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alelievr authored 2020-01-05 01:54 +08:00 . Removed useless inherited members
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<!DOCTYPE html>
<!--[if IE]><![endif]-->
<html>
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
<title>Class PinnedElementView
</title>
<meta name="viewport" content="width=device-width">
<meta name="title" content="Class PinnedElementView
">
<meta name="generator" content="docfx 2.48.0.0">
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<div id="sidetoc"></div>
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</div>
<div class="article row grid-right">
<div class="col-md-10">
<article class="content wrap" id="_content" data-uid="GraphProcessor.PinnedElementView">
<h1 id="GraphProcessor_PinnedElementView" data-uid="GraphProcessor.PinnedElementView" class="text-break">Class PinnedElementView
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">System.Object</span></div>
<div class="level1"><span class="xref">UnityEngine.UIElements.CallbackEventHandler</span></div>
<div class="level2"><span class="xref">UnityEngine.UIElements.Focusable</span></div>
<div class="level3"><span class="xref">UnityEngine.UIElements.VisualElement</span></div>
<div class="level4"><span class="xref">UnityEditor.Experimental.GraphView.GraphElement</span></div>
<div class="level5"><span class="xref">PinnedElementView</span></div>
<div class="level6"><a class="xref" href="GraphProcessor.ExposedParameterView.html">ExposedParameterView</a></div>
<div class="level6"><a class="xref" href="GraphProcessor.ProcessorView.html">ProcessorView</a></div>
</div>
<div classs="implements">
<h5>Implements</h5>
<div><span class="xref">UnityEngine.UIElements.IEventHandler</span></div>
<div><span class="xref">UnityEngine.UIElements.ITransform</span></div>
<div><span class="xref">UnityEngine.UIElements.Experimental.ITransitionAnimations</span></div>
<div><span class="xref">UnityEngine.UIElements.IExperimentalFeatures</span></div>
<div><span class="xref">UnityEngine.UIElements.IVisualElementScheduler</span></div>
<div><span class="xref">UnityEngine.UIElements.IResolvedStyle</span></div>
<div><span class="xref">UnityEditor.Experimental.GraphView.ISelectable</span></div>
</div>
<div class="inheritedMembers">
<h5>Inherited Members</h5>
<div>
<span class="xref">UnityEditor.Experimental.GraphView.GraphElement.ResetLayer()</span>
</div>
<div>
<span class="xref">UnityEditor.Experimental.GraphView.GraphElement.OnCustomStyleResolved(UnityEngine.UIElements.ICustomStyle)</span>
</div>
<div>
<span class="xref">UnityEditor.Experimental.GraphView.GraphElement.IsSelectable()</span>
</div>
<div>
<span class="xref">UnityEditor.Experimental.GraphView.GraphElement.IsMovable()</span>
</div>
<div>
<span class="xref">UnityEditor.Experimental.GraphView.GraphElement.IsResizable()</span>
</div>
<div>
<span class="xref">UnityEditor.Experimental.GraphView.GraphElement.IsDroppable()</span>
</div>
<div>
<span class="xref">UnityEditor.Experimental.GraphView.GraphElement.IsAscendable()</span>
</div>
<div>
<span class="xref">UnityEditor.Experimental.GraphView.GraphElement.IsRenamable()</span>
</div>
<div>
<span class="xref">UnityEditor.Experimental.GraphView.GraphElement.GetGlobalCenter()</span>
</div>
<div>
<span class="xref">UnityEditor.Experimental.GraphView.GraphElement.UpdatePresenterPosition()</span>
</div>
<div>
<span class="xref">UnityEditor.Experimental.GraphView.GraphElement.GetPosition()</span>
</div>
<div>
<span class="xref">UnityEditor.Experimental.GraphView.GraphElement.SetPosition(UnityEngine.Rect)</span>
</div>
<div>
<span class="xref">UnityEditor.Experimental.GraphView.GraphElement.OnSelected()</span>
</div>
<div>
<span class="xref">UnityEditor.Experimental.GraphView.GraphElement.OnUnselected()</span>
</div>
<div>
<span class="xref">UnityEditor.Experimental.GraphView.GraphElement.HitTest(UnityEngine.Vector2)</span>
</div>
<div>
<span class="xref">UnityEditor.Experimental.GraphView.GraphElement.Select(UnityEngine.UIElements.VisualElement, System.Boolean)</span>
</div>
<div>
<span class="xref">UnityEditor.Experimental.GraphView.GraphElement.Unselect(UnityEngine.UIElements.VisualElement)</span>
</div>
<div>
<span class="xref">UnityEditor.Experimental.GraphView.GraphElement.IsSelected(UnityEngine.UIElements.VisualElement)</span>
</div>
<div>
<span class="xref">UnityEditor.Experimental.GraphView.GraphElement.elementTypeColor</span>
</div>
<div>
<span class="xref">UnityEditor.Experimental.GraphView.GraphElement.layer</span>
</div>
<div>
<span class="xref">UnityEditor.Experimental.GraphView.GraphElement.capabilities</span>
</div>
<div>
