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using System.Collections.Generic;
using Algorithms.Common;
namespace Algorithms.Sorting
{
/// <summary>
/// Based on bubble sort
/// </summary>
public static class OddEvenSorter
{
public static void OddEvenSort<T>(this IList<T> collection, Comparer<T> comparer = null)
{
comparer = comparer ?? Comparer<T>.Default;
collection.OddEvenSortAscending(comparer);
}
/// <summary>
/// Public API: Sorts ascending
/// </summary>
public static void OddEvenSortAscending<T>(this IList<T> collection, Comparer<T> comparer)
{
bool sorted = false;
while (!sorted)
{
sorted = true;
for (var i = 1; i < collection.Count - 1; i += 2)
{
if (comparer.Compare(collection[i], collection[i + 1]) > 0)
{
collection.Swap(i, i + 1);
sorted = false;
}
}
for (var i = 0; i < collection.Count - 1; i += 2)
{
if (comparer.Compare(collection[i], collection[i + 1]) > 0)
{
collection.Swap(i, i + 1);
sorted = false;
}
}
}
}
/// <summary>
/// Public API: Sorts descending
/// </summary>
public static void OddEvenSortDescending<T>(this IList<T> collection, Comparer<T> comparer)
{
bool sorted = false;
while (!sorted)
{
sorted = true;
for (var i = 1; i < collection.Count - 1; i += 2)
{
if (comparer.Compare(collection[i], collection[i + 1]) < 0)
{
collection.Swap(i, i + 1);
sorted = false;
}
}
for (var i = 0; i < collection.Count - 1; i += 2)
{
if (comparer.Compare(collection[i], collection[i + 1]) < 0)
{
collection.Swap(i, i + 1);
sorted = false;
}
}
}
}
}
}
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