NativeWindow是本地平台化窗口,表示图形队列的生产者端。开发者可以通过NativeWindow
接口进行申请和提交Buffer
,配置Buffer
属性信息。
针对NativeWindow,常见的开发场景如下:
NativeWindow
提供的Native API接口申请图形Buffer
,并将生产图形内容写入图形Buffer
,最终提交Buffer
到图形队列。eglswapbuffer
接口时,进行申请和提交Buffer
。接口名 | 描述 |
---|---|
OH_NativeWindow_NativeWindowRequestBuffer (OHNativeWindow *window, OHNativeWindowBuffer **buffer, int *fenceFd) | 通过OHNativeWindow对象申请一块OHNativeWindowBuffer,用以内容生产。 |
OH_NativeWindow_NativeWindowFlushBuffer (OHNativeWindow *window, OHNativeWindowBuffer *buffer, int fenceFd, Region region) | 通过OHNativeWindow将生产好内容的OHNativeWindowBuffer放回到Buffer队列中,用以内容消费。 |
OH_NativeWindow_NativeWindowHandleOpt (OHNativeWindow *window, int code,...) | 设置/获取OHNativeWindow的属性,包括设置/获取宽高、内容格式等。 |
详细的接口说明请参考native_window。
以下步骤描述了如何使用NativeWindow
提供的Native API接口,申请图形Buffer
,并将生产图形内容写入图形Buffer
后,最终提交Buffer
到图形队列。
添加动态链接库
CMakeLists.txt中添加以下lib。
libace_ndk.z.so
libnative_window.so
头文件
#include <sys/poll.h>
#include <sys/mman.h>
#include <unistd.h>
#include <ace/xcomponent/native_interface_xcomponent.h>
#include <native_window/external_window.h>
获取OHNativeWindow实例。
可在OH_NativeXComponent_Callback
提供的接口中获取OHNativeWindow,下面提供一份代码示例。XComponent模块的具体使用方法请参考XComponent开发指导。
在xxx.ets中添加一个XComponent组件。
XComponent({ id: 'xcomponentId', type: XComponentType.SURFACE, libraryname: 'entry'})
.width(360)
.height(360)
在 native c++ 层获取 NativeXComponent。
napi_value exportInstance = nullptr;
// 用来解析出被wrap了NativeXComponent指针的属性
napi_get_named_property(env, exports, OH_NATIVE_XCOMPONENT_OBJ, &exportInstance);
OH_NativeXComponent *nativeXComponent = nullptr;
// 通过napi_unwrap接口,解析出NativeXComponent的实例指针
napi_unwrap(env, exportInstance, reinterpret_cast<void**>(&nativeXComponent));
// 获取XComponentId
char idStr[OH_XCOMPONENT_ID_LEN_MAX + 1] = {};
uint64_t idSize = OH_XCOMPONENT_ID_LEN_MAX + 1;
OH_NativeXComponent_GetXComponentId(nativeXComponent, idStr, &idSize);
定义 OH_NativeXComponent_Callback。
// 定义回调函数
void OnSurfaceCreatedCB(OH_NativeXComponent* component, void* window)
{
// 可获取 OHNativeWindow 实例
OHNativeWindow* nativeWindow = static_cast<OHNativeWindow*>(window);
// 此回调触发后,window默认引用计数会设置为1,若存在并发使用了window相关的接口和xcomponent析构的情况,
// 则需要通过OH_NativeWindow_NativeObjectReference和OH_NativeWindow_NativeObjectUnreference对window进行
// 手动引用计数加1和减1,防止xcomponent析构后,并发调用window相关接口触发野指针或空指针的崩溃。
}
void OnSurfaceChangedCB(OH_NativeXComponent* component, void* window)
{
// 可获取 OHNativeWindow 实例
OHNativeWindow* nativeWindow = static_cast<OHNativeWindow*>(window);
// ...
}
void OnSurfaceDestroyedCB(OH_NativeXComponent* component, void* window)
{
// 可获取 OHNativeWindow 实例
OHNativeWindow* nativeWindow = static_cast<OHNativeWindow*>(window);
// 此回调触发后,会将window进行引用计数减1的操作,当window的应用计数为0后,会触发window的析构,
// window析构后,不可再通过window进行接口调用,否则可能会触发野指针或空指针的崩溃。
}
void DispatchTouchEventCB(OH_NativeXComponent* component, void* window)
{
// 可获取 OHNativeWindow 实例
OHNativeWindow* nativeWindow = static_cast<OHNativeWindow*>(window);
// ...