<span class="xref">UnityEditor.Experimental.GraphView.GraphElement.selected</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.disabledUssClassName</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.ExecuteDefaultAction(UnityEngine.UIElements.EventBase)</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.Focus()</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.SendEvent(UnityEngine.UIElements.EventBase)</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.SetEnabledFromHierarchy(System.Boolean)</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.SetEnabled(System.Boolean)</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.MarkDirtyRepaint()</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.ContainsPoint(UnityEngine.Vector2)</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.Overlaps(UnityEngine.Rect)</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.DoMeasure(System.Single, UnityEngine.UIElements.VisualElement.MeasureMode, System.Single, UnityEngine.UIElements.VisualElement.MeasureMode)</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.ToString()</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.GetClasses()</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.ClearClassList()</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.AddToClassList(System.String)</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.RemoveFromClassList(System.String)</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.ToggleInClassList(System.String)</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.EnableInClassList(System.String, System.Boolean)</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.ClassListContains(System.String)</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.FindAncestorUserData()</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Single, System.Single, System.Int32, System.Action&lt;UnityEngine.UIElements.VisualElement, System.Single&gt;)</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.Rect, UnityEngine.Rect, System.Int32, System.Action&lt;UnityEngine.UIElements.VisualElement, UnityEngine.Rect&gt;)</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.Color, UnityEngine.Color, System.Int32, System.Action&lt;UnityEngine.UIElements.VisualElement, UnityEngine.Color&gt;)</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.Vector3, UnityEngine.Vector3, System.Int32, System.Action&lt;UnityEngine.UIElements.VisualElement, UnityEngine.Vector3&gt;)</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.Vector2, UnityEngine.Vector2, System.Int32, System.Action&lt;UnityEngine.UIElements.VisualElement, UnityEngine.Vector2&gt;)</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.Quaternion, UnityEngine.Quaternion, System.Int32, System.Action&lt;UnityEngine.UIElements.VisualElement, UnityEngine.Quaternion&gt;)</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.UIElements.Experimental.StyleValues, UnityEngine.UIElements.Experimental.StyleValues, System.Int32)</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Func&lt;UnityEngine.UIElements.VisualElement, System.Single&gt;, System.Single, System.Int32, System.Action&lt;UnityEngine.UIElements.VisualElement, System.Single&gt;)</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Func&lt;UnityEngine.UIElements.VisualElement, UnityEngine.Rect&gt;, UnityEngine.Rect, System.Int32, System.Action&lt;UnityEngine.UIElements.VisualElement, UnityEngine.Rect&gt;)</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Func&lt;UnityEngine.UIElements.VisualElement, UnityEngine.Color&gt;, UnityEngine.Color, System.Int32, System.Action&lt;UnityEngine.UIElements.VisualElement, UnityEngine.Color&gt;)</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Func&lt;UnityEngine.UIElements.VisualElement, UnityEngine.Vector3&gt;, UnityEngine.Vector3, System.Int32, System.Action&lt;UnityEngine.UIElements.VisualElement, UnityEngine.Vector3&gt;)</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Func&lt;UnityEngine.UIElements.VisualElement, UnityEngine.Vector2&gt;, UnityEngine.Vector2, System.Int32, System.Action&lt;UnityEngine.UIElements.VisualElement, UnityEngine.Vector2&gt;)</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Func&lt;UnityEngine.UIElements.VisualElement, UnityEngine.Quaternion&gt;, UnityEngine.Quaternion, System.Int32, System.Action&lt;UnityEngine.UIElements.VisualElement, UnityEngine.Quaternion&gt;)</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.UIElements.Experimental.StyleValues, System.Int32)</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Layout(UnityEngine.Rect, System.Int32)</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.TopLeft(UnityEngine.Vector2, System.Int32)</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Size(UnityEngine.Vector2, System.Int32)</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Scale(System.Single, System.Int32)</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Position(UnityEngine.Vector3, System.Int32)</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Rotation(UnityEngine.Quaternion, System.Int32)</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.Add(UnityEngine.UIElements.VisualElement)</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.Insert(System.Int32, UnityEngine.UIElements.VisualElement)</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.Remove(UnityEngine.UIElements.VisualElement)</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.RemoveAt(System.Int32)</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.Clear()</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.ElementAt(System.Int32)</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.IndexOf(UnityEngine.UIElements.VisualElement)</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.Children()</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.Sort(System.Comparison&lt;UnityEngine.UIElements.VisualElement&gt;)</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.BringToFront()</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.SendToBack()</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.PlaceBehind(UnityEngine.UIElements.VisualElement)</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.PlaceInFront(UnityEngine.UIElements.VisualElement)</