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李凌志 / llz

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rebound ball 225.cpp 2.12 KB
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李凌志 提交于 2019-05-29 17:11 . rebound ball
#include <stdio.h>
#include <stdlib.h>
#include <conio.h>
#include <windows.h>
#include <unistd.h>
int high,width;
int ball_x ,ball_y;
int ball_vx, ball_vy;
int position_x,position_y;
int ridus;
int left, right;
int ball_number;
int block_x, block_y;
int score;
void gotoxy (int x, int y)
{
HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
COORD pos;
pos.X = x;
pos.Y = y;
SetConsoleCursorPosition(handle, pos);
}
void startup()
{
high = 15;
width = 20;
ball_x = 0;
ball_y = width / 2;
ball_vx = 1;
ball_vy = 1;
ridus = 5;
position_x = high;
position_y = width / 2;
left = position_y - ridus;
right = position_y + ridus;
ball_number = 0;
block_x = 0;
block_y = width / 2 + 1;
score = 0;
}
void show()
{
gotoxy(0,0);
int i, j;
for(i = 0; i < high; i++)
{
for(j = 0; j < width; j++)
{
if((i == ball_x) && (j == ball_y))
printf("0");
else if(j == width)
printf("|");
else if(i == high + 1)
printf("-");
else if((i == high) && (j > left) &&(j <= right))
printf("*");
else if((i == block_x) && (j == block_y))
printf("B");
else
printf(" ");
}
printf("\n");
}
printf("反弹小球数:%d\n",ball_number);
printf("消掉的砖块数: %d\n",score);
}
void updateWithoutInput()
{
if(ball_x == high - 1)
{
if((ball_y >= left) && (ball_y <= right))
{
ball_number++;
printf("\a");
ball_y = ball_y + rand() % 4 - 2;
}
else
{
printf("游戏失败\n");
system("pause");
exit(0);
}
}
if((ball_x == block_x) && (ball_y == block_y))
{
score++;
block_y = rand() % width;
}
ball_x = ball_x + ball_vx;
ball_y = ball_y + ball_vy;
if((ball_x == 0) || (ball_x = high - 1))
ball_vx = -ball_vx;
if((ball_y == 0) || (ball_y == width - 1))
ball_vy = -ball_vy;
usleep(80000);
}
void updateWithInput()
{
char input;
if(kbhit())
{
input = getch();
if(input == 'a')
{
position_y--;
left = position_y - ridus;
right = position_y + ridus;
}
if(input == 'd')
{
position_y++;
left = position_y - ridus;
right = position_y + ridus;
}
}
}
int main ()
{
startup();
while(1)
{
show();
updateWithoutInput();
updateWithInput();
}
return 0;
}
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