\Resources\Shaders\Unlit - Transparent Packed.shader" />
<None Include="Assets\Resources\Shader\FOWRender.shader" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Target Name="GenerateTargetFrameworkMonikerAttribute" />
</Project>
此处可能存在不合适展示的内容,页面不予展示。您可通过相关编辑功能自查并修改。
如您确认内容无涉及 不当用语 / 纯广告导流 / 暴力 / 低俗色情 / 侵权 / 盗版 / 虚假 / 无价值内容或违法国家有关法律法规的内容,可点击提交进行申诉,我们将尽快为您处理。