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.RemoveFromHierarchy()</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.GetFirstOfType&lt;T&gt;()</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.GetFirstAncestorOfType&lt;T&gt;()</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.Contains(UnityEngine.UIElements.VisualElement)</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.FindCommonAncestor(UnityEngine.UIElements.VisualElement)</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IVisualElementScheduler.Execute(System.Action&lt;UnityEngine.UIElements.TimerState&gt;)</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IVisualElementScheduler.Execute(System.Action)</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.viewDataKey</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.userData</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.canGrabFocus</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.focusController</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.usageHints</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.transform</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.ITransform.position</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.ITransform.rotation</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.ITransform.scale</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.ITransform.matrix</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.layout</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.contentRect</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.paddingRect</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.worldBound</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.localBound</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.worldTransform</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.pickingMode</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.name</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.enabledInHierarchy</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.enabledSelf</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.visible</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.generateVisualContent</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.experimental</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IExperimentalFeatures.animation</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.hierarchy</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.cacheAsBitmap</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.parent</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.panel</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.contentContainer</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.Item[System.Int32]</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.childCount</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.schedule</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.style</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.customStyle</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.resolvedStyle</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.width</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.height</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.maxWidth</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.maxHeight</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.minWidth</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.minHeight</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.flexBasis</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.flexGrow</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.flexShrink</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.flexDirection</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.flexWrap</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.left</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.top</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.right</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.bottom</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.marginLeft</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.marginTop</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.marginRight</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.marginBottom</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.paddingLeft</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.paddingTop</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.paddingRight</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.paddingBottom</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.position</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.alignSelf</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unityTextAlign</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unityFontStyleAndWeight</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.fontSize</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.whiteSpace</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.color</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.backgroundColor</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderColor</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unityFont</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unityBackgroundScaleMode</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unityBackgroundImageTintColor</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.alignItems</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.alignContent</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.justifyContent</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderLeftColor</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderRightColor</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderTopColor</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderBottomColor</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderLeftWidth</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderRightWidth</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderTopWidth</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderBottomWidth</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderTopLeftRadius</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderTopRightRadius</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderBottomLeftRadius</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderBottomRightRadius</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unitySliceLeft</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unitySliceTop</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unitySliceRight</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unitySliceBottom</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.opacity</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.visibility</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.display</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.styleSheets</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.VisualElement.tooltip</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.Focusable.Blur()</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.Focusable.focusable</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.Focusable.tabIndex</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.Focusable.delegatesFocus</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.CallbackEventHandler.RegisterCallback&lt;TEventType&gt;(UnityEngine.UIElements.EventCallback&lt;TEventType&gt;, UnityEngine.UIElements.TrickleDown)</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.CallbackEventHandler.RegisterCallback&lt;TEventType, TUserArgsType&gt;(UnityEngine.UIElements.EventCallback&lt;TEventType, TUserArgsType&gt;, TUserArgsType, UnityEngine.UIElements.TrickleDown)</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.CallbackEventHandler.UnregisterCallback&lt;TEventType&gt;(UnityEngine.UIElements.EventCallback&lt;TEventType&gt;, UnityEngine.UIElements.TrickleDown)</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.CallbackEventHandler.UnregisterCallback&lt;TEventType, TUserArgsType&gt;(UnityEngine.UIElements.EventCallback&lt;TEventType, TUserArgsType&gt;, UnityEngine.UIElements.TrickleDown)</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.CallbackEventHandler.HandleEvent(UnityEngine.UIElements.EventBase)</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.CallbackEventHandler.HasTrickleDownHandlers()</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.CallbackEventHandler.HasBubbleUpHandlers()</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.CallbackEventHandler.ExecuteDefaultActionAtTarget(UnityEngine.UIElements.EventBase)</span>
</div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="GraphProcessor.html">GraphProcessor</a></h6>
<h6><strong>Assembly</strong>: com.alelievr.NodeGraphProcessor.Editor.dll</h6>
<h5 id="GraphProcessor_PinnedElementView_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public abstract class PinnedElementView : GraphElement, IEventHandler, ITransform, ITransitionAnimations, IExperimentalFeatures, IVisualElementScheduler, IResolvedStyle, ISelectable</code></pre>
</div>
<h3 id="constructors">Constructors
</h3>
<span class="small pull-right mobile-hide">
<span class="divider">|</span>
<a href="https://github.com/alelievr/NodeGraphProcessor/new/master/apiSpec/new?filename=GraphProcessor_PinnedElementView__ctor.md&amp;value=---%0Auid%3A%20GraphProcessor.PinnedElementView.%23ctor%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
</span>
<span class="small pull-right mobile-hide">
<a href="https://github.com/alelievr/NodeGraphProcessor/blob/master/Assets/com.alelievr.NodeGraphProcessor/Editor/Views/PinnedElementView.cs/#L63">View Source</a>
</span>
<a id="GraphProcessor_PinnedElementView__ctor_" data-uid="GraphProcessor.PinnedElementView.#ctor*"></a>
<h4 id="GraphProcessor_PinnedElementView__ctor" data-uid="GraphProcessor.PinnedElementView.#ctor">PinnedElementView()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public PinnedElementView()</code></pre>
</div>
<h3 id="fields">Fields
</h3>
<span class="small pull-right mobile-hide">
<span class="divider">|</span>
<a href="https://github.com/alelievr/NodeGraphProcessor/new/master/apiSpec/new?filename=GraphProcessor_PinnedElementView_content.md&amp;value=---%0Auid%3A%20GraphProcessor.PinnedElementView.content%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
</span>
<span class="small pull-right mobile-hide">
<a href="https://github.com/alelievr/NodeGraphProcessor/blob/master/Assets/com.alelievr.NodeGraphProcessor/Editor/Views/PinnedElementView.cs/#L13">View Source</a>
</span>
<h4 id="GraphProcessor_PinnedElementView_content" data-uid="GraphProcessor.PinnedElementView.content">content</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">protected VisualElement content</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">UnityEngine.UIElements.VisualElement</span></td>
