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Rust provides a powerful macro system that allows metaprogramming. As you've
seen in previous chapters, macros look like functions, except that their name
ends with a bang !
, but instead of generating a function call, macros are
expanded into source code that gets compiled with the rest of the program.
However, unlike macros in C and other languages, Rust macros are expanded into
abstract syntax trees, rather than string preprocessing, so you don't get
unexpected precedence bugs.
Macros are created using the macro_rules!
macro.
// This is a simple macro named `say_hello`.
macro_rules! say_hello {
// `()` indicates that the macro takes no argument.
() => {
// The macro will expand into the contents of this block.
println!("Hello!");
};
}
fn main() {
// This call will expand into `println!("Hello");`
say_hello!()
}
So why are macros useful?
Don't repeat yourself. There are many cases where you may need similar functionality in multiple places but with different types. Often, writing a macro is a useful way to avoid repeating code. (More on this later)
Domain-specific languages. Macros allow you to define special syntax for a specific purpose. (More on this later)
Variadic interfaces. Sometimes you want to define an interface that takes a
variable number of arguments. An example is println!
which could take any
number of arguments, depending on the format string!. (More on this later)
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