}
// 初始化 OH_NativeXComponent_Callback
OH_NativeXComponent_Callback callback;
callback.OnSurfaceCreated = OnSurfaceCreatedCB;
callback.OnSurfaceChanged = OnSurfaceChangedCB;
callback.OnSurfaceDestroyed = OnSurfaceDestroyedCB;
callback.DispatchTouchEvent = DispatchTouchEventCB;
将OH_NativeXComponent_Callback 注册给 NativeXComponent。
// 注册回调函数
OH_NativeXComponent_RegisterCallback(nativeXComponent, &callback);
设置OHNativeWindowBuffer的属性。使用OH_NativeWindow_NativeWindowHandleOpt
设置OHNativeWindowBuffer
的属性。
// 设置 OHNativeWindowBuffer 的宽高
int32_t code = SET_BUFFER_GEOMETRY;
int32_t width = 0x100;
int32_t height = 0x100;
// 这里的nativeWindow是从上一步骤中的回调函数中获得的
int32_t ret = OH_NativeWindow_NativeWindowHandleOpt(nativeWindow, code, width, height);
从图形队列申请OHNativeWindowBuffer。
OHNativeWindowBuffer* buffer = nullptr;
int releaseFenceFd = -1;
// 通过 OH_NativeWindow_NativeWindowRequestBuffer 获取 OHNativeWindowBuffer 实例
ret = OH_NativeWindow_NativeWindowRequestBuffer(nativeWindow, &buffer, &releaseFenceFd);
if (ret != 0 || buffer == nullptr) {
return;
}
// 通过 OH_NativeWindow_GetBufferHandleFromNative 获取 buffer 的 handle
BufferHandle* bufferHandle = OH_NativeWindow_GetBufferHandleFromNative(buffer);
内存映射mmap。
#include <sys/mman.h>
// 使用内存映射函数mmap将bufferHandle对应的共享内存映射到用户空间,可以通过映射出来的虚拟地址向bufferHandle中写入图像数据
// bufferHandle->virAddr是bufferHandle在共享内存中的起始地址,bufferHandle->size是bufferHandle在共享内存中的内存占用大小
void* mappedAddr = mmap(bufferHandle->virAddr, bufferHandle->size, PROT_READ | PROT_WRITE, MAP_SHARED, bufferHandle->fd, 0);
if (mappedAddr == MAP_FAILED) {
// mmap failed
}
将生产的内容写入OHNativeWindowBuffer,在这之前需要等待releaseFenceFd可用(注意releaseFenceFd不等于-1才需要调用poll)。如果没有等待releaseFenceFd事件的数据可用(POLLIN),则可能造成花屏、裂屏、HEBC(High Efficiency Bandwidth Compression,高效带宽压缩) fault等问题。releaseFenceFd是消费者进程创建的一个文件句柄,代表消费者消费buffer完毕,buffer可读,生产者可以开始填充buffer内容。
int retCode = -1;
uint32_t timeout = 3000;
if (releaseFenceFd != -1) {
struct pollfd pollfds = {0};
pollfds.fd = releaseFenceFd;
pollfds.events = POLLIN;
do {
retCode = poll(&pollfds, 1, timeout);
} while (retCode == -1 && (errno == EINTR || errno == EAGAIN));
close(releaseFenceFd); // 防止fd泄漏
}
static uint32_t value = 0x00;
value++;
uint32_t *pixel = static_cast<uint32_t *>(mappedAddr); // 使用mmap获取到的地址来访问内存
for (uint32_t x = 0; x < width; x++) {
for (uint32_t y = 0; y < height; y++) {
*pixel++ = value;
}
}
提交OHNativeWindowBuffer到图形队列。请注意OH_NativeWindow_NativeWindowFlushBuffer接口的acquireFenceFd不可以和OH_NativeWindow_NativeWindowRequestBuffer接口获取的releaseFenceFd相同,acquireFenceFd可传入默认值-1。acquireFenceFd是生产者需要传入的文件句柄,消费者获取到buffer后可根据生产者传入的acquireFenceFd决定何时去渲染并上屏buffer内容。
// 设置刷新区域,如果Region中的Rect为nullptr,或者rectNumber为0,则认为OHNativeWindowBuffer全部有内容更改。
Region region{nullptr, 0};
int acquireFenceFd = -1;
// 通过OH_NativeWindow_NativeWindowFlushBuffer 提交给消费者使用,例如:显示在屏幕上。
OH_NativeWindow_NativeWindowFlushBuffer(nativeWindow, buffer, acquireFenceFd, region);
取消内存映射munmap。
// 内存使用完记得去掉内存映射
int result = munmap(mappedAddr, bufferHandle->size);
if (result == -1) {
// munmap failed
}
针对NativeWindow的开发,有以下相关实例可供参考:
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