<td></td>
</tr>
</tbody>
</table>
<span class="small pull-right mobile-hide">
<span class="divider">|</span>
<a href="https://github.com/alelievr/NodeGraphProcessor/new/master/apiSpec/new?filename=GraphProcessor_PinnedElementView_header.md&amp;value=---%0Auid%3A%20GraphProcessor.PinnedElementView.header%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
</span>
<span class="small pull-right mobile-hide">
<a href="https://github.com/alelievr/NodeGraphProcessor/blob/master/Assets/com.alelievr.NodeGraphProcessor/Editor/Views/PinnedElementView.cs/#L14">View Source</a>
</span>
<h4 id="GraphProcessor_PinnedElementView_header" data-uid="GraphProcessor.PinnedElementView.header">header</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">protected VisualElement header</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">UnityEngine.UIElements.VisualElement</span></td>
<td></td>
</tr>
</tbody>
</table>
<span class="small pull-right mobile-hide">
<span class="divider">|</span>
<a href="https://github.com/alelievr/NodeGraphProcessor/new/master/apiSpec/new?filename=GraphProcessor_PinnedElementView_pinnedElement.md&amp;value=---%0Auid%3A%20GraphProcessor.PinnedElementView.pinnedElement%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
</span>
<span class="small pull-right mobile-hide">
<a href="https://github.com/alelievr/NodeGraphProcessor/blob/master/Assets/com.alelievr.NodeGraphProcessor/Editor/Views/PinnedElementView.cs/#L11">View Source</a>
</span>
<h4 id="GraphProcessor_PinnedElementView_pinnedElement" data-uid="GraphProcessor.PinnedElementView.pinnedElement">pinnedElement</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">protected PinnedElement pinnedElement</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="GraphProcessor.PinnedElement.html">PinnedElement</a></td>
<td></td>
</tr>
</tbody>
</table>
<span class="small pull-right mobile-hide">
<span class="divider">|</span>
<a href="https://github.com/alelievr/NodeGraphProcessor/new/master/apiSpec/new?filename=GraphProcessor_PinnedElementView_root.md&amp;value=---%0Auid%3A%20GraphProcessor.PinnedElementView.root%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
</span>
<span class="small pull-right mobile-hide">
<a href="https://github.com/alelievr/NodeGraphProcessor/blob/master/Assets/com.alelievr.NodeGraphProcessor/Editor/Views/PinnedElementView.cs/#L12">View Source</a>
</span>
<h4 id="GraphProcessor_PinnedElementView_root" data-uid="GraphProcessor.PinnedElementView.root">root</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">protected VisualElement root</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">UnityEngine.UIElements.VisualElement</span></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="properties">Properties
</h3>
<span class="small pull-right mobile-hide">
<span class="divider">|</span>
<a href="https://github.com/alelievr/NodeGraphProcessor/new/master/apiSpec/new?filename=GraphProcessor_PinnedElementView_scrollable.md&amp;value=---%0Auid%3A%20GraphProcessor.PinnedElementView.scrollable%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
</span>
<span class="small pull-right mobile-hide">
<a href="https://github.com/alelievr/NodeGraphProcessor/blob/master/Assets/com.alelievr.NodeGraphProcessor/Editor/Views/PinnedElementView.cs/#L32">View Source</a>
</span>
<a id="GraphProcessor_PinnedElementView_scrollable_" data-uid="GraphProcessor.PinnedElementView.scrollable*"></a>
<h4 id="GraphProcessor_PinnedElementView_scrollable" data-uid="GraphProcessor.PinnedElementView.scrollable">scrollable</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">protected bool scrollable { get; set; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td></td>
</tr>
</tbody>
</table>
<span class="small pull-right mobile-hide">
<span class="divider">|</span>
<a href="https://github.com/alelievr/NodeGraphProcessor/new/master/apiSpec/new?filename=GraphProcessor_PinnedElementView_title.md&amp;value=---%0Auid%3A%20GraphProcessor.PinnedElementView.title%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
</span>
<span class="small pull-right mobile-hide">
<a href="https://github.com/alelievr/NodeGraphProcessor/blob/master/Assets/com.alelievr.NodeGraphProcessor/Editor/Views/PinnedElementView.cs/#L26">View Source</a>
</span>
<a id="GraphProcessor_PinnedElementView_title_" data-uid="GraphProcessor.PinnedElementView.title*"></a>
<h4 id="GraphProcessor_PinnedElementView_title" data-uid="GraphProcessor.PinnedElementView.title">title</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public override string title { get; set; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.String</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="overrides">Overrides</h5>
<div><span class="xref">UnityEditor.Experimental.GraphView.GraphElement.title</span></div>
<h3 id="methods">Methods
</h3>
<span class="small pull-right mobile-hide">
<span class="divider">|</span>
<a href="https://github.com/alelievr/NodeGraphProcessor/new/master/apiSpec/new?filename=GraphProcessor_PinnedElementView_Destroy.md&amp;value=---%0Auid%3A%20GraphProcessor.PinnedElementView.Destroy%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
</span>
<span class="small pull-right mobile-hide">
<a href="https://github.com/alelievr/NodeGraphProcessor/blob/master/Assets/com.alelievr.NodeGraphProcessor/Editor/Views/PinnedElementView.cs/#L130">View Source</a>
</span>
<a id="GraphProcessor_PinnedElementView_Destroy_" data-uid="GraphProcessor.PinnedElementView.Destroy*"></a>
<h4 id="GraphProcessor_PinnedElementView_Destroy" data-uid="GraphProcessor.PinnedElementView.Destroy">Destroy()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">protected virtual void Destroy()</code></pre>
</div>
<span class="small pull-right mobile-hide">
<span class="divider">|</span>
<a href="https://github.com/alelievr/NodeGraphProcessor/new/master/apiSpec/new?filename=GraphProcessor_PinnedElementView_Finalize.md&amp;value=---%0Auid%3A%20GraphProcessor.PinnedElementView.Finalize%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
</span>
<span class="small pull-right mobile-hide">
<a href="https://github.com/alelievr/NodeGraphProcessor/blob/master/Assets/com.alelievr.NodeGraphProcessor/Editor/Views/PinnedElementView.cs/#L125">View Source</a>
</span>
<a id="GraphProcessor_PinnedElementView_Finalize_" data-uid="GraphProcessor.PinnedElementView.Finalize*"></a>
<h4 id="GraphProcessor_PinnedElementView_Finalize" data-uid="GraphProcessor.PinnedElementView.Finalize">Finalize()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">protected void Finalize()</code></pre>
</div>
<span class="small pull-right mobile-hide">
<span class="divider">|</span>
<a href="https://github.com/alelievr/NodeGraphProcessor/new/master/apiSpec/new?filename=GraphProcessor_PinnedElementView_Initialize_GraphProcessor_BaseGraphView_.md&amp;value=---%0Auid%3A%20GraphProcessor.PinnedElementView.Initialize(GraphProcessor.BaseGraphView)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="GraphProcessor_PinnedElementView_Initialize_" data-uid="GraphProcessor.PinnedElementView.Initialize*"></a>
<h4 id="GraphProcessor_PinnedElementView_Initialize_GraphProcessor_BaseGraphView_" data-uid="GraphProcessor.PinnedElementView.Initialize(GraphProcessor.BaseGraphView)">Initialize(BaseGraphView)</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">protected abstract void Initialize(BaseGraphView graphView)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="GraphProcessor.BaseGraphView.html">BaseGraphView</a></td>
<td><span class="parametername">graphView</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/alelievr/NodeGraphProcessor/new/master/apiSpec/new?filename=GraphProcessor_PinnedElementView_InitializeGraphView_GraphProcessor_PinnedElement_GraphProcessor_BaseGraphView_.md&amp;value=---%0Auid%3A%20GraphProcessor.PinnedElementView.InitializeGraphView(GraphProcessor.PinnedElement%2CGraphProcessor.BaseGraphView)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="GraphProcessor_PinnedElementView_InitializeGraphView_" data-uid="GraphProcessor.PinnedElementView.InitializeGraphView*"></a>
<h4 id="GraphProcessor_PinnedElementView_InitializeGraphView_GraphProcessor_PinnedElement_GraphProcessor_BaseGraphView_" data-uid="GraphProcessor.PinnedElementView.InitializeGraphView(GraphProcessor.PinnedElement,GraphProcessor.BaseGraphView)">InitializeGraphView(PinnedElement, BaseGraphView)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void InitializeGraphView(PinnedElement pinnedElement, BaseGraphView graphView)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="GraphProcessor.PinnedElement.html">PinnedElement</a></td>
<td><span class="parametername">pinnedElement</span></td>
<td></td>
</tr>
<tr>
<td><a class="xref" href="GraphProcessor.BaseGraphView.html">BaseGraphView</a></td>
<td><span class="parametername">graphView</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/alelievr/NodeGraphProcessor/new/master/apiSpec/new?filename=GraphProcessor_PinnedElementView_ResetPosition.md&amp;value=---%0Auid%3A%20GraphProcessor.PinnedElementView.ResetPosition%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="GraphProcessor_PinnedElementView_ResetPosition_" data-uid="GraphProcessor.PinnedElementView.ResetPosition*"></a>
<h4 id="GraphProcessor_PinnedElementView_ResetPosition" data-uid="GraphProcessor.PinnedElementView.ResetPosition">ResetPosition()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void ResetPosition()</code></pre>
</div>
<h3 id="events">Events
</h3>
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<a href="https://github.com/alelievr/NodeGraphProcessor/new/master/apiSpec/new?filename=GraphProcessor_PinnedElementView_onResized.md&amp;value=---%0Auid%3A%20GraphProcessor.PinnedElementView.onResized%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<h4 id="GraphProcessor_PinnedElementView_onResized" data-uid="GraphProcessor.PinnedElementView.onResized">onResized</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">protected event Action onResized</code></pre>
</div>
<h5 class="eventType">Event Type</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Action</span></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="implements">Implements</h3>
<div>
<span class="xref">UnityEngine.UIElements.IEventHandler</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.ITransform</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.Experimental.ITransitionAnimations</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.IExperimentalFeatures</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.IVisualElementScheduler</span>
</div>
<div>
<span class="xref">UnityEngine.UIElements.IResolvedStyle</span>
</div>
<div>
<span class="xref">UnityEditor.Experimental.GraphView.ISelectable</span>
</div>
</article